Difference between revisions of "Spells"

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Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and out of battle, and the allocation of resources, among other uses. The spells in a mage's spellbook are seen as one of the basic [[Resources|resources]]. The number of spells and their complexity determines a mage's spell level; once a spell is acquired, you'll never lose it, and spell level will permanently be raised, as long as you keep your mage alive.
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Each color can learn their own [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], [[:Category:Complex_Spells|Complex]], and [[:Category:Ultimate_Spells|Ultimate]] spells through [[Research|research]] (note that Ultimate spells are disabled on Arch server). They can learn their own adjacent colors' [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, and finally, can learn their opposite colors' [[:Category:Simple_Spells|Simple]] and [[:Category:Average_Spells|Average spells]]. Phantasm is the exception: they can learn every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, so their [[Spell_level|spell level]] is naturally the highest of all the colors. [[:Category:Ancient_Spells|Ancient]] spells are special rare spells (one for each color) that cannot be learned through research. Administrators have their own set of [[:Category:Admin_Spells|spells]], and so [[:Category:God_Spells|have the Gods]].
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{| align="Center" width="66%"
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|-
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| [[File:Spectrum.jpg|RTENOTITLE]]
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| Each color has two adjacent and two opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.
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| [[File:Spectrum.jpg|RTENOTITLE]]
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|}
  
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{{PentagramWithoutPlain}}
  
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. The spells in the spell book are seen as one a basic [[resources|resource]] for each mage, because the amount of spells that you have, determines your basic spell level. Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.
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[[GodFavour|Gods]], [[Skills|Skills]], and the [[Black_Market|Black Market]] can add some extra spell level. Every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells are available on the [[Black_Market|Black Market]] under [[Exotic_Mageware|Exotic Mageware]]. This is one of the two places that [[:Category:Ancient_Spells|Ancient]] spells can be learned; the other method is using the specific [[Unique_Items|Unique scroll]] that corresponds to each color. These [[Unique_Items|Unique scrolls]] have a fixed percentage chance (50%) of allowing a mage to learn the corresponding [[:Category:Ancient_Spells|Ancient]] spell; otherwise, the [[Unique_Items|Unique scroll]] is destroyed, draining all of a mage's [[Mana|mana]] reserve in the process. Bidding on and winning the spell in the [[Exotic_Mageware|Exotic Mageware]] section of the [[Black_Market|Black Market]] is a guaranteed way to learn the spell without running the risk of losing all of your [[Mana|mana]].
  
Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]], [[:Category:Ultimate Spells|Ultimate]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. [[:Category:Ancient Spells|Ancient]] spells are special rare spells that cannot be learned through research. Admins have their own set of [[:Category:Admin Spells|spells]], and so [[:Category:God Spells|have the Gods]].
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<center>
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{|
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|-
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| colspan="4" | '''[[Mana|Mana]] cost for spell casting'''
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|-
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| &nbsp;
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| Spell Type
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| On-Colour
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| Adjacent Colour
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| Opposite Colour
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|-
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| &nbsp;
 +
| Simple
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| 100%
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| 125%
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| 200%
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|-
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| &nbsp;
 +
| Average
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| 100%
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| 150%
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| 350%
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|-
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| &nbsp;
 +
| Complex
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| 100%
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| 200%
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| 600%
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|-
 +
| &nbsp;
 +
| Ultimate
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| 100%
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| colspan="2" | not possible
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|-
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| &nbsp;
 +
| Ancient
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| 100%
 +
| 125%
 +
| 200%
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|}
 +
</center>
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Casting adjacent and off-color spells is much more [[Mana|mana]] costly than casting on-color spells, increasing as spell complexity rises. Casting a spell off-color carries the further risk of failure, depending on the complexity of the spell. If spell casting fails, turns and mana are consumed with no benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure also increases with the complexity of the spell. However, higher spell levels reduce the risk of casting failure. Failure rate can be further reduced by casting the [[:Category:Phantasm_Spells|Phantasm]] enchantment {{blue}} [[Concentration|Concentration]], which reduces research time for spells for all colors. For Phantasm mages, it also increases off-color summoning yields.
  
<table width=66% align="Center"><tr>
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Success rate for on-color spells is computed using the following formula:
<td>[[Image:spectrum.jpg]]</td>
 
<td>Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.</td>
 
<td>[[Image:spectrum.jpg]]</td>
 
</tr></table>
 
  
{{PentagramWithoutPlain}}
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Simple = SPL x 0.10% + 140%
  
[[GodFavour|Gods]] and [[Skills]] and the [[Black Market]] can add some extra spell level. Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[Items|scrolls]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve.
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Average = SPL x 0.10% + 130%
  
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Complex = SPL x 0.10% + 90%
  
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Ultimate = SPL x 0.10% + 80%
  
<center><table>
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Ancient = SPL x 0.10% + 85%
<tr><td colspan=4><b>Mana cost for spell casting</b></td></tr>   
 
<tr><td>    </td><td>Spell Type</td><td>On-Colour</td><td>Adjacent Colour</td><td>Opposite Colour</td></tr>
 
<tr><td>    </td><td>Simple</td><td>100%</td><td>125%</td><td>200%</td></tr>
 
<tr><td>    </td><td>Average</td><td>100%</td><td>150%</td><td>350%</td></tr>
 
<tr><td>    </td><td>Complex</td><td>100%</td><td>200%</td><td>600%</td></tr>
 
<tr><td>    </td><td>Ultimate</td><td>100%</td><td colspan=2>not possible</td></tr>
 
<tr><td>    </td><td>Ancient</td><td>100%</td><td>125%</td><td>200%</td></tr>
 
</table></center>
 
Casting adjacent and off-color spells is more [[mana]] costly than on-color, especially for off-color complex spells. Casting the spell of off-color spells further carries a risk of failure, depending on the complexity of the spell. If the casting fails, turns and mana and are consumed without benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure increases with the complexity of the spell. It decreases with [[Spell Level]]. Failure rate can be further reduced by the [[:Category:Phantasm Spells|Phantasm]] enchantment {{blue}} [[Concentration]]. [[Concentration]] also reduces research time for spells (for all colors) and increases off-color summoning yields (for Phantasm mages).
 
  
Success rate for on color spells is computed using the following formula:
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Concentration multiplies this success rate through the following formula: (100% + ( SPL of Concentration / 2900 ))
Simple  = SPL x 0.10% + 140%
 
Average  = SPL x 0.10% + 130%
 
Complex  = SPL x 0.10% +  90%
 
Ultimate = SPL x 0.10% +  80%
 
Ancient  = SPL x 0.10% +  85%
 
  
Concentration multiplies this success rate using the following formula: 100% x ( SPL of Concentration / 2900 )
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For adjacent color spells, the success rate is further multiplied by 53%. For opposite color spells, it is multiplied by 45%.
  
For off color spells, the success rate is further multiplied by 53%, while opposite color spells are multiplied by 45%.
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Example: SPL 500 with concentration of 500 casting an off color complex will be (500 x 0.10% + 90%) x (100% +500/2900) x 53% = 86.99%
  
Example:  SPL 500 with concentration of 500 casting an off color complex will be (500 x 0.10% + 90%) x (100% +500/2900) x 53% = 86.99%
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Confuse, on the other hand, reduces the success rate of casting by multiplying it with the following formula:
  
Confuse on the other hand, reduces the success rate of a spell by multiplying it with the following formula:
 
 
on color: * (1 - (0.0012 * SL))
 
on color: * (1 - (0.0012 * SL))
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offcolor: * (1 - (0.0009 * SL))
 
offcolor: * (1 - (0.0009 * SL))
 +
 
opposite: * (1 - (0.0006 * SL))
 
opposite: * (1 - (0.0006 * SL))
  
for SPL 600, on color would multiply the success rate by 28%, offcolor would multiply it by 46% while opposite color would multiply it by 64%
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For SPL 600, on-color would multiply the success rate by 28%, adjacent color would multiply it by 46%, while opposite color would multiply it by 64%.
  
             
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<span style="color:#2ecc71;">Chance to Destroy Hostile Enchantments</span>
  
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<span style="color:#2ecc71;">There is a 50% chance to&nbsp;destroy hostile enchantments cast upon a Mage&nbsp;when the Mage&nbsp;has successfully attacked (Regular), sieged or pillaged the Caster</span>
  
 
'''Encyclopedia Magika: Volume II: The Book of Spells'''
 
'''Encyclopedia Magika: Volume II: The Book of Spells'''
<hr>
 
  
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----
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&nbsp;
  
