Difference between revisions of "Quick start guide"

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= ⚡ THE REINCARNATION – QUICK START GUIDE =
 
= ⚡ THE REINCARNATION – QUICK START GUIDE =
  
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.
+
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.
 
 
----
 
  
 
== 1. 🌐 Pick a Server ==
 
== 1. 🌐 Pick a Server ==
  
{| data-end="1395" data-start="466" style="width: 714px;"
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{| border="1" cellpadding="5" cellspacing="0"
|- data-end="580" data-start="466"
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|-
! data-col-size="sm" data-end="482" data-start="466" style="text-align: left; width: 105px;" | Server
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! Server
! data-col-size="md" data-end="580" data-start="482" style="text-align: left; width: 595px;" | Features
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! Features
|- data-end="813" data-start="698"
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|-
| data-col-size="sm" data-end="714" data-start="698" style="width: 105px;" | '''Guildwar'''
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| Guildwar
| data-col-size="md" data-end="813" data-start="714" style="width: 595px;" | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
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| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
|- data-end="929" data-start="814"
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|-
| data-col-size="sm" data-end="830" data-start="814" style="width: 105px;" | '''Blitz'''
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| Blitz
| data-col-size="md" data-end="929" data-start="830" style="width: 595px;" | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
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| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
|- data-end="1045" data-start="930"
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|-
| data-col-size="sm" data-end="946" data-start="930" style="width: 105px;" | '''Arch'''
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| Arch
| data-col-size="md" data-end="1045" data-start="946" style="width: 595px;" | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
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| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
|- data-end="1160" data-start="1046"
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|-
| data-col-size="sm" data-end="1062" data-start="1046" style="width: 105px;" | '''Solo'''
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| Solo
| data-col-size="md" data-end="1160" data-start="1062" style="width: 595px;" | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
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| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
|- data-end="1279" data-start="1161"
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|-
| data-col-size="sm" data-end="1177" data-start="1161" style="width: 105px;" | '''Lightning'''
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| Lightning
| data-col-size="md" data-end="1279" data-start="1177" style="width: 595px;" | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
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| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
|- data-end="1395" data-start="1280"
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|-
| data-col-size="sm" data-end="1296" data-start="1280" style="width: 105px;" | '''Beta'''
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| Beta
| data-col-size="md" data-end="1395" data-start="1296" style="width: 595px;" | Unstable testing server, settings vary
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| Unstable testing server, settings vary
 
|}
 
|}
  
 
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💡 Tip: Choose a server based on your preferred pace and style of play.
 
 
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.
 
 
 
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Your color determines your magical affinity. Pick one that matches your preferred strategy:
 
Your color determines your magical affinity. Pick one that matches your preferred strategy:
  
{| style="width: 643px;"
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{| border="1" cellpadding="5" cellspacing="0"
 
|-
 
|-
! style="text-align: left; width: 123px;" | Color
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! style="width: 88px;" | Color
! style="text-align: left; width: 506px;" | Description
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! style="width: 804px;" | Description
 
|-
 
|-
| style="width: 123px;" | ⚪ '''Ascendent'''
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| style="width: 88px;" | ⚪ Ascendent
| style="width: 506px;" | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
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| style="width: 804px;" | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
 
|-
 
|-
| style="width: 123px;" | 🟢 '''Verdant'''
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| style="width: 88px;" | 🟢 Verdant
| style="width: 506px;" | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
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| style="width: 804px;" | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
 
|-
 
|-
| style="width: 123px;" | 🔴 '''Eradication'''
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| style="width: 88px;" | 🔴 Eradication
| style="width: 506px;" | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
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| style="width: 804px;" | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
 
|-
 
|-
| style="width: 123px;" | ⚫ '''Nether'''
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| style="width: 88px;" | ⚫ Nether
| style="width: 506px;" | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
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| style="width: 804px;" | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
 
|-
 
|-
| style="width: 123px;" | 🔵 '''Phantasm'''
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| style="width: 88px;" | 🔵 Phantasm
| style="width: 506px;" | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
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| style="width: 804px;" | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
 
|}
 
|}
  
 
+
💡 Tip: Your choice influences which spells and strategies are most effective.
 
 
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.
 
 
 
----
 
  
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
  
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.
+
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.
 
 
=== ✅ What to Do First ===
 
 
 
#'''Familiarise Yourself with the Main Menu'''
 
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer
 
#*Each menu controls a core system of your kingdom 
 
#Choose a skill to train depending on your strategy. Default is set to your color.
 
#'''Explore Land & Build Your First Buildings'''
 
#*Start by exploring to gain new lands
 
#*Build workshops as you gradually acquire more land
 
#*The more workshops you have, the faster you can construct other buildings
 
#*  
 
  
 
+
'''✅ What to Do First'''
  
💡 '''Tip:''' Lady Luck increases your exploration rate and gives additional bonus!
+
*'''Familiarise Yourself with the Main Menu'''
 +
*Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer
 +
*Each menu controls a core system of your kingdom
 +
*Choose a skill to train depending on your strategy. Default is set to your color.
 +
*'''Explore Land & Build Your First Buildings'''
 +
*Start by exploring to gain new lands
 +
*Build workshops as you gradually acquire more land
 +
*The more workshops you have, the faster you can construct other buildings
  
----
+
💡 Tip: Lady Luck increases your exploration rate and gives additional bonus!
  
 
== 4. 💡 Beginner Tips ==
 
== 4. 💡 Beginner Tips ==
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*Experiment with spells and army combinations early  
 
*Experiment with spells and army combinations early  
 
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress  
 
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress  
 
----
 
  
 
== 5. 🚀 Quick Summary ==
 
== 5. 🚀 Quick Summary ==
  
*'''Server choice''' → determines game pace and rules  
+
*Server choice → determines game pace and rules  
*'''Color choice''' → defines magical affinity and strategy  
+
*Color choice → defines magical affinity and strategy  
*'''First 120 turns''' → focus on menus, exploration, and building  
+
*First 120 turns → focus on menus, exploration, and building  
*'''Turns (ticks)''' → spend wisely; efficiency is key  
+
*Turns (ticks) → spend wisely; efficiency is key
 
 
 
 

Revision as of 14:13, 21 March 2026

⚡ THE REINCARNATION – QUICK START GUIDE

The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.

1. 🌐 Pick a Server

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

💡 Tip: Choose a server based on your preferred pace and style of play.

 

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.

💡 Tip: Your choice influences which spells and strategies are most effective.

3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.

✅ What to Do First

  • Familiarise Yourself with the Main Menu
  • Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer
  • Each menu controls a core system of your kingdom
  • Choose a skill to train depending on your strategy. Default is set to your color.
  • Explore Land & Build Your First Buildings
  • Start by exploring to gain new lands
  • Build workshops as you gradually acquire more land
  • The more workshops you have, the faster you can construct other buildings

💡 Tip: Lady Luck increases your exploration rate and gives additional bonus!

4. 💡 Beginner Tips

  • Don’t rush combat—focus on growing your kingdom first
  • Check enemy info in Soothsayer before attacking
  • Plan multiple turns ahead—turns are your most valuable resource
  • Experiment with spells and army combinations early
  • Keep exploring the menus—the better you understand the systems, the faster you’ll progress

5. 🚀 Quick Summary

  • Server choice → determines game pace and rules
  • Color choice → defines magical affinity and strategy
  • First 120 turns → focus on menus, exploration, and building
  • Turns (ticks) → spend wisely; efficiency is key