Difference between revisions of "Quick start guide"

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! style="width: 88px;" | Color
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! style="width: 99px;" | Color
! style="width: 804px;" | Description
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! style="width: 793px;" | Description
 
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| style="width: 88px;" | ⚪ Ascendent
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| style="width: 99px;" | ⚪ Ascendent
| style="width: 804px;" | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
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| style="width: 793px;" | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
 
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| style="width: 88px;" | 🟢 Verdant
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| style="width: 99px;" | 🟢 Verdant
| style="width: 804px;" | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
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| style="width: 793px;" | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
 
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| style="width: 88px;" | 🔴 Eradication
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| style="width: 99px;" | 🔴 Eradication
| style="width: 804px;" | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
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| style="width: 793px;" | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
 
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| style="width: 88px;" | ⚫ Nether
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| style="width: 99px;" | ⚫ Nether
| style="width: 804px;" | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
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| style="width: 793px;" | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
 
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| style="width: 88px;" | 🔵 Phantasm
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| style="width: 99px;" | 🔵 Phantasm
| style="width: 804px;" | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
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| style="width: 793px;" | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
 
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Revision as of 14:18, 21 March 2026

⚡ THE REINCARNATION – QUICK START GUIDE

The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.

1. 🌐 Pick a Server

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

💡 Tip: Choose a server based on your preferred pace and style of play.

 

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.

💡 Tip: Your choice influences which spells and strategies are most effective.

3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.

✅ What to Do First

  • Familiarise Yourself with the Main Menu
  • Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer
  • Each menu controls a core system of your kingdom
  • Choose a skill to train depending on your strategy. Default is set to your color.
  • Explore Land & Build Your First Buildings
  • Start by exploring to gain new lands
  • Build workshops as you gradually acquire more land
  • The more workshops you have, the faster you can construct other buildings

💡 Tip: Lady Luck increases your exploration rate and gives additional bonus!

4. 💡 Beginner Tips

  • Don’t rush combat—focus on growing your kingdom first
  • Check enemy info in Soothsayer before attacking
  • Plan multiple turns ahead—turns are your most valuable resource
  • Experiment with spells and army combinations early
  • Keep exploring the menus—the better you understand the systems, the faster you’ll progress

5. 🚀 Quick Summary

  • Server choice → determines game pace and rules
  • Color choice → defines magical affinity and strategy
  • First 120 turns → focus on menus, exploration, and building
  • Turns (ticks) → spend wisely; efficiency is key