Difference between revisions of "Critical Strike"

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(Code was reverted back to 2019 version in 2023, the 1.5 that was initially intended isn’t valid anymore.)
 
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Critical Strike increases the [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]]
 
  
*MAGIC, PSYCHIC or MEDIOCRITY = +1.0 (Total: 1.5)
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Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25
*ANY OTHER ATTACK TYPE = +0.25 (Total: 0.45-1.05)
 
  
As of 12/08/15 it appears that [[Phase Step]] is the only effect which adds Critical Strike to a stack.
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*MAGIC or PSYCHIC: From 0.5 '''''TO'''''&nbsp;<font color="#2ecc71"><span style="caret-color: rgb(46, 204, 113);">0.75</span></font>
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*ANY OTHER ATTACK TYPE: From a Range of [0.25&nbsp;to&nbsp;0.75] '''''TO''''' [0.50&nbsp;to 1.00]
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As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack.

Latest revision as of 08:36, 12 January 2026

Critical Strike increases the Random Damage Modifier of an attack by 0.25

  • MAGIC or PSYCHIC: From 0.5 TO 0.75
  • ANY OTHER ATTACK TYPE: From a Range of [0.25 to 0.75] TO [0.50 to 1.00]

As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.