Difference between revisions of "Critical Strike"
(Created page with "A unit that has Critical Strike and attack type MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5. A unit that has Critical Strike but not any of the above...") |
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− | + | Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25 | |
− | As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack. | + | *MAGIC or PSYCHIC: From 0.5 '''''TO''''' <span style="color:#2ecc71;">1.5</span> |
+ | *ANY OTHER ATTACK TYPE: From a Range of [0.25 to 0.75] '''''TO''''' [0.50 to 1.00] | ||
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+ | As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack. |
Latest revision as of 11:41, 23 August 2023
Critical Strike increases the Random Damage Modifier of an attack by 0.25
- MAGIC or PSYCHIC: From 0.5 TO 1.5
- ANY OTHER ATTACK TYPE: From a Range of [0.25 to 0.75] TO [0.50 to 1.00]
As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.