Difference between revisions of "Guilds"
(Added note for guilds bonus on skill acquisition) |
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Guilds are essential to conducting your [[spells|spell]] [[Groentje_Players_Manual_Ch5#Researching_Spells|research]] early in the game. Try to maintain more than 1000 guilds during this period. | Guilds are essential to conducting your [[spells|spell]] [[Groentje_Players_Manual_Ch5#Researching_Spells|research]] early in the game. Try to maintain more than 1000 guilds during this period. | ||
+ | Guilds provide the same population space as wilderness, namely 10. | ||
Guilds also generate magical [[items]] at random. | Guilds also generate magical [[items]] at random. | ||
Revision as of 10:57, 15 January 2008
Guilds are essential to conducting your spell research early in the game. Try to maintain more than 1000 guilds during this period.
Guilds provide the same population space as wilderness, namely 10. Guilds also generate magical items at random.
Skill acquisition
On the Guild Server, guilds seem to provide a bonus to the rate at which players gain skill ranks. This bonus provided by guild buildings seems to cap when a player has 5% of his land size as guilds.