== Ascendant {{White}}==
 
  
{|border="0" cellpadding="5"
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== Ascendant {{White}} ==
|-valign="top"
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!width="300" align="left"| Spell
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{| border="0" cellpadding="5"
!width="760" align="left"| Effect  
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|- valign="top"
|-valign="top"
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! align="left" width="300" | Spell
|'''[[Armor of Light]]''' || Increases hit points of one stack by 10%.
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! align="left" width="760" | Effect
|-valign="top"
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|- valign="top"
|'''[[Bless]]''' |Raises primary attack [[accuracy]] of one stack by 7%. Secondary attack by 6%. Counter by 3%.
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| '''[[Armor_of_Light|Armor of Light]]'''
|-valign="top"
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| Provides [[Racial_Enemy_Against|Racial Enemy]]% vs [[Undead|Undead]] units for ONE random friendly stack. (Based on spell level)
|'''[[Blinding Flash]]''' |Reduces [[accuracy]] of enemy units
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|- valign="top"
|-valign="top"
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| '''[[Bless|Bless]]'''
|'''[[Consecration]]''' || Summon [[Fanatic|Fanatics]] into your army
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| Raises Accuracy of one random owned stack. (Based on spell level)
|-valign="top"
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|- valign="top"
|'''[[Descent of Holy Being]]''' || Summon [[Dominion|Dominions]] into your army
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| '''[[Blinding_Flash|Blinding Flash]]'''
|-valign="top"
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| Reduces [[Accuracy|accuracy]] of enemy units (Based on spell level)
|'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage.
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|- valign="top"
|-valign="top"
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| '''[[Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]'''
|'''[[Dispel Magic]]''' || Improves chance of dispelling [[enchantments]]
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| Summon [[Empyrean_Inquisitor|Empyrean Inquisitor]] into your army
|-valign="top"
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|- valign="top"
|'''[[Divine Inspiration ]]''' || ''On Apprentice server only'', [[enchantment]] to compensate for the absence of [[The Holy Light]].
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| '''[[Consecration|Consecration]]'''
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| Summon [[Fanatic|Fanatics]] into your army
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|- valign="top"
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| '''[[Descent_of_Holy_Being|Descent of Holy Being]]'''
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| Summon [[Dominion|Dominions]] into your army
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|- valign="top"
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| '''[[Destroy_Artifacts|Destroy Artifacts]]'''
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| Destroys 1-9 random [[Items|artifacts]] of targeted mage. (Based on spell level)
 +
|- valign="top"
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| '''[[Dispel_Magic|Dispel Magic]]'''
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| Improves chance of dispelling [[Enchantments|enchantments]]
 +
|- valign="top"
 +
| '''[[Divine_Inspiration|Divine Inspiration]]'''
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| ''On Apprentice server only'', [[Enchantment|enchantment]] to compensate for the absence of [[The_Holy_Light|The Holy Light]].  
 
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.
 
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.
|-valign="top"
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|'''[[Gate]]''' || Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army
+
|- valign="top"
|-valign="top"
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| '''[[Gate|Gate]]'''
|'''[[Healing]]''' || Resurrects units at the end of the battle, except when whole stacks are [[stack wipe|wiped]].
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| Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army
|-valign="top"
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|- valign="top"
|'''[[Heavenly Protection]]''' || Gives a chance to reflect enemy spells.
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| '''[[Healing|Healing]]'''
|-valign="top"
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| Resurrects units at the end of the battle, except when whole stacks are [[Stack_wipe|wiped]].
|'''[[Holy Word]]''' || Destroys some of the enemy's [[Undeads|undead]].
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|- valign="top"
|-valign="top"
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| '''[[Heavenly_Protection|Heavenly Protection]]'''
|'''[[Locate Artifact]]''' |Finds [[items]] for later use by the caster.
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| Gives a chance to reflect enemy spells.
|-valign="top"  
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|- valign="top"
|'''[[Love and Peace]]''' || Increase HP and decrease AP of own units in battles. [[Preacher]]s join your army every turn.
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| '''[[Holy_Word|Holy Word]]'''
Reduces the [[Geld]] upkeep of your units.
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| Deal's [[Holy|Holy]] damage to each [[Undeads|undead]] enemy stack. (Based on spell level)
|-valign="top"
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|- valign="top"
|'''[[Miracle]]''' || Resurrects 50% of slain units, except stacks that were totally [[stack wipe|wiped]].
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| '''[[Locate_Artifact|Locate Artifact]]'''
|-valign="top"
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| Generates\Finds [[Items|items]] for the caster.
|'''[[Pacifism]]''' || Reduces AP of the victim's armies by 15%.
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|- valign="top"
|-valign="top"
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| '''[[Love_and_Peace|Love and Peace]]'''
|'''[[Platinum Hand of Healing]]''' || Resurrects 15% of slain units, except stacks that were totally [[stack wipe|wiped]].
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| Increase HP and decrease AP of own units in battles. [[Preacher|Preachers]] join your army every turn.  
|-valign="top"
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Reduces the [[Geld|Geld]] upkeep of your units. Increases Population growth.
|'''[[Protection from Evil]]''' || Grants your kingdom resistance against {{black}} [[:category:Nether Spells|spells]], both in battles as well as directly cast.
+
 
|-valign="top"
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|- valign="top"
|'''[[Protection from Missile]]''' || Protects a random stack from any [[MISSILE|missile]] attacks.
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| '''[[Miracle|Miracle]]'''
|-valign="top"
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| Resurrects 50% of slain units, except stacks that were totally [[Stack_wipe|wiped]].
|'''[[Resist Elements]]''' || Adds resistance to [[:category:Eradication Spells|Eradication spells]].
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|- valign="top"
|-valign="top"
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| '''[[Pacifism|Pacifism]]'''
|'''[[Resurrection]]''' || Resurrects units slain during battle.
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| Reduces Attack Power of the victim's armies by ~15%. (Based on spell level)
|-valign="top"
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|- valign="top"
|'''[[Summon Angel]]''' |Summon [[Angel|Angels]] into your army.
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| '''[[Platinum_Hand_of_Healing|Platinum Hand of Healing]]'''
|-valign="top"
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| Resurrects 20% of slain units, except stacks that were totally [[Stack_wipe|wiped]].
|'''[[Summon Archangel]]''' |Summon [[Archangel|Archangels]] into your army.
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|- valign="top"
|-valign="top"
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| '''[[Protection_from_Evil|Protection from Evil]]'''
|'''[[Summon Astral Magician]]''' |Summon [[Astral Magician|Astral Magicians]] into your army.
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| Grants your kingdom resistance against {{black}} [[:category:Nether_Spells|spells]], both in battles as well as directly cast.
|-valign="top"
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|- valign="top"
|'''[[Summon Pegasus]]''' |Summon [[Pegasus]] into your army.
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| '''[[Protection_from_Missile|Protection from Missile]]'''
|-valign="top"
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| Protects a random stack from any [[MISSILE|missile]] attacks.
|'''[[Summon Soul Speaker]]''' |Summon [[Soul Speaker|Soul Speakers]] into your army.
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|- valign="top"
|-valign="top"
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| '''[[Resist_Elements|Resist Elements]]'''
|'''[[Summon Spirit Warrior]]''' |Summon [[Spirit Warrior|Spirit Warriors]] into your army.
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| Adds resistance to [[:category:Eradication_Spells|Eradication spells]]. (Based on spell level)
|-valign="top"
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|- valign="top"
|'''[[Summon Titan]]''' |Summon [[Titan|Titans]] into your army.
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| '''[[Resurrection|Resurrection]]'''
|-valign="top"
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| Resurrects units slain during battle.
|'''[[Summon Unicorn]]''' |Summon [[Unicorn|Unicorns]] into your army.
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|- valign="top"
|-valign="top"
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| '''[[Summon_Angel|Summon Angel]]'''
|'''[[Sword of Light]]''' || Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE]] [[Attack Types|Attack Type]]
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| Summon [[Angel|Angels]] into your army.
|-valign="top"
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|- valign="top"
|'''[[The Holy Light]]''' || Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE]] [[Attack Types|Attack Type]]
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| '''[[Summon_Archangel|Summon Archangel]]'''
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| Summon [[Archangel|Archangels]] into your army.
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|- valign="top"
 +
| '''[[Summon_Astral_Magician|Summon Astral Magician]]'''
 +
| Summon [[Astral_Magician|Astral Magicians]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Pegasus|Summon Pegasus]]'''
 +
| Summon [[Pegasus|Pegasus]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Soul_Speaker|Summon Soul Speaker]]'''
 +
| Summon [[Soul_Speaker|Soul Speakers]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Spirit_Warrior|Summon Spirit Warrior]]'''
 +
| Summon [[Spirit_Warrior|Spirit Warriors]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Titan|Summon Titan]]'''
 +
| Summon [[Titan|Titans]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Unicorn|Summon Unicorn]]'''
 +
| Summon [[Unicorn|Unicorns]] into your army.
 +
|- valign="top"
 +
| '''[[Sword_of_Light|Sword of Light]]'''
 +
| Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE|MELEE]] [[Attack_Types|Attack Type]]
 +
|- valign="top"
 +
| '''[[The_Holy_Light|The Holy Light]]'''
 +
| Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE|MELEE]] [[Attack_Types|Attack Type]]
 
