Difference between revisions of "Quick start guide"
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Your color determines your magical affinity. Pick one that matches your preferred strategy: | Your color determines your magical affinity. Pick one that matches your preferred strategy: | ||
| − | ⚪ '''Ascendent''' – | + | ⚪ '''Ascendent''' – Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.<br/> 🟢 '''Verdant''' – Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.<br/> 🔴 '''Eradication''' – Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.<br/> ⚫ '''Nether''' – Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.<br/> 🔵 '''Phantasm''' – Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master. |
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Revision as of 09:22, 21 March 2026
Contents
⚡ THE REINCARNATION – QUICK START GUIDE
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.
1. 🌐 Pick a Server
| Server | Features |
|---|---|
| Guildwar | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed |
| Blitz | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed |
| Arch | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed |
| Solo | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed |
| Lightning | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed |
| Beta | Unstable testing server, settings vary |
💡 Tip: Choose a server based on your preferred pace and style of play.
2. 🎨 Choose a Color (Magic Type)
Your color determines your magical affinity. Pick one that matches your preferred strategy:
⚪ Ascendent – Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant – Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication – Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether – Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm – Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
💡 Tip: Your choice influences which spells and strategies are most effective.
3. 🧙♂️ First 120 Turns (Apprentice Status)
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.
✅ What to Do First
- Familiarise Yourself with the Main Menu
- Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer
- Each menu controls a core system of your kingdom
- Explore Land & Build Your First Buildings
- Start by exploring <<explore>> to gain new lands
- Build workshops as you gradually acquire more land
- The more workshops you have, the faster you can construct other buildings
4. 💡 Beginner Tips
- Don’t rush combat—focus on growing your kingdom first
- Check enemy info in Soothsayer before attacking
- Plan multiple turns ahead—turns are your most valuable resource
- Experiment with spells and army combinations early
- Keep exploring the menus—the better you understand the systems, the faster you’ll progress
5. 🚀 Quick Summary
- Server choice → determines game pace and rules
- Color choice → defines magical affinity and strategy
- First 120 turns → focus on menus, exploration, and building
- Turns (ticks) → spend wisely; efficiency is key