Difference between revisions of "Piercing"
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− | - | + | *-10% all resistances temporarily for any unit the unit with piercing hits. |
+ | *Applied after all other bonuses/penalties | ||
− | |||
− | + | Explanation: | |
+ | |||
+ | *Piercing is applied whenever piercing unit attacks or counters | ||
+ | |||
+ | *Lasts only for the duration of the attack. | ||
source:http://www.the-reincarnation.com/viewtopic.php?f=43&t=2792 | source:http://www.the-reincarnation.com/viewtopic.php?f=43&t=2792 | ||
− | + | *After spell and item effects are applied,resistance is capped to a max of 100% | |
− | + | *Piercing is then applied.This means any unit attacked by piercing ability will at most have 90% resistance. | |
e.g | e.g |
Latest revision as of 16:45, 9 February 2013
- -10% all resistances temporarily for any unit the unit with piercing hits.
- Applied after all other bonuses/penalties
Explanation:
- Piercing is applied whenever piercing unit attacks or counters
- Lasts only for the duration of the attack.
source:http://www.the-reincarnation.com/viewtopic.php?f=43&t=2792
- After spell and item effects are applied,resistance is capped to a max of 100%
- Piercing is then applied.This means any unit attacked by piercing ability will at most have 90% resistance.
e.g
werebears attacking brooched leviathans.
Werebears have melee type attack
leviathans have 95% melee resistance
brooch adds 50% melee resistance for a total of 145% melee resistance
resistance is then capped at 100%
Piercing ability applies which reduces final resistance to 90%.
source:http://www.the-reincarnation.com/viewtopic.php?f=2&t=27611