|}
 
|}
  
== Verdant {{Green}}==
 
  
{|border="0" cellpadding="5"
+
 
|-valign="top"
+
== Verdant {{Green}} ==
!width="300" align="left"| Spell
+
 
!width="760" align="left"| Effect  
+
{| border="0" cellpadding="5"
|-valign="top"
+
|- valign="top"
|'''[[Animal Summoning]]''' |Summon [[Gorilla]]s into your army.
+
! align="left" width="300" | Spell
|-valign="top"
+
! align="left" width="760" | Effect
|'''[[Call Creeping Vines]]''' |Summon [[Creeping Vines]] into your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Animal_Summoning|Animal Summoning]]'''
|'''[[Call Griffon]]''' |Summon [[Griffon]]s into your army.
+
| Summon [[Gorilla|Gorillas]] into your army.
|-valign="top"
+
|- valign="top"
|'''[[Call Hurricane]]''' |All [[FLYING|flying]] units will be grounded and suffer -1 [[initiative]].
+
| '''[[Call_Creeping_Vines|Call Creeping Vines]]'''
|-valign="top"
+
| Summon [[Creeping_Vines|Creeping Vines]] into your army.
|'''[[Call Mandrake]]''' |Summon [[Mandrake]]s into your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]'''
|'''[[Call Treants]]''' |Summon [[Treant]]s into your army.
+
| Summon [[Elven_Blade_Dancer|Elven Blade Dancers]] into your army.
|-valign="top"
+
|- valign="top"
|'''[[Call Phoenix]]''' || Summon [[Phoenix]]es into your army.
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| '''[[Call_Griffon|Call Griffon]]'''
|-valign="top"
+
| Summon [[Griffon|Griffons]] into your army.
|'''[[Cancellation]]''' |Removes all [[enchantments]] from the targetted mage, also cures global [[epidemics]].
+
|- valign="top"
|-valign="top"
+
| '''[[Call_Hurricane|Call Hurricane]]'''
|'''[[Enlarge Animal]]''' || Increases AP and for all [[:Category:Animals|Animals]] you own.
+
| All [[FLYING|flying]] units will be grounded and suffer -1 [[Initiative|initiative]].
|-valign="top"
+
|- valign="top"
|'''[[Eye of the Eagle]]''' || [[:Category:Elves|Elves]] get +10% accuracy.
+
| '''[[Call_Mandrake|Call Mandrake]]'''
|-valign="top"
+
| Summon [[Mandrake|Mandrakes]] into your army.
|'''[[Nature's Cure]]''' |Restores [[health points|HP]].
+
|- valign="top"
|-valign="top"  
+
| '''[[Call_Treants|Call Treants]]'''
|'''[[Nature's Favor]]''' || Summon [[Treant]]s, [[Dryad]]s and [[Nymph]]s every turn, gives bonus to population.
+
| Summon [[Treant|Treants]] into your army.
|-valign="top"
+
|- valign="top"
|'''[[Nature's Lore]]''' || Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].
+
| '''[[Call_Phoenix|Call Phoenix]]'''
|-valign="top"
+
| Summon [[Phoenix|Phoenixes]] into your army.
|'''[[Plant Growth]]''' || Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].
+
|- valign="top"
|-valign="top"
+
| '''[[Call_Venus_Flytraps|Call Venus Flytraps]]'''
|'''[[Regeneration]]''' || Resurrects 10% of all your slain units in battle.
+
| Summon [[Venus_Flytraps|Venus Flytraps]] into your army.
|-valign="top"
+
|- valign="top"
|'''[[Rust Armor]]''' || Lowers [[MELEE|melee]] resistance of all of opponent's units that fail to resist the spell by ~30%.  
+
| '''[[Cancellation|Cancellation]]'''
|-valign="top"
+
| Removes all [[Enchantments|enchantments]] from the targetted mage, also cures global [[Epidemics|epidemics]].
|'''[[Serenity]]''' || Dispells a number of [[enchantments]] on a target. Can be used offensively but also to save a friend.
+
|- valign="top"
|-valign="top"
+
| '''[[Enlarge_Animal|Enlarge Animal]]'''
|'''[[Stunning Beauty]]''' || [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty]] ability.
+
| Increases AP and for all [[:Category:Animals|Animals]] you own.
|-valign="top"
+
|- valign="top"
|'''[[Summon Dryad]]''' |Summon [[Dryad]]s into your army.
+
| '''[[Eye_of_the_Eagle|Eye of the Eagle]]'''
|-valign="top"
+
| [[:Category:Elves|Elves]] get +10% accuracy.
|'''[[Summon Earth Elemental]]''' |Summon [[Earth Elemental]]s into your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Nature's_Cure|Nature's Cure]]'''
|'''[[Summon Locust Swarm]]''' |Decreases food production of [[farms]] of the target mage.
+
| Restores [[Health_points|HP]].
|-valign="top"
+
|- valign="top"
|'''[[Summon Nymph]]''' |Summon [[Nymph]]s into your army.
+
| '''[[Nature's_Favor|Nature's Favor]]'''
|-valign="top"
+
| Summon [[Treant|Treants]], [[Dryad|Dryads]] and [[Nymph|Nymphs]] every turn, gives bonus to population.
|'''[[Summon Werebear]]''' |Summon [[Werebear]]s into your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Nature's_Lore|Nature's Lore]]'''
|'''[[Sunray]]''' |Increases protection from {{black}} Nether and {{blue}} Phantasm magic.
+
| Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].
|-valign="top"
+
|- valign="top"
|'''[[Weather Summoning]]''' |Increase food production of [[farms]].
+
| '''[[Plant_Growth|Plant Growth]]'''
|-valign="top"
+
| Increases the [[Health_Points|HP]], [[Counter_Attack|counter]] and [[Attack_Power|AP]] of all treefolk units: [[Treant|Treant]], [[Mandrake|Mandrake]], and [[Creeping_Vines|Creeping Vines]].
|'''[[Web of the Spider Woman]]''' |Reduces the [[initiative]] of one random enemy stack by 1.
+
|- valign="top"
|-valign="top"
+
| '''[[Regeneration|Regeneration]]'''
|'''[[Wooden Soul]]''' |Increaes [[health points|HP]] for one random stack in your army.
+
| Resurrects 10% of all your slain units in battle.
 +
|- valign="top"
 +
| '''[[Rust_Armor|Rust Armor]]'''
 +
| Lowers [[MELEE|melee]] resistance of all of opponent's units that fail to resist the spell by ~30%.
 +
|- valign="top"
 +
| '''[[Serenity|Serenity]]'''
 +
| Dispells a number of [[Enchantments|enchantments]] on a target. Can be used offensively but also to save a friend.
 +
|- valign="top"
 +
| '''[[Stunning_Beauty|Stunning Beauty]]'''
 +
| [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty|Beauty]] ability.
 +
|- valign="top"
 +
| '''[[Summon_Dryad|Summon Dryad]]'''
 +
| Summon [[Dryad|Dryads]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Earth_Elemental|Summon Earth Elemental]]'''
 +
| Summon [[Earth_Elemental|Earth Elementals]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Locust_Swarm|Summon Locust Swarm]]'''
 +
| Decreases food production of [[Farms|farms]] of the target mage.
 +
|- valign="top"
 +
| '''[[Summon_Nymph|Summon Nymph]]'''
 +
| Summon [[Nymph|Nymphs]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Werebear|Summon Werebear]]'''
 +
| Summon [[Werebear|Werebears]] into your army.
 +
|- valign="top"
 +
| '''[[Sunray|Sunray]]'''
 +
| Increases protection from {{black}} Nether and {{blue}} Phantasm magic.
 +
|- valign="top"
 +
| '''[[Weather_Summoning|Weather Summoning]]'''
 +
| Increase food production of [[Farms|farms]].
 +
|- valign="top"
 +
| '''[[Web_of_the_Spider_Woman|Web of the Spider Woman]]'''
 +
| Reduces the [[Initiative|initiative]] of one random enemy stack by 1.
 +
|- valign="top"
 +
| '''[[Wooden_Soul|Wooden Soul]]'''
 +
| Increaes [[Health_points|HP]] for one random stack in your army.
 
|}
 
|}
  
== Eradication {{red}}==
+
== Eradication {{red}} ==
{|border="0" cellpadding="5"
+
 
|-valign="top"
+
{| border="0" cellpadding="5"
!width="300" align="left"| Spell
+
|- valign="top"
!width="760" align="left"| Effect 
+
! align="left" width="300" | Spell
 +
! align="left" width="760" | Effect
 +
|- valign="top"
 +
| '''[[Battle_Chant|Battle Chant]]'''
 +
| Increases AP and decreases HP of own units in battle.
 +
Takes home [[Geld|geld]] if attack is successful ({{red}} mages only).
  
|-valign="top"      
+
|- valign="top"
|'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.
+
| '''[[Blaze|Blaze]]'''
Takes home [[geld]] if attack is successful ({{red}} mages only).
+
| Inflicts minor damage, twice as effective as [[Force_Bolt|Force Bolt]].
|-valign="top"                                   
+
|- valign="top"
|'''[[Blaze]]''' || Inflicts minor damage, twice as effective as [[Force Bolt]].        
+
| '''[[Call_Dwarven_Deathseeker|Call Dwarven Deathseeker]]'''
|-valign="top"
+
| Summon [[Dwarven_Deathseeker|Dwarven Deathseekers]] into your army.
|'''[[Call Dwarven Deathseeker]]''' || Summon [[Dwarven Deathseeker]]s into your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Call_Lightning|Call Lightning]]'''
|'''[[Call Lightning]]'''|| Kills [[Mana]] and [[Population]]: between 5%-8%.
+
| Kills [[Mana|Mana]] and [[Population|Population]]: between 5%-8%.
|-valign="top"
+
|- valign="top"
|'''[[Call Lizardmen]]'''|| Summon [[Lizard Man|Lizardmen]] into your army.
+
| '''[[Call_Lizardmen|Call Lizardmen]]'''
|-valign="top"
+
| Summon [[Lizard_Man|Lizardmen]] into your army.
|'''[[Chain Lightning]]'''||Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.
+
|- valign="top"
|-valign="top"
+
| '''[[Call_Storm_Giant|Call Storm Giant]]'''
|'''[[Disintegrate]]'''|| Kills units in 1 random stack. Red's version of [[Gaze of Death]].
+
| Summon [[Storm_Giant|Storm Giants]] into your army.
|-valign="top"
+
|- valign="top"
|'''[[Earthquake]]'''|| It empties all [[mana]] of caster, and then from the target subtracts half that amount of [[mana]].
+
| '''[[Chain_Lightning|Chain Lightning]]'''
|-valign="top"
+
| Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.
|'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].
+
|- valign="top"
|-valign="top"
+
| '''[[Disintegrate|Disintegrate]]'''
|'''[[Flame Arrow]]'''|| Adds [[FIRE|Fire]] [[Attack Types|attack type]] to all [[MISSILE|Missile]] attacks.
+
| Kills units in 1 random stack. Red's version of [[Gaze_of_Death|Gaze of Death]].
|-valign="top"
+
|- valign="top"
|'''[[Flame Blade]]'''|Adds [[FIRE]] [[Attack Types|attack type]] to any [[MELEE]] stack.
+
| '''[[Earthquake|Earthquake]]'''
|-valign="top"
+
| It empties all [[Mana|mana]] of caster, and then from the target subtracts half that amount of [[Mana|mana]].
|'''[[Flame Shield]]'''|| Gives your units 100% [[FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]].
+
|- valign="top"
 +
| '''[[Fireball|Fireball]]'''
 +
| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness_to|Weakness to]] [[FIRE|fire]].
 +
|- valign="top"
 +
| '''[[Flame_Arrow|Flame Arrow]]'''
 +
| Adds [[FIRE|Fire]] [[Attack_Types|attack type]] to all [[MISSILE|Missile]] attacks.
 +
|- valign="top"
 +
| '''[[Flame_Blade|Flame Blade]]'''
 +
| Adds [[FIRE|FIRE]] [[Attack_Types|attack type]] to any [[MELEE|MELEE]] stack.
 +
|- valign="top"
 +
| '''[[Flame_Shield|Flame Shield]]'''
 +
| Gives your units 100% [[FIRE|FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]].  
 
