Difference between revisions of "Quick start guide"
| Line 68: | Line 68: | ||
*'''Familiarise Yourself with the Main Menu''' | *'''Familiarise Yourself with the Main Menu''' | ||
| − | *Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer | + | **Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer |
| − | *Each menu controls a core system of your kingdom | + | **Each menu controls a core system of your kingdom |
| − | *Choose a skill to train depending on your strategy. Default is set to | + | *Choose a '''<<skill>>''' to train depending on your strategy. Default is set to the color you've chosen |
*'''Explore Land & Build Your First Buildings''' | *'''Explore Land & Build Your First Buildings''' | ||
| − | *Start by exploring to gain new lands | + | **Start by exploring turn by turn to gain new lands (wilderness) |
| − | *Build workshops | + | **Build into workshops once you have enough land to use a full turn (max/turn) |
| − | *The more workshops you have, the faster you can | + | **Rinse and repeat till you have reached your desired number of workshops (299, 399, 599 etc) |
| + | **The more workshops you have, the faster you can build other buildings | ||
| + | **Build into farms/towns (when necessary) to ensure you have a positive net income (Status Report >> Interior Info) | ||
| + | **Proceed to explore and build into libraries | ||
| + | **The more libraries you have, the faster you can complete your research | ||
| + | *'''Reaching 120 turns (Before exiting Apprentice Status)''' | ||
| + | **Wait till you have almost full turn before taking your 121 turn | ||
| + | **Continue to explore and build into libraries | ||
| + | **Stop exploring when the amount of land explored per turn starts to flatline | ||
| + | **You may also spend turns to double the research rate | ||
| + | **Once you have completed your research, congratulation! You're now ready to go on a conquest journey. | ||
| − | 💡 Tip: Lady Luck increases your exploration rate and gives additional bonus! | + | 💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus! |
== 4. 💡 Beginner Tips == | == 4. 💡 Beginner Tips == | ||
Revision as of 15:29, 21 March 2026
Contents
⚡ THE REINCARNATION – QUICK START GUIDE
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.
1. 🌐 Pick a Server
| Server | Features |
|---|---|
| Guildwar | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed |
| Blitz | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed |
| Arch | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed |
| Solo | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed |
| Lightning | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed |
| Beta | Unstable testing server, settings vary |
💡 Tip: Choose a server based on your preferred pace and style of play.
2. 🎨 Choose a Color (Magic Type)
Your color determines your magical affinity. Pick one that matches your preferred strategy:
| Color | Description |
|---|---|
| ⚪ Ascendent | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players. |
| 🟢 Verdant | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable. |
| 🔴 Eradication | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players. |
| ⚫ Nether | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players. |
| 🔵 Phantasm | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master. |
💡 Tip: Your choice influences which spells and strategies are most effective.
3. 🧙♂️ First 120 Turns (Apprentice Status)
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.
✅ What to Do First
- Familiarise Yourself with the Main Menu
- Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer
- Each menu controls a core system of your kingdom
- Choose a <<skill>> to train depending on your strategy. Default is set to the color you've chosen
- Explore Land & Build Your First Buildings
- Start by exploring turn by turn to gain new lands (wilderness)
- Build into workshops once you have enough land to use a full turn (max/turn)
- Rinse and repeat till you have reached your desired number of workshops (299, 399, 599 etc)
- The more workshops you have, the faster you can build other buildings
- Build into farms/towns (when necessary) to ensure you have a positive net income (Status Report >> Interior Info)
- Proceed to explore and build into libraries
- The more libraries you have, the faster you can complete your research
- Reaching 120 turns (Before exiting Apprentice Status)
- Wait till you have almost full turn before taking your 121 turn
- Continue to explore and build into libraries
- Stop exploring when the amount of land explored per turn starts to flatline
- You may also spend turns to double the research rate
- Once you have completed your research, congratulation! You're now ready to go on a conquest journey.
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!
4. 💡 Beginner Tips
- Don’t rush combat—focus on growing your kingdom first
- Check enemy info in Soothsayer before attacking
- Plan multiple turns ahead—turns are your most valuable resource
- Experiment with spells and army combinations early
- Keep exploring the menus—the better you understand the systems, the faster you’ll progress
5. 🚀 Quick Summary
- Server choice → determines game pace and rules
- Color choice → defines magical affinity and strategy
- First 120 turns → focus on menus, exploration, and building
- Turns (ticks) → spend wisely; efficiency is key