Difference between revisions of "Critical Strike"
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− | A unit that has Critical Strike and attack type MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5. | + | A unit that has Critical Strike and [[attack type]] MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5. |
− | A unit that has Critical Strike but not any of the above attack types, the damage modifier is increased by 0.25. | + | A unit that has Critical Strike but not any of the above [[attack type|attack types]], the damage modifier is increased by 0.25. |
− | As of 12/08/15 it appears that [[ | + | As of 12/08/15 it appears that [[Phase Step]] is the only effect which adds Critical Strike to a stack. |
Revision as of 06:53, 12 August 2015
A unit that has Critical Strike and attack type MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5.
A unit that has Critical Strike but not any of the above attack types, the damage modifier is increased by 0.25.
As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.