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.
 
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.
|-valign="top"
+
 
|'''[[Force Bolt]]'''|| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.
+
|- valign="top"
|-valign="top"
+
| '''[[Force_Bolt|Force Bolt]]'''
|'''[[Giant Strength]]'''|| +20% AP to all stacks.
+
| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.
|-valign="top"
+
|- valign="top"
|'''[[Gravity Pull]]'''|| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground.  
+
| '''[[Giant_Strength|Giant Strength]]'''
 +
| +20% AP to all stacks.
 +
|- valign="top"
 +
| '''[[Gravity_Pull|Gravity Pull]]'''
 +
| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground.  
 
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.
 
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.
|-valign="top"
+
 
|'''[[Inferno]]'''|Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks.  
+
|- valign="top"
 +
| '''[[Inferno|Inferno]]'''
 +
| Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks.  
 
Smaller units suffer far more damage than big ones.
 
Smaller units suffer far more damage than big ones.
|-valign="top"
+
 
|'''[[Lightning Strike]]'''|| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.
+
|- valign="top"
|-valign="top"
+
| '''[[Lightning_Strike|Lightning Strike]]'''
|'''[[Meteor Storm]]'''|| Destroys [[buildings]] and [[population]] each turn taken by the targeted mage.  
+
| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.
Takes its upkeep [[mana]] from the casting mage, during every turn the targeted mage moves under the [[enchantments|enchantment]].
+
|- valign="top"
|-valign="top"
+
| '''[[Meteor_Storm|Meteor Storm]]'''
|'''[[Stun]]'''|| Typically 30% reduction of both [[resistance]]s and [[efficiency]] of enemy units that fail to resist [[Stun]].  
+
| Destroys [[Buildings|buildings]] and [[Population|population]] each turn taken by the targeted mage.  
|-valign="top"
+
Takes its upkeep [[Mana|mana]] from the casting mage, during every turn the targeted mage moves under the [[Enchantments|enchantment]].
|'''[[Summon Chimera]]'''|| Summon [[Chimera]] into your army.
+
 
|-valign="top"
+
|- valign="top"
|'''[[Summon Efreeti]]'''|Summon [[Efreeti]] into your army.
+
| '''[[Stun|Stun]]'''
|-valign="top"
+
| Typically 30% reduction of both [[Resistance|resistances]] and [[Efficiency|efficiency]] of enemy units that fail to resist [[Stun|Stun]].
|'''[[Summon Fire Elemental]]'''|Summon [[Fire Elemental]]s into your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Summon_Chimera|Summon Chimera]]'''
|'''[[Summon Hellhound]]'''|Summon [[Hell Hound]]s into your army.
+
| Summon [[Chimera|Chimera]] into your army.
|-valign="top"
+
|- valign="top"
|'''[[Summon Hydra]]'''|Summon [[Hydra]] into your army.
+
| '''[[Summon_Efreeti|Summon Efreeti]]'''
|-valign="top"
+
| Summon [[Efreeti|Efreeti]] into your army.
|'''[[Summon Red Dragon]]'''|Summon [[Red Dragon]]s into your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Summon_Fire_Elemental|Summon Fire Elemental]]'''
|'''[[Summon Salamander]]'''|Summon [[Salamander]]s into your army.
+
| Summon [[Fire_Elemental|Fire Elementals]] into your army.
|-valign="top"
+
|- valign="top"
|'''[[Summon Wyvern]]'''|Summon [[Wyvern]]s into your army.
+
| '''[[Summon_Hellhound|Summon Hellhound]]'''
|-valign="top"
+
| Summon [[Hell_Hound|Hell Hounds]] into your army.
|'''[[Volcano Eruption]]'''|| Kills target's [[units]] and [[population]] and destroys [[buildings]], including [[forts]].
+
|- valign="top"
 +
| '''[[Summon_Hydra|Summon Hydra]]'''
 +
| Summon [[Hydra|Hydra]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Red_Dragon|Summon Red Dragon]]'''
 +
| Summon [[Red_Dragon|Red Dragons]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Salamander|Summon Salamander]]'''
 +
| Summon [[Salamander|Salamanders]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Wyvern|Summon Wyvern]]'''
 +
| Summon [[Wyvern|Wyverns]] into your army.
 +
|- valign="top"
 +
| '''[[Volcano_Eruption|Volcano Eruption]]'''
 +
| Kills target's [[Units|units]] and [[Population|population]] and destroys [[Buildings|buildings]], including [[Forts|forts]].
 
|}
 
|}
  
== Nether {{Black}}==
 
  
{|border="0" cellpadding="5"
+
 
|-valign="top"
+
== Nether {{Black}} ==
!width="300" align="left"| Spell
+
 
!width="760" align="left"| Effect
+
{| border="0" cellpadding="5"
|-valign="top"      
+
|- valign="top"
|'''[[Animate Ghouls]]''' || Summon [[Ghoul]]s to your army.
+
! align="left" width="300" | Spell
|-valign="top"                                  
+
! align="left" width="760" | Effect
|'''[[Animate Skeletons]]''' || Summon [[Skeleton]]s to your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Animate_Ghouls|Animate Ghouls]]'''
|'''[[Animate Zombie]]''' |Summon [[Zombie]]s to your army.
+
| Summon [[Ghoul|Ghouls]] to your army.
|-valign="top"
+
|- valign="top"
|'''[[Battle Lust]]'''|+80% AP increase to all stacks, -40% HP penalty.
+
| '''[[Animate_Skeletons|Animate Skeletons]]'''
|-valign="top"
+
| Summon [[Skeleton|Skeletons]] to your army.
|'''[[Black Death]]'''|| Kills [[units]] and [[population]] every turn. This [[epidemics|epidemic]] spreads through battles.
+
|- valign="top"
|-valign="top"
+
| '''[[Animate_Zombie|Animate Zombie]]'''
|'''[[Black Sabbath]]'''|| Randomizes but increases [[mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn.  
+
| Summon [[Zombie|Zombies]] to your army.
|-valign="top"
+
|- valign="top"
|'''[[Blacken Soul]]'''|| Kills units and paralyzes 1 random stack.
+
| '''[[Battle_Lust|Battle Lust]]'''
|-valign="top"
+
| +80% AP increase to all stacks, -40% HP penalty.
|'''[[Blood Curse]]'''|| Prevents healing of enemy units.
+
|- valign="top"
|-valign="top"
+
| '''[[Black_Death|Black Death]]'''
|'''[[Blood Ritual]]'''|| Summon [[Ghoul]]s every turns.
+
| Kills [[Units|units]] and [[Population|population]] every turn. This [[Epidemics|epidemic]] spreads through battles.
|-valign="top"
+
|- valign="top"
|'''[[Conjure Dark Elemental]]'''|| Summon [[Dark Elemental]]s to your army.
+
| '''[[Black_Sabbath|Black Sabbath]]'''
|-valign="top"
+
| Randomizes but increases [[Mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn.
|'''[[Contract of the Soul]]'''|| [[Devil]]s come to help in battles for 25 hours, particulary on defense and in counters.  
+
|- valign="top"
[[Population]] allows upkeeping this [[enchantments|enchantment]] a limited number of turns only.  
+
| '''[[Blacken_Soul|Blacken Soul]]'''
Regaining [[Population]] after [[Contract of the Soul]] is hindered by the [[Devil Prince]] hero.
+
| Kills units and paralyzes 1 random stack.
|-valign="top"
+
|- valign="top"
|'''[[Corruption]]'''|| Summon [[:category:Fallen Units|Fallen Units]].
+
| '''[[Blood_Curse|Blood Curse]]'''
|-valign="top"
+
| Prevents healing of enemy units.
|'''[[Curse]]'''|Lowers [[accuracy]] of 1 stack.
+
|- valign="top"
|-valign="top"
+
| '''[[Blood_Ritual|Blood Ritual]]'''
|'''[[Death and Decay]]'''|| Destroys targets [[land]] and [[population]]/
+
| Summon [[Ghoul|Ghouls]] every turns.
|-valign="top"
+
|- valign="top"
|'''[[Dreams of Seduction]]'''|| Summon [[Succubus|Succubi]] into your army.
+
| '''[[Contract_of_the_Soul|Contract of the Soul]]'''
|-valign="top"
+
| [[Devil|Devils]] come to help in battles for 25 hours, particulary on defense and in counters.  
|'''[[Fear]]'''|| Lowers AP and counter of 1 stack.
+
[[Population|Population]] allows upkeeping this [[Enchantments|enchantment]] a limited number of turns only. Regaining [[Population|Population]] after [[Contract_of_the_Soul|Contract of the Soul]] is hindered by the [[Devil_Prince|Devil Prince]] hero.
|-valign="top"
+
 
