Difference between revisions of "Plant Growth"

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*''For {{white}}''
 
*''For {{white}}''
 
* +74% AP/Counter/HP (SL 493)
 
* +74% AP/Counter/HP (SL 493)
 +
* +76% AP/Counter/HP (SL 506)
 
<br>
 
<br>
 
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
 
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).

Revision as of 19:46, 13 March 2008

Encyclopedia | Units | Spells

Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 250 MP

Effects

  • Increases the HP, counter and Primary AP of all treefolk units: Treant, Mandrake, and Creeping Vines [1].
    • The % increase is proportionate to your spell level and your magic speciality.
    • For normal green spell level (ultimate server) it is 3x normal.


  • For Icon ASCENDANT.gif
  • +74% AP/Counter/HP (SL 493)
  • +76% AP/Counter/HP (SL 506)


  • Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
  • The boost works for the base power (as indicated in the Encyclopedia).

Usage Tip

  • (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
  • Nature's most-favoured status gives extreme Plant Growth enchantment.
  • Since all boosts are applied to the base stats of a unit, PGed tree units are improved less relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.