Difference between revisions of "Quick start guide"
| Line 14: | Line 14: | ||
|- data-end="550" data-start="461" | |- data-end="550" data-start="461" | ||
| data-col-size="sm" data-end="476" data-start="461" | '''Guildwar''' | | data-col-size="sm" data-end="476" data-start="461" | '''Guildwar''' | ||
| − | | data-col-size="md" data-end="550" data-start="476" | No AI mages, 1 turn | + | | data-col-size="md" data-end="550" data-start="476" | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed |
|- data-end="631" data-start="551" | |- data-end="631" data-start="551" | ||
| data-col-size="sm" data-end="563" data-start="551" | '''Blitz''' | | data-col-size="sm" data-end="563" data-start="551" | '''Blitz''' | ||
| − | | data-col-size="md" data-end="631" data-start="563" | AI mages, 1 turn | + | | data-col-size="md" data-end="631" data-start="563" | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed |
|- data-end="730" data-start="632" | |- data-end="730" data-start="632" | ||
| data-col-size="sm" data-end="643" data-start="632" | '''Arch''' | | data-col-size="sm" data-end="643" data-start="632" | '''Arch''' | ||
| − | | data-col-size="md" data-end="730" data-start="643" | No ultimate spells | + | | data-col-size="md" data-end="730" data-start="643" | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed |
|- data-end="823" data-start="731" | |- data-end="823" data-start="731" | ||
| data-col-size="sm" data-end="742" data-start="731" | '''Solo''' | | data-col-size="sm" data-end="742" data-start="731" | '''Solo''' | ||
| − | | data-col-size="md" data-end="823" data-start="742" | Mage names | + | | data-col-size="md" data-end="823" data-start="742" | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed |
|- data-end="934" data-start="824" | |- data-end="934" data-start="824" | ||
| data-col-size="sm" data-end="840" data-start="824" | '''Lightning''' | | data-col-size="sm" data-end="840" data-start="824" | '''Lightning''' | ||
| − | | data-col-size="md" data-end="934" data-start="840" | Increased turn rate | + | | data-col-size="md" data-end="934" data-start="840" | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed |
|- data-end="988" data-start="935" | |- data-end="988" data-start="935" | ||
| data-col-size="sm" data-end="946" data-start="935" | '''Beta''' | | data-col-size="sm" data-end="946" data-start="935" | '''Beta''' | ||
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== 2. 🎨 Choose a Color (Magic Type) == | == 2. 🎨 Choose a Color (Magic Type) == | ||
Revision as of 07:46, 21 March 2026
Contents
⚡ THE REINCARNATION – QUICK START GUIDE
The Reincarnation is a text-based, turn-based strategy game where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.
1. 🌐 Pick a Server
| Server | Features |
|---|---|
| Guildwar | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed |
| Blitz | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed |
| Arch | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed |
| Solo | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed |
| Lightning | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed |
| Beta | Unstable testing server, settings vary |
💡 Tip: Choose a server based on your preferred pace and competitive style.
2. 🎨 Choose a Color (Magic Type)
Your color determines your magical affinity. Pick one that matches your preferred strategy:
- Ascendent ⚪
- Verdant 🟢
- Eradication 🔴
- Nether ⚫
- Phantasm 🔵
3. 🧙♂️ First 120 Turns (Apprentice Status)
During your first 120 turns, you’re learning the basics. Focus on exploration and building.
✅ What to Do First
- Familiarise Yourself with the Main Menu
- Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy
- Each menu controls a core system of your kingdom
- Understand Turns (Ticks)
- Almost every action consumes turns
- Use them wisely—efficiency matters more than speed
- Explore Land & Build Your First Buildings
- Start with economy-focused buildings
- Unlock population and resource generation
4. 💡 Beginner Tips
- Don’t rush combat—grow your kingdom first
- Check enemy info in Soothsayer before attacking
- Plan multiple turns ahead—turns are precious
- Experiment with spells and army combos early
- Keep learning menus—the better you understand systems, the faster you’ll progress
5. 🚀 Quick Summary
- Server choice → determines pace & rules
- Color choice → defines magic type & strategy
- First 120 turns → focus on learning menus, exploring, and building
- Turns (ticks) → the most valuable resource—spend wisely