|'''[[Foul Water]]'''|| Increase AP to all [[MELEE]] units and gives them [[POISON]] attack type.
+
|- valign="top"
|-valign="top"
+
| '''[[Corruption|Corruption]]'''
|'''[[Gaze of Death]]'''|Kills units in 1 random stack.
+
| Summon [[:category:Fallen_Units|Fallen Units]].
|-valign="top"
+
|- valign="top"
|'''[[Kiss of the Vampire]]'''|| All units gain the ability [[Steal Life]].
+
| '''[[Curse|Curse]]'''
|-valign="top"
+
| Lowers [[Accuracy|accuracy]] of 1 stack.
|'''[[Night of the Living Dead]]'''|| Sacrifices [[population]] and summon random [[Undeads|undead units]]
+
|- valign="top"
|-valign="top"
+
| '''[[Death_and_Decay|Death and Decay]]'''
|'''[[Shroud of Darkness]]'''|| Add [[resistance]] against {{white}} Ascendant Magic.
+
| Destroys targets [[Land|land]] and [[Population|population]]/
|-valign="top"
+
|- valign="top"
|'''[[Summon Demon Knight]]'''|| Summon [[Demon Knight]]s to your army.
+
| '''[[Dreams_of_Seduction|Dreams of Seduction]]'''
|-valign="top"
+
| Summon [[Succubus|Succubi]] into your army.
|'''[[Summon Horned Demon]]'''|Summon [[Horned Demon]]s to your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Fear|Fear]]'''
|'''[[Summon Lich]]'''|Summon [[Lich]]es to your army.
+
| Lowers AP and counter of 1 stack.
|-valign="top"
+
|- valign="top"
|'''[[Summon Shadow]]'''|Summon [[Shadow]]s to your army.
+
| '''[[Foul_Water|Foul Water]]'''
|-valign="top"
+
| Increase AP to all [[MELEE|MELEE]] units and gives them [[POISON|POISON]] attack type.
|'''[[Summon Unholy Reaver]]'''|Summon [[Unholy Reaver]]s to your army.
+
|- valign="top"
|-valign="top"
+
| '''[[Gaze_of_Death|Gaze of Death]]'''
|'''[[Summon Vampire]]'''|Summon [[Vampire]]s to your army.
+
| Kills units in 1 random stack.
|-valign="top"
+
|- valign="top"
|'''[[Summon Wraith]]'''|Summon [[Wraith]] to your army.
+
| '''[[Kiss_of_the_Vampire|Kiss of the Vampire]]'''
|-valign="top"
+
| All units gain the ability [[Steal_Life|Steal Life]].
|'''[[Touch of Necromancy]]'''|| Raises 30% of slain units from opponents army as [[Undeads]] to join your army.
+
|- valign="top"
 +
| '''[[Night_of_the_Living_Dead|Night of the Living Dead]]'''
 +
| Sacrifices [[Population|population]] and summon random [[Undeads|undead units]]
 +
|- valign="top"
 +
| '''[[Shroud_of_Darkness|Shroud of Darkness]]'''
 +
| Add [[Resistance|resistance]] against {{white}} Ascendant Magic.
 +
|- valign="top"
 +
| '''[[Summon_Bulwark_Horror|Summon Bulwark Horror]]'''
 +
| Summon [[Bulwark_Horror|Bulwark Horrors]] to your army.
 +
|- valign="top"
 +
| '''[[Summon_Dark_Elf_Magician|Summon Dark Elf Magician]]'''
 +
| Summon [[Dark_Elf_Magician|Dark Elf Magicians]] to your army.
 +
|- valign="top"
 +
| '''[[Summon_Demon_Knight|Summon Demon Knight]]'''
 +
| Summon [[Demon_Knight|Demon Knights]] to your army.
 +
|- valign="top"
 +
| '''[[Summon_Horned_Demon|Summon Horned Demon]]'''
 +
| Summon [[Horned_Demon|Horned Demons]] to your army.
 +
|- valign="top"
 +
| '''[[Summon_Lich|Summon Lich]]'''
 +
| Summon [[Lich|Liches]] to your army.
 +
|- valign="top"
 +
| '''[[Summon_Shadow|Summon Shadow]]'''
 +
| Summon [[Shadow|Shadows]] to your army.
 +
|- valign="top"
 +
| '''[[Summon_Unholy_Reaver|Summon Unholy Reaver]]'''
 +
| Summon [[Unholy_Reaver|Unholy Reavers]] to your army.
 +
|- valign="top"
 +
| '''[[Summon_Vampire|Summon Vampire]]'''
 +
| Summon [[Vampire|Vampires]] to your army.
 +
|- valign="top"
 +
| '''[[Summon_Wraith|Summon Wraith]]'''
 +
| Summon [[Wraith|Wraith]] to your army.
 +
|- valign="top"
 +
| '''[[Touch_of_Necromancy|Touch of Necromancy]]'''
 +
| Raises 30% of slain units from opponents army as [[Undeads|Undeads]] to join your army.
 
|}
 
|}
  
 +
== Phantasm {{Blue}} ==
  
== Phantasm {{Blue}}==
+
{| border="0" cellpadding="5"
{|border="0" cellpadding="5"
+
|- valign="top"
|-valign="top"
+
! align="left" width="300" | Spell
!width="300" align="left"| Spell
+
! align="left" width="760" | Effect
!width="760" align="left"| Effect
+
|- valign="top"
|-valign="top"      
+
| '''[[Aureate_Conversion|Aureate Conversion]]'''
|'''[[Aureate Conversion]]''' |Decreases gold income, decreases unit mana upkeep.
+
| Decreases gold income, decreases unit mana upkeep.
|-valign="top"
+
|- valign="top"
|'''[[Call Sirenes]]''' |Summon [[Sirene]]s into your army.
+
| '''[[Call_Sirenes|Call Sirenes]]'''
|-valign="top"                                  
+
| Summon [[Sirene|Sirenes]] into your army.
|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells.
+
|- valign="top"
 +
| '''[[Concentration|Concentration]]'''
 +
| Decreases the chance of failure in casting off-color spells.  
 
Increases research speed. For {{blue}} mages also increases off-color summoning yields.
 
Increases research speed. For {{blue}} mages also increases off-color summoning yields.
|-valign="top"
 
|'''[[Confuse]]''' ||  Decreases target's chance for successful spell casting and successful dispelling.
 
|-valign="top"
 
|'''[[Conjure Elemental]]'''||  Summon [[Water Elemental]]s, [[Ice Elemental]]s or [[Air Elemental]]s into your army.
 
|-valign="top"                                   
 
|'''[[Double Time]]'''|| Increases [[accuracy]] and [[initiative]] to one of your stacks.
 
|-valign="top"
 
|'''[[Flight]]'''|| Adds [[FLYING|Flying]] ability to one of your stacks.
 
|-valign="top"
 
|'''[[Fog Cloud]]'''|| Decreases [[accuracy]] for attacker and defender in a battle.
 
|-valign="top"
 
|'''[[Fool's Gold]]'''|| Removes a random amount of geld from a target, transferring part of it to caster.
 
|-valign="top"
 
|'''[[Hallucination]]'''|| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[efficiency]] of your units by 10%.
 
|-valign="top"
 
|'''[[Invisibility]]'''|| Sets 1 random stack [[Initiative]] to 6 and doubles [[Fatigue]] to the enemy stack that hits it
 
|-valign="top"
 
|'''[[Laziness]]'''||  Decreases the base [[geld]] income of the target.
 
|-valign="top"
 
|'''[[Lovesick]]'''|| Cast by {{blue}} adds [[Charm]] and [[Beauty]] abilities to your units. Adds [[Beauty]] only when cast off-color.
 
|-valign="top"
 
|'''[[Mental Thrash]]'''|| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.
 
|-valign="top"
 
|'''[[Mind Bar]]'''|| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).
 
|-valign="top"
 
|'''[[Mirage Monster]]'''|| Summon 6666 [[Shadow Monster]]s into your army for 1 battle.
 
|-valign="top"
 
|'''[[Paralyze]]'''||  Lowers [[initiative]], AP and counter-attack.
 
|-valign="top"
 
|'''[[Phantasm Magic]]'''|| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.
 
|-valign="top"
 
|'''[[Phase Step]]'''|| Battle spell making some stacks attack earlier in battle. Replaces [[Feet of Hermes]] since October 2007.
 
|-valign="top"
 
|'''[[Scrying Mirror]]'''|| Randomly reveals information of targetted mage.
 
