Difference between revisions of "Critical Strike"

From TheReincarnation
Jump to: navigation, search
(Created page with "A unit that has Critical Strike and attack type MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5. A unit that has Critical Strike but not any of the above...")
 
(Code was reverted back to 2019 version in 2023, the 1.5 that was initially intended isn’t valid anymore.)
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
A unit that has Critical Strike and attack type MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5.
 
  
A unit that has Critical Strike but not any of the above attack types, the damage modifier is increased by 0.25.
+
Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25
  
As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.
+
*MAGIC or PSYCHIC: From 0.5 '''''TO'''''&nbsp;<font color="#2ecc71"><span style="caret-color: rgb(46, 204, 113);">0.75</span></font>
 +
*ANY OTHER ATTACK TYPE: From a Range of [0.25&nbsp;to&nbsp;0.75] '''''TO''''' [0.50&nbsp;to 1.00]
 +
 
 +
As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack.

Latest revision as of 08:36, 12 January 2026

Critical Strike increases the Random Damage Modifier of an attack by 0.25

  • MAGIC or PSYCHIC: From 0.5 TO 0.75
  • ANY OTHER ATTACK TYPE: From a Range of [0.25 to 0.75] TO [0.50 to 1.00]

As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.