Difference between revisions of "Quick start guide"
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= ⚡ THE REINCARNATION – QUICK START GUIDE = | = ⚡ THE REINCARNATION – QUICK START GUIDE = | ||
| − | + | The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players. | |
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== 1. 🌐 Pick a Server == | == 1. 🌐 Pick a Server == | ||
| − | {| | + | {| border="1" cellpadding="5" cellspacing="0" |
| − | |- | + | |- |
| − | ! | + | ! Server |
| − | ! | + | ! Features |
| − | |- | + | |- |
| − | | | + | | Guildwar |
| − | + | | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed | |
| − | |- | + | |- |
| − | | | + | | Blitz |
| − | + | | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed | |
| − | |- | + | |- |
| − | | | + | | Arch |
| − | + | | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed | |
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| − | | | + | | Solo |
| − | + | | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed | |
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| − | | | + | | Lightning |
| − | + | | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed | |
| − | |- | + | |- |
| − | | | + | | Beta |
| − | + | | Unstable testing server, settings vary | |
|} | |} | ||
| − | + | 💡 Tip: Choose a server based on your preferred pace and style of play. | |
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Your color determines your magical affinity. Pick one that matches your preferred strategy: | Your color determines your magical affinity. Pick one that matches your preferred strategy: | ||
| − | {| | + | {| border="1" cellpadding="5" cellspacing="0" |
|- | |- | ||
| − | ! style=" | + | ! style="width: 88px;" | Color |
| − | ! style=" | + | ! style="width: 804px;" | Description |
|- | |- | ||
| − | | style="width: | + | | style="width: 88px;" | ⚪ Ascendent |
| − | | style="width: | + | | style="width: 804px;" | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players. |
|- | |- | ||
| − | | style="width: | + | | style="width: 88px;" | 🟢 Verdant |
| − | | style="width: | + | | style="width: 804px;" | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable. |
|- | |- | ||
| − | | style="width: | + | | style="width: 88px;" | 🔴 Eradication |
| − | | style="width: | + | | style="width: 804px;" | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players. |
|- | |- | ||
| − | | style="width: | + | | style="width: 88px;" | ⚫ Nether |
| − | | style="width: | + | | style="width: 804px;" | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players. |
|- | |- | ||
| − | | style="width: | + | | style="width: 88px;" | 🔵 Phantasm |
| − | | style="width: | + | | style="width: 804px;" | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master. |
|} | |} | ||
| − | + | 💡 Tip: Your choice influences which spells and strategies are most effective. | |
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== 3. 🧙♂️ First 120 Turns (Apprentice Status) == | == 3. 🧙♂️ First 120 Turns (Apprentice Status) == | ||
| − | During your first 120 turns, you are learning the basics. You cannot be attacked, spelled | + | During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa. |
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| − | + | '''✅ What to Do First''' | |
| − | + | *'''Familiarise Yourself with the Main Menu''' | |
| + | *Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer | ||
| + | *Each menu controls a core system of your kingdom | ||
| + | *Choose a skill to train depending on your strategy. Default is set to your color. | ||
| + | *'''Explore Land & Build Your First Buildings''' | ||
| + | *Start by exploring to gain new lands | ||
| + | *Build workshops as you gradually acquire more land | ||
| + | *The more workshops you have, the faster you can construct other buildings | ||
| − | + | 💡 Tip: Lady Luck increases your exploration rate and gives additional bonus! | |
== 4. 💡 Beginner Tips == | == 4. 💡 Beginner Tips == | ||
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*Experiment with spells and army combinations early | *Experiment with spells and army combinations early | ||
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress | *Keep exploring the menus—the better you understand the systems, the faster you’ll progress | ||
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== 5. 🚀 Quick Summary == | == 5. 🚀 Quick Summary == | ||
| − | * | + | *Server choice → determines game pace and rules |
| − | * | + | *Color choice → defines magical affinity and strategy |
| − | * | + | *First 120 turns → focus on menus, exploration, and building |
| − | * | + | *Turns (ticks) → spend wisely; efficiency is key |
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Revision as of 14:13, 21 March 2026
Contents
⚡ THE REINCARNATION – QUICK START GUIDE
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.
1. 🌐 Pick a Server
| Server | Features |
|---|---|
| Guildwar | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed |
| Blitz | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed |
| Arch | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed |
| Solo | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed |
| Lightning | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed |
| Beta | Unstable testing server, settings vary |
💡 Tip: Choose a server based on your preferred pace and style of play.
2. 🎨 Choose a Color (Magic Type)
Your color determines your magical affinity. Pick one that matches your preferred strategy:
| Color | Description |
|---|---|
| ⚪ Ascendent | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players. |
| 🟢 Verdant | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable. |
| 🔴 Eradication | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players. |
| ⚫ Nether | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players. |
| 🔵 Phantasm | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master. |
💡 Tip: Your choice influences which spells and strategies are most effective.
3. 🧙♂️ First 120 Turns (Apprentice Status)
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.
✅ What to Do First
- Familiarise Yourself with the Main Menu
- Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer
- Each menu controls a core system of your kingdom
- Choose a skill to train depending on your strategy. Default is set to your color.
- Explore Land & Build Your First Buildings
- Start by exploring to gain new lands
- Build workshops as you gradually acquire more land
- The more workshops you have, the faster you can construct other buildings
💡 Tip: Lady Luck increases your exploration rate and gives additional bonus!
4. 💡 Beginner Tips
- Don’t rush combat—focus on growing your kingdom first
- Check enemy info in Soothsayer before attacking
- Plan multiple turns ahead—turns are your most valuable resource
- Experiment with spells and army combinations early
- Keep exploring the menus—the better you understand the systems, the faster you’ll progress
5. 🚀 Quick Summary
- Server choice → determines game pace and rules
- Color choice → defines magical affinity and strategy
- First 120 turns → focus on menus, exploration, and building
- Turns (ticks) → spend wisely; efficiency is key