Difference between revisions of "Allah's One Page Newbie Guide"
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Line 12: | Line 12: | ||
:Explore to 1.5k land. <br> | :Explore to 1.5k land. <br> | ||
− | :Build 300 | + | :Build 300 Workshops <br> |
− | :Build 1000 | + | :Build 20 Forts |
− | :Have enough | + | :Build 1000 Libraries<br> |
− | :(Farms : | + | :Have enough Farms/Towns to be cashflow positive. <br> |
+ | :(Farms : Towns ratio is 3:1)<br> | ||
:Spend turns researching to make the research faster.<br> | :Spend turns researching to make the research faster.<br> | ||
:Research your colour spells first.<br> | :Research your colour spells first.<br> | ||
− | :Cast | + | :Cast Concentration every 100 spell level.<br> |
:Rebuild/reexplore if someone hit you. Keep researching.<br> | :Rebuild/reexplore if someone hit you. Keep researching.<br> | ||
Line 29: | Line 30: | ||
:You should build like this | :You should build like this | ||
− | : | + | :Workshops 300 |
:Nodes 45% of land | :Nodes 45% of land | ||
− | : | + | :Forts 20 |
*Summon troops. | *Summon troops. | ||
Line 48: | Line 49: | ||
:Siege give you most land but it's harder to succeed compared to regular<br> | :Siege give you most land but it's harder to succeed compared to regular<br> | ||
:Pillage steal gold and items from the mage<br> | :Pillage steal gold and items from the mage<br> | ||
+ | |||
+ | :U lose land if<br> | ||
+ | ::1. U lose more power than enemy<br> | ||
+ | :And <br> | ||
+ | ::2. If enemy kills 5% (regular)<br> | ||
+ | ::10% (siege) Of your forces <br> | ||
:If you lose 30% of your power during defence.<br> | :If you lose 30% of your power during defence.<br> | ||
Line 60: | Line 67: | ||
*Guild | *Guild | ||
:Join a guild to learn more!<br> | :Join a guild to learn more!<br> | ||
+ | :Join a supporting guild to have access to more features <br> | ||
*Readings | *Readings |
Latest revision as of 05:15, 7 June 2016
Here's a one page guide for newbie.
This games takes a long time to learn.
Just have fun.
- Get a friend to teach you. Create a mage.
- Watch your gold/mana/population/forts. Make sure they are not zero.
- Use your turns. Don't let it overspill
- In the beginning, you should only research.
- Explore to 1.5k land.
- Build 300 Workshops
- Build 20 Forts
- Build 1000 Libraries
- Have enough Farms/Towns to be cashflow positive.
- (Farms : Towns ratio is 3:1)
- Spend turns researching to make the research faster.
- Research your colour spells first.
- Cast Concentration every 100 spell level.
- Rebuild/reexplore if someone hit you. Keep researching.
- Once you are done researching.
- You enter normal phase.
- Explore to 4k land.
- You should build like this
- Workshops 300
- Nodes 45% of land
- Forts 20
- Summon troops.
- For beginner. Summon troops of your colour.
- Don't bother with barracks troops. Don't need to recruit. Just summon troops.
- Make sure you have mana/gold/pop to support.
- You can check the upkeep in the status report page.
- If you have too much troops, you can disband some of them
- Attacking / Defending
- You can attack using siege / regular / pillage
- You should use ranking page and attack those that are 80% of your power.
- Siege give you most land but it's harder to succeed compared to regular
- Pillage steal gold and items from the mage
- U lose land if
- 1. U lose more power than enemy
- 1. U lose more power than enemy
- And
- 2. If enemy kills 5% (regular)
- 10% (siege) Of your forces
- 2. If enemy kills 5% (regular)
- If you lose 30% of your power during defence.
- You will enter D - Damaged mode for 24hr.
- No one can hit you.
- But other mages that you hit before can still counter you.
- ROE. Rule of engagement
- Please do not attack a mage more than once in 24 hour
- Do not spell/item other mages
- Guild
- Join a guild to learn more!
- Join a supporting guild to have access to more features
- Readings
- http://wiki.the-reincarnation.org/index.php/Guides
- http://wiki.the-reincarnation.org/index.php/Units
- Hall of sages forum. Newbie. http://www.the-reincarnation.com/viewforum.php?f=43
- Suggestions
- Join lightning server to practise. There's more turns for you to fool around. You can research a mage in a day or two.