|-valign="top"
 
|'''[[Sleep]]'''|| Reduces all the [[resistance]]s of one single enemy stack
 
|-valign="top"
 
|'''[[Slow]]'''|| Decreases Enemy unit's [[initiative]] by 1.
 
|-valign="top"
 
|'''[[Steal Artifact]]'''||  Steals 1 random [[items|artifact]] from target.
 
|-valign="top"
 
|'''[[Summon Djinni]]'''||  Summon [[Djinni]]es into your army.
 
|-valign="top"
 
|'''[[Summon Leviathan]]'''||  Summon [[Leviathan]]s into your army.
 
|-valign="top"
 
|'''[[Summon Medusa]]'''||  Summon [[Medusa]] into your army.
 
|-valign="top"
 
|'''[[Summon Mind Ripper]]'''||  Summon [[Mind Ripper]]s into your army.
 
|-valign="top"
 
|'''[[Summon Psychic Wisp]]'''||  Summon [[Psychic Wisp]]s into your army.
 
|-valign="top"
 
|'''[[Summon Sprite]]'''||  Summon [[Sprite]]s into your army.
 
|-valign="top"
 
|'''[[Summon Sylph]]'''|| Summon [[Sylph]]s into your army.
 
|-valign="top"
 
|'''[[Temporal Stasis Field]]'''|| Doubles the [[turns|turn costs]] for moves by the targeted mage. Disables [[pre-orders]].
 
|-valign="top"
 
|'''[[The Wall of Silence]]'''|| Renders spell casting very hard, both for the target and for mages encountering that target.
 
|-valign="top"
 
|'''[[Wish]]'''|| May gain you nothing, can make you gain or lose [[turns]] and can make you lose [[mana]],
 
but may also gain you [[Geld]], [[population]], lesser [[items]], [[Efreeti Bottle]], [[Skills|Skill-point]].
 
|}
 
  
== Plain {{Plain}}==
+
|- valign="top"
 +
| '''[[Confuse|Confuse]]'''
 +
| Decreases target's chance for successful spell casting and successful dispelling.
 +
|- valign="top"
 +
| '''[[Conjure_Elemental|Conjure Elemental]]'''
 +
| Summon [[Water_Elemental|Water Elementals]], [[Ice_Elemental|Ice Elementals]] or [[Air_Elemental|Air Elementals]] into your army.
 +
|- valign="top"
 +
| '''[[Double_Time|Double Time]]'''
 +
| Increases [[Accuracy|accuracy]] and [[Initiative|initiative]] to one of your stacks.
 +
|- valign="top"
 +
| '''[[Flight|Flight]]'''
 +
| Adds [[FLYING|Flying]] ability to one of your stacks.
 +
|- valign="top"
 +
| '''[[Fog_Cloud|Fog Cloud]]'''
 +
| Decreases [[Accuracy|accuracy]] for attacker and defender in a battle.
 +
|- valign="top"
 +
| '''[[Fool's_Gold|Fool's Gold]]'''
 +
| Removes a random amount of geld from a target, transferring part of it to caster.
 +
|- valign="top"
 +
| '''[[Hallucination|Hallucination]]'''
 +
| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[Efficiency|efficiency]] of your units by 10%.
 +
|- valign="top"
 +
| '''[[Invisibility|Invisibility]]'''
 +
| Sets 1 random stack [[Initiative|Initiative]] to 6 and doubles [[Fatigue|Fatigue]] to the enemy stack that hits it
 +
|- valign="top"
 +
| '''[[Laziness|Laziness]]'''
 +
| Decreases the base [[Geld|geld]] income of the target.
 +
|- valign="top"
 +
| '''[[Lovesick|Lovesick]]'''
 +
| Cast by {{blue}} adds [[Charm|Charm]] and [[Beauty|Beauty]] abilities to your units. Adds [[Beauty|Beauty]] only when cast off-color.
 +
|- valign="top"
 +
| '''[[Mental_Thrash|Mental Thrash]]'''
 +
| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.
 +
|- valign="top"
 +
| '''[[Mind_Bar|Mind Bar]]'''
 +
| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).
 +
|- valign="top"
 +
| '''[[Mirage_Monster|Mirage Monster]]'''
 +
| Summon 6666 [[Shadow_Monster|Shadow Monsters]] into your army for 1 battle.
 +
|- valign="top"
 +
| '''[[Paralyze|Paralyze]]'''
 +
| Lowers [[Initiative|initiative]], AP and counter-attack.
 +
|- valign="top"
 +
| '''[[Phantasm_Magic|Phantasm Magic]]'''
 +
| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.
 +
|- valign="top"
 +
| '''[[Phase_Step|Phase Step]]'''
 +
| Grants a single stack Siege and increases the Random Damage Mulitplier by 0.25 (on color) Replaces [[Feet_of_Hermes|Feet of Hermes]] since October 2007.
 +
|- valign="top"
 +
| '''[[Scrying_Mirror|Scrying Mirror]]'''
 +
| Randomly reveals information of targetted mage.
 +
|- valign="top"
 +
| '''[[Sleep|Sleep]]'''
 +
| Reduces all the [[Resistance|resistances]] of one single enemy stack
 +
|- valign="top"
 +
| '''[[Slow|Slow]]'''
 +
| Decreases Enemy unit's [[Initiative|initiative]] by 1.
 +
|- valign="top"
 +
| '''[[Steal_Artifact|Steal Artifact]]'''
 +
| Steals 1 random [[Items|artifact]] from target.
 +
|- valign="top"
 +
| '''[[Summon_Djinni|Summon Djinni]]'''
 +
| Summon [[Djinni|Djinnies]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Leviathan|Summon Leviathan]]'''
 +
| Summon [[Leviathan|Leviathans]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Medusa|Summon Medusa]]'''
 +
| Summon [[Medusa|Medusa]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Mind_Ripper|Summon Mind Ripper]]'''
 +
| Summon [[Mind_Ripper|Mind Rippers]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Psychic_Wisp|Summon Psychic Wisp]]'''
 +
| Summon [[Psychic_Wisp|Psychic Wisps]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Sprite|Summon Sprite]]'''
 +
| Summon [[Sprite|Sprites]] into your army.
 +
|- valign="top"
 +
| '''[[Summon_Sylph|Summon Sylph]]'''
 +
| Summon [[Sylph|Sylphs]] into your army.
 +
|- valign="top"
 +
| '''[[Temporal_Stasis_Field|Temporal Stasis Field]]'''
 +
| Doubles the [[Turns|turn costs]] for moves by the targeted mage. Disables [[Pre-orders|pre-orders]].
 +
|- valign="top"
 +
| '''[[The_Wall_of_Silence|The Wall of Silence]]'''
 +
| Renders spell casting very hard, both for the target and for mages encountering that target.
 +
|- valign="top"
 +
| '''[[Wish|Wish]]'''
 +
| May gain you nothing, can make you gain or lose [[Turns|turns]] and can make you lose [[Mana|mana]],
 +
but may also gain you [[Geld|Geld]], [[Population|population]], lesser [[Items|items]], [[Efreeti_Bottle|Efreeti Bottle]], [[Skills|Skill-point]].
  
{|border="0" cellpadding="5"
+
|}
|-valign="top"
 
!width="300" align="left"| Spell
 
!width="760" align="left"| Effect
 
|-valign="top"     
 
|'''[[Armageddon]]''' || Enchantment associated to the climaxal destruction battle at the end of the game round.
 
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day.
 
  
If this doesn't happen within 3 months of game round, server triggered [[Armageddon]] comes at an announced time.
+
== Plain {{Plain}} ==
  
Researching this mother of all spells will not boost your spell level.
+
{| align="center" border="1" width="95%"
 +
|-
 +
! {{Plain}} Spell Name
 +
! Spell Effect
 +
|-
 +
| [[Armageddon|Armageddon]]
 +
| Enchantment associated with the final destruction at the end of the game round.
 +
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day. If this doesn't happen within 3 months of game round, server triggered [[Armageddon|Armageddon]] comes at an announced time. Researching this mother of all spells will not boost your spell level.
  
|-valign="top"                                   
+
|-
|'''[[Frozen Hell]]''' || Capital punishment by admins: Freezes a mage for a week, then kills. Earlier suicide is allowed.
+
| [[Frozen_Hell|Frozen Hell]]
|-valign="top"                                   
+
| Capital punishment cast by Administrators; it freezes target mage, preventing any action by that person for a period of a week. After that week, the mage is killed.
|'''[[Fury of God]]''' || Very damaging enchantment occasionally cast by [[GodFavour|Hatred Gods]] (for 1 turn, almost deadly).
+
|-
Admins can cast it also, as capital punishment (permanent, definately deadly).
+
| [[Fury_of_God|Fury of God]]
|-valign="top"
+
| A major punishment cast by a hateful God or by Administrators; it will either instantly kill the target mage or cause massive damage in a small amount of turns
|'''[[Indulgence of God]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Removes all harmful enchantments, including epidemics.
+
|-
|-valign="top"
+
| [[Indulgence_of_God|Indulgence of God]]
|'''[[Invigorate]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Enchantment providing a massive boost to your army's powers.
+
| Beneficial spell cast by pleased Gods; it removes all harmful enchantments, including epidemics
|-valign="top"
+
|-
|'''[[Mute]]''' || Minor punishment by admins: disables in-game messaging and description editing.
+
| [[Invigorate|Invigorate]]
|-valign="top"
+
| Beneficial spell cast by pleased Gods; it provides a massive boost to all units in the target mage's army
|'''[[Spell Strike]]''' || Damaging spell cast by [[GodFavour|annoyed gods]]: Removes all beneficial enchantments.
+
|-
|-valign="top"                                   
+
| [[Mute|Mute]]
|'''[[Time Twister]]''' || Minor punishment by admins: substracts a [[turns|full amount of turns]].
+
| Minor punishment used by Administrators; it disables all in-game messaging and description editing
 +
|-
 +
| [[Spell_Strike|Spell Strike]]
 +
| A damaging spell cast by angry Gods, Spell Strike removes all beneficial enchantments from target mage
 +
|-
 +
| [[Time_Twister|Time Twister]]
 +
| Minor punishment used by Administrators; it subtracts Turns&#124;a full amount of turns from target mage
 
