Difference between revisions of "Plant Growth"

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Type: Enchantment/Self<br>
 
Type: Enchantment/Self<br>
 
Cost: 3 turns, 30,000 MP<br>
 
Cost: 3 turns, 30,000 MP<br>
Upkeep: 500 MP<br>
+
Upkeep: 250 MP<br>
  
 
==Effects==  
 
==Effects==  

Revision as of 02:32, 22 February 2008

Encyclopedia | Units | Spells

Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 250 MP

Effects

  • Increases the HP, counter and Primary AP of all treefolk units: Treant, Mandrake, and Creeping Vines [1].
    • The % increase is proportionate to your spell level and your magic speciality.
    • For normal green spell level (ultimate server) it is 3x normal.
  • Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
  • The boost works for the base power (as indicated in the Encyclopedia).

Usage Tip

  • (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
  • Nature's most-favoured status gives extreme Plant Growth enchantment.
  • Since all boosts are applied to the base stats of a unit, PGed tree units are improved less relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.