Difference between revisions of "Health points"

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m (moved info to Hit points, as that is the correct game term)
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#redirect [[Hit points]]
Health Points (also commonly referred to as "Life", "HP", and "Health"), determine how much damage a unit can suffer in battle before being killed.<br>&nbsp;<br>
 
Partially damaged units are tracked during battle (for example: if a unit with 100 life, takes 50 damage, it will be considered at 50 life until it is killed or the battle ends).<br>&nbsp;<br>
 
Partially damaged units are restored to full health at the end of every battle.<br>&nbsp;<br>
 
Steal Life/Healing effects - these effects restore units to life, these effects occur only during the battle resolution, and show in distinct fashions seperate from each other:<br>
 
Steal Life: Displays as a reduction in the number of units killed (400 units may die in combat, but it only says 350 died in the 'battle results' section - this is caused by steal life) or as a "created" statement (if more are generated than those that die).<br>
 
Healing: Restores units to life at the end of battle - displays as a second line commenting on how many units were resurrected from death. This cannot create additional units.<br>
 
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Health points can be affected by several different [[Hit Points Modifiers]].<br>
 
Healing and resurrection can be affected by several different [[Resurrection Modifiers]].
 
[[Category:Battle Factors]]
 

Revision as of 02:47, 12 September 2008

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