|}
 
|}
  
 
== Heroes' spells ==
 
== Heroes' spells ==
*{{red}} [[Arcfire]] by [[Fire Elementalist]]
+
 
*{{red}} [[Firestorm]] by [[Fire Elementalist]]
+
*{{red}} [[Arcfire|Arcfire]] by [[Fire_Elementalist|Fire Elementalist]]  
*{{green}} [[Wall of Thorn]] by [[Shaman]]
+
*{{red}} [[Firestorm|Firestorm]] by [[Fire_Elementalist|Fire Elementalist]]  
*{{black}} [[Chill Touch]] by [[Soul Reaper]] and [[Necromancer]]
+
*{{green}} [[Wall_of_Thorn|Wall of Thorn]] by [[Shaman|Shaman]]  
*{{blue}} [[Icicle]] by [[Valkyrie]]
+
*{{black}} [[Chill_Touch|Chill Touch]] by [[Soul_Reaper|Soul Reaper]] and [[Necromancer|Necromancer]]  
*{{black}} [[Polymorph]] by [[Witch]]
+
*{{blue}} [[Icicle|Icicle]] by [[Valkyrie|Valkyrie]]  
 +
*{{black}} [[Polymorph|Polymorph]] by [[Witch|Witch]]  
  
 
== Retired spells ==
 
== Retired spells ==
{|border="0" cellpadding="5"
+
 
|-valign="top"
+
{| border="0" cellpadding="5"
!width="300" align="left"| Spell
+
|- valign="top"
!width="760" align="left"| Effect  
+
! align="left" width="300" | Spell
|-valign="top"
+
! align="left" width="760" | Effect
|''' {{blue}} [[Feet of Hermes]]'''|| Discontinued spell, replaced by [[Phase Step]]. Added the [[Swift]] ability to one of your stacks.
+
|- valign="top"
 +
| '''{{blue}} [[Feet_of_Hermes|Feet of Hermes]]'''
 +
| Discontinued spell, replaced by [[Phase_Step|Phase Step]]. Added the [[Swift|Swift]] ability to one of your stacks.
 
|}
 
|}
 +
 
[[Category:Resources]]
 
[[Category:Resources]]

Revision as of 13:06, 24 March 2021

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


 

Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and out of battle, and the allocation of resources, among other uses. The spells in a mage's spellbook are seen as one of the basic resources. The number of spells and their complexity determines a mage's spell level; once a spell is acquired, you'll never lose it, and spell level will permanently be raised, as long as you keep your mage alive.

Each color can learn their own Simple, Average, Complex, and Ultimate spells through research (note that Ultimate spells are disabled on Arch server). They can learn their own adjacent colors' Simple, Average, and Complex spells, and finally, can learn their opposite colors' Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their spell level is naturally the highest of all the colors. Ancient spells are special rare spells (one for each color) that cannot be learned through research. Administrators have their own set of spells, and so have the Gods.

RTENOTITLE Each color has two adjacent and two opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped. RTENOTITLE
Icon PHANTASM.gif
Icon ASCENDANT.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Gods, Skills, and the Black Market can add some extra spell level. Every color's Simple, Average, and Complex spells are available on the Black Market under Exotic Mageware. This is one of the two places that Ancient spells can be learned; the other method is using the specific Unique scroll that corresponds to each color. These Unique scrolls have a fixed percentage chance (50%) of allowing a mage to learn the corresponding Ancient spell; otherwise, the Unique scroll is destroyed, draining all of a mage's mana reserve in the process. Bidding on and winning the spell in the Exotic Mageware section of the Black Market is a guaranteed way to learn the spell without running the risk of losing all of your mana.

 

Mana cost for spell casting
  Spell Type On-Colour Adjacent Colour Opposite Colour
  Simple 100% 125% 200%
  Average 100% 150% 350%
  Complex 100% 200% 600%
  Ultimate 100% not possible
  Ancient 100% 125% 200%

Casting adjacent and off-color spells is much more mana costly than casting on-color spells, increasing as spell complexity rises. Casting a spell off-color carries the further risk of failure, depending on the complexity of the spell. If spell casting fails, turns and mana are consumed with no benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure also increases with the complexity of the spell. However, higher spell levels reduce the risk of casting failure. Failure rate can be further reduced by casting the Phantasm enchantment Icon PHANTASM.gif Concentration, which reduces research time for spells for all colors. For Phantasm mages, it also increases off-color summoning yields.

Success rate for on-color spells is computed using the following formula:

Simple = SPL x 0.10% + 140%

Average = SPL x 0.10% + 130%

Complex = SPL x 0.10% + 90%

Ultimate = SPL x 0.10% + 80%

Ancient = SPL x 0.10% + 85%

Concentration multiplies this success rate through the following formula: (100% + ( SPL of Concentration / 2900 ))

For adjacent color spells, the success rate is further multiplied by 53%. For opposite color spells, it is multiplied by 45%.

Example: SPL 500 with concentration of 500 casting an off color complex will be (500 x 0.10% + 90%) x (100% +500/2900) x 53% = 86.99%

Confuse, on the other hand, reduces the success rate of casting by multiplying it with the following formula:

on color: * (1 - (0.0012 * SL))

offcolor: * (1 - (0.0009 * SL))

opposite: * (1 - (0.0006 * SL))

For SPL 600, on-color would multiply the success rate by 28%, adjacent color would multiply it by 46%, while opposite color would multiply it by 64%.

Chance to Destroy Hostile Enchantments

There is a 50% chance to destroy hostile enchantments cast upon a Mage when the Mage has successfully attacked (Regular), sieged or pillaged the Caster

Encyclopedia Magika: Volume II: The Book of Spells


 


Ascendant Icon ASCENDANT.gif

Spell Effect
Armor of Light Provides Racial Enemy% vs Undead units for ONE random friendly stack. (Based on spell level)
Bless Raises Accuracy of one random owned stack. (Based on spell level)
Blinding Flash Reduces accuracy of enemy units (Based on spell level)
Call Empyrean Inquisitor Summon Empyrean Inquisitor into your army
Consecration Summon Fanatics into your army
Descent of Holy Being Summon Dominions into your army
Destroy Artifacts Destroys 1-9 random artifacts of targeted mage. (Based on spell level)
Dispel Magic Improves chance of dispelling enchantments
Divine Inspiration On Apprentice server only, enchantment to compensate for the absence of The Holy Light.

Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.

Gate Summon Archangels, Angels, Unicorns or Knights into your army
Healing Resurrects units at the end of the battle, except when whole stacks are wiped.
Heavenly Protection Gives a chance to reflect enemy spells.
Holy Word Deal's Holy damage to each undead enemy stack. (Based on spell level)
Locate Artifact Generates\Finds items for the caster.
Love and Peace Increase HP and decrease AP of own units in battles. Preachers join your army every turn.

Reduces the Geld upkeep of your units. Increases Population growth.

Miracle Resurrects 50% of slain units, except stacks that were totally wiped.
Pacifism Reduces Attack Power of the victim's armies by ~15%. (Based on spell level)
Platinum Hand of Healing Resurrects 20% of slain units, except stacks that were totally wiped.
Protection from Evil Grants your kingdom resistance against Icon NETHER.gif spells, both in battles as well as directly cast.
Protection from Missile Protects a random stack from any missile attacks.
Resist Elements Adds resistance to Eradication spells. (Based on spell level)
Resurrection Resurrects units slain during battle.
Summon Angel Summon Angels into your army.
Summon Archangel Summon Archangels into your army.
Summon Astral Magician Summon Astral Magicians into your army.
Summon Pegasus Summon Pegasus into your army.
Summon Soul Speaker Summon Soul Speakers into your army.
Summon Spirit Warrior Summon Spirit Warriors into your army.
Summon Titan Summon Titans into your army.
Summon Unicorn Summon Unicorns into your army.
Sword of Light Battle spell that adds holy attack and increased AP to units of MELEE Attack Type
The Holy Light Enchantment that boosts accuracy, AP, and counter of Icon ASCENDANT.gif units, as well as adding holy attack to those with MELEE Attack Type


Verdant Icon VERDANT.gif

Spell Effect
Animal Summoning Summon Gorillas into your army.
Call Creeping Vines Summon Creeping Vines into your army.
Call Elven Blade Dancer Summon Elven Blade Dancers into your army.
Call Griffon Summon Griffons into your army.
Call Hurricane All flying units will be grounded and suffer -1 initiative.
Call Mandrake Summon Mandrakes into your army.
Call Treants Summon Treants into your army.
Call Phoenix Summon Phoenixes into your army.
Call Venus Flytraps Summon Venus Flytraps into your army.
Cancellation Removes all enchantments from the targetted mage, also cures global epidemics.
Enlarge Animal Increases AP and for all Animals you own.
Eye of the Eagle Elves get +10% accuracy.
Nature's Cure Restores HP.
Nature's Favor Summon Treants, Dryads and Nymphs every turn, gives bonus to population.
Nature's Lore Increase explore and gives a bonus to Elves.
Plant Growth Increases the HP, counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vines.
Regeneration Resurrects 10% of all your slain units in battle.
Rust Armor Lowers melee resistance of all of opponent's units that fail to resist the spell by ~30%.
Serenity Dispells a number of enchantments on a target. Can be used offensively but also to save a friend.
Stunning Beauty Elves and Humans in your army gain Beauty ability.
Summon Dryad Summon Dryads into your army.
Summon Earth Elemental Summon Earth Elementals into your army.
Summon Locust Swarm Decreases food production of farms of the target mage.
Summon Nymph Summon Nymphs into your army.
Summon Werebear Summon Werebears into your army.
Sunray Increases protection from Icon NETHER.gif Nether and Icon PHANTASM.gif Phantasm magic.
Weather Summoning Increase food production of farms.
Web of the Spider Woman Reduces the initiative of one random enemy stack by 1.
Wooden Soul Increaes HP for one random stack in your army.

