Siege

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!!! Siege is a word with double meaning in TR !!!

  • It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
  • It is also a Unit Ability (giving some bonus in battles to some Units)

Siege Attack

The biggest form of attack in the game, involving a larger part of a kingdom, including its forts.

  • A succesful Siege attack gains land, including at least one fortress from the defeated mage.
  • The defender loses max 10% of his land (won Regular attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
  • To conquer the maximum amount of land in a siege attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The same goes to win forts.
  • For eradication mages (Image:icon_ERADICATION.gif's only!), the enchantment Battle Chant makes that you also capture geld (like in a Pillage) after a won Siege.


Siege attacks are more difficult to win than regular attacks, because:

  • Since forts are involved, the targeted mage is granted defensive bonuses when defending.
  • On top of that, the sieging army receives a 10% accuracy penalty (base accuracy is 30%, in a Siege it becomes 20%, not taking Marksmanship or Siege Unit Abilities in account).


video of a siege

Unit ability SIEGE

The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage.

It has no effect when on defence or when attacking in a Regular battle.

The spell Phase Step gives Siege unit ability.

Units with ability SIEGE
Image:icon_ASCENDANT.gif White CatapultTitan
Image:icon_VERDANT.gif Green
Image:icon_ERADICATION.gif Red
Image:icon_NETHER.gif Black
Image:icon_PHANTASM.gif Blue
Image:icon_PLAIN.gif Plain Iron Golem

Unit Abilities | Units

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