Difference between revisions of "Critical Strike"
Krystalline (talk | contribs) |
Magewarfelix (talk | contribs) (Code was reverted back to 2019 version in 2023, the 1.5 that was initially intended isn’t valid anymore.) |
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Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25 | Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25 | ||
| − | *MAGIC or PSYCHIC: From 0.5 '''''TO''''' 0.75 | + | *MAGIC or PSYCHIC: From 0.5 '''''TO''''' <font color="#2ecc71"><span style="caret-color: rgb(46, 204, 113);">0.75</span></font> |
| − | *ANY OTHER ATTACK TYPE: From a Range of [0. | + | *ANY OTHER ATTACK TYPE: From a Range of [0.25 to 0.75] '''''TO''''' [0.50 to 1.00] |
As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack. | As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack. | ||
Latest revision as of 08:36, 12 January 2026
Critical Strike increases the Random Damage Modifier of an attack by 0.25
- MAGIC or PSYCHIC: From 0.5 TO 0.75
- ANY OTHER ATTACK TYPE: From a Range of [0.25 to 0.75] TO [0.50 to 1.00]
As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.