Eradication Icon ERADICATION.gif

Spell Effect
Battle Chant Increases AP and decreases HP of own units in battle.

Takes home geld if attack is successful (Icon ERADICATION.gif mages only).

Blaze Inflicts minor damage, twice as effective as Force Bolt.
Call Dwarven Deathseeker Summon Dwarven Deathseekers into your army.
Call Lightning Kills Mana and Population: between 5%-8%.
Call Lizardmen Summon Lizardmen into your army.
Call Storm Giant Summon Storm Giants into your army.
Chain Lightning Does strong Lightning damage to one enemy group and does weak Lightning damage to remaining enemies. Seems to do more damage to smaller units.
Disintegrate Kills units in 1 random stack. Red's version of Gaze of Death.
Earthquake It empties all mana of caster, and then from the target subtracts half that amount of mana.
Fireball Inflicts major fire damage to random group. Efficient if used against units with Weakness to fire.
Flame Arrow Adds Fire attack type to all Missile attacks.
Flame Blade Adds FIRE attack type to any MELEE stack.
Flame Shield Gives your units 100% FIRE Resistance, and gives them the ability Bursting Fire.

Bursting is triggered by each enemy melee and holy primary attack.

Force Bolt Inflicts minor lightning damage to a random enemy stack.
Giant Strength +20% AP to all stacks.
Gravity Pull Pulls those enemy flying units that fail to resist the spell to the ground.

Grounded stacks are dealt an amount of Melee damage because of the impact, and are paired to ground stacks.

Inferno Inflicts major amounts of fire damage to all enemy stacks.

Smaller units suffer far more damage than big ones.

Lightning Strike Moderate lightning damage to 1 random enemy stack.
Meteor Storm Destroys buildings and population each turn taken by the targeted mage.

Takes its upkeep mana from the casting mage, during every turn the targeted mage moves under the enchantment.

Stun Typically 30% reduction of both resistances and efficiency of enemy units that fail to resist Stun.
Summon Chimera Summon Chimera into your army.
Summon Efreeti Summon Efreeti into your army.
Summon Fire Elemental Summon Fire Elementals into your army.
Summon Hellhound Summon Hell Hounds into your army.
Summon Hydra Summon Hydra into your army.
Summon Red Dragon Summon Red Dragons into your army.
Summon Salamander Summon Salamanders into your army.
Summon Wyvern Summon Wyverns into your army.
Volcano Eruption Kills target's units and population and destroys buildings, including forts.


Nether Icon NETHER.gif

Spell Effect
Animate Ghouls Summon Ghouls to your army.
Animate Skeletons Summon Skeletons to your army.
Animate Zombie Summon Zombies to your army.
Battle Lust +80% AP increase to all stacks, -40% HP penalty.
Black Death Kills units and population every turn. This epidemic spreads through battles.
Black Sabbath Randomizes but increases node output. Summon Zombies and Skeletons every turn.
Blacken Soul Kills units and paralyzes 1 random stack.
Blood Curse Prevents healing of enemy units.
Blood Ritual Summon Ghouls every turns.
Contract of the Soul Devils come to help in battles for 25 hours, particulary on defense and in counters.

Population allows upkeeping this enchantment a limited number of turns only. Regaining Population after Contract of the Soul is hindered by the Devil Prince hero.

Corruption Summon Fallen Units.
Curse Lowers accuracy of 1 stack.
Death and Decay Destroys targets land and population/
Dreams of Seduction Summon Succubi into your army.
Fear Lowers AP and counter of 1 stack.
Foul Water Increase AP to all MELEE units and gives them POISON attack type.
Gaze of Death Kills units in 1 random stack.
Kiss of the Vampire All units gain the ability Steal Life.
Night of the Living Dead Sacrifices population and summon random undead units
Shroud of Darkness Add resistance against Icon ASCENDANT.gif Ascendant Magic.
Summon Bulwark Horror Summon Bulwark Horrors to your army.
Summon Dark Elf Magician Summon Dark Elf Magicians to your army.
Summon Demon Knight Summon Demon Knights to your army.
Summon Horned Demon Summon Horned Demons to your army.
Summon Lich Summon Liches to your army.
Summon Shadow Summon Shadows to your army.
Summon Unholy Reaver Summon Unholy Reavers to your army.
Summon Vampire Summon Vampires to your army.
Summon Wraith Summon Wraith to your army.
Touch of Necromancy Raises 30% of slain units from opponents army as Undeads to join your army.

Phantasm Icon PHANTASM.gif

Spell Effect
Aureate Conversion Decreases gold income, decreases unit mana upkeep.
Call Sirenes Summon Sirenes into your army.
Concentration Decreases the chance of failure in casting off-color spells.

Increases research speed. For Icon PHANTASM.gif mages also increases off-color summoning yields.

Confuse Decreases target's chance for successful spell casting and successful dispelling.
Conjure Elemental Summon Water Elementals, Ice Elementals or Air Elementals into your army.
Double Time Increases accuracy and initiative to one of your stacks.
Flight Adds Flying ability to one of your stacks.
Fog Cloud Decreases accuracy for attacker and defender in a battle.
Fool's Gold Removes a random amount of geld from a target, transferring part of it to caster.
Hallucination Gives a chance your enemy cannot find your kingdom when attacking, and reduces the efficiency of your units by 10%.
Invisibility Sets 1 random stack Initiative to 6 and doubles Fatigue to the enemy stack that hits it
Laziness Decreases the base geld income of the target.
Lovesick Cast by Icon PHANTASM.gif adds Charm and Beauty abilities to your units. Adds Beauty only when cast off-color.
Mental Thrash Deals fixed amount of psychic attack type damage to one enemy stack.
Mind Bar Increases spell resistance for all five magic specialties (Icon ERADICATION.gifIcon VERDANT.gifIcon ASCENDANT.gifIcon NETHER.gifIcon PHANTASM.gif).
Mirage Monster Summon 6666 Shadow Monsters into your army for 1 battle.
Paralyze Lowers initiative, AP and counter-attack.
Phantasm Magic Deals minor amount of psychic damage to the enemy army.
Phase Step Grants a single stack Siege and increases the Random Damage Mulitplier by 0.25 (on color) Replaces Feet of Hermes since October 2007.
Scrying Mirror Randomly reveals information of targetted mage.
Sleep Reduces all the resistances of one single enemy stack
Slow Decreases Enemy unit's initiative by 1.
Steal Artifact Steals 1 random artifact from target.
Summon Djinni Summon Djinnies into your army.
Summon Leviathan Summon Leviathans into your army.
Summon Medusa Summon Medusa into your army.
Summon Mind Ripper Summon Mind Rippers into your army.
Summon Psychic Wisp Summon Psychic Wisps into your army.
Summon Sprite Summon Sprites into your army.
Summon Sylph Summon Sylphs into your army.
Temporal Stasis Field Doubles the turn costs for moves by the targeted mage. Disables pre-orders.
The Wall of Silence Renders spell casting very hard, both for the target and for mages encountering that target.
Wish May gain you nothing, can make you gain or lose turns and can make you lose mana,

but may also gain you Geld, population, lesser items, Efreeti Bottle, Skill-point.

Plain Icon PLAIN.gif

Icon PLAIN.gif Spell Name Spell Effect
Armageddon Enchantment associated with the final destruction at the end of the game round.

It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day. If this doesn't happen within 3 months of game round, server triggered Armageddon comes at an announced time. Researching this mother of all spells will not boost your spell level.

Frozen Hell Capital punishment cast by Administrators; it freezes target mage, preventing any action by that person for a period of a week. After that week, the mage is killed.
Fury of God A major punishment cast by a hateful God or by Administrators; it will either instantly kill the target mage or cause massive damage in a small amount of turns
Indulgence of God Beneficial spell cast by pleased Gods; it removes all harmful enchantments, including epidemics
Invigorate Beneficial spell cast by pleased Gods; it provides a massive boost to all units in the target mage's army
Mute Minor punishment used by Administrators; it disables all in-game messaging and description editing
Spell Strike A damaging spell cast by angry Gods, Spell Strike removes all beneficial enchantments from target mage
Time Twister Minor punishment used by Administrators; it subtracts Turns|a full amount of turns from target mage

Heroes' spells

Retired spells

Spell Effect
Icon PHANTASM.gif Feet of Hermes Discontinued spell, replaced by Phase Step. Added the Swift ability to one of your stacks.