Difference between revisions of "Quick start guide"

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Quick Start Guide &nbsp; Pick a server Guildwar (No AI mages | 1 turn per 7 minutes | 200 turn storage |&nbsp;Oversummoning allowed) Blitz (AI mages | 1 turn per 2.5 minutes | 400 turn storage | No Oversummoning) Arch (No ultimate spells or units | 1 turn per 8 minutes | 180 turn storage | Oversummoning allowed) Solo (Mage names and IDs not shown | 1 turn per 7 minutes | 200 turn storage | No Oversummoning) Lightning (Increased turn rate & storage | 1 turn per 1.5 minutes | 500 turn storage | Oversummoning allowed) Beta (Unstable server for testing | Settings vary) &nbsp; Choose a color Ascendent Verdant Eradication Nether<br/> Phantasm &nbsp; &nbsp;
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= ⚡ THE REINCARNATION – QUICK START GUIDE =
 +
 
 +
'''Platform:''' All Server '''Level:''' Basic
 +
 
 +
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.
 +
 
 +
== 1. 🌐 Pick a Server ==
 +
 
 +
Choose a server based on your preferred pace and playstyle:
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Server
 +
! Features
 +
|-
 +
| Guildwar
 +
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
 +
|-
 +
| Blitz
 +
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
 +
|-
 +
| Arch
 +
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
 +
|-
 +
| Solo
 +
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
 +
|-
 +
| Lightning
 +
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
 +
|-
 +
| Beta
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| Unstable testing server, settings vary
 +
|}
 +
 
 +
== 2. 🎨 Choose a Color (Magic Type) ==
 +
 
 +
Your color determines your magical affinity. Pick one that matches your preferred strategy:
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Color
 +
! Description
 +
|-
 +
| ⚪ Ascendent
 +
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
 +
|-
 +
| 🟢 Verdant
 +
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
 +
|-
 +
| 🔴 Eradication
 +
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
 +
|-
 +
| ⚫ Nether
 +
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
 +
|-
 +
| 🔵 Phantasm
 +
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
 +
|}
 +
 
 +
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
 +
 
 +
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
 +
 
 +
=== ✅ What to Do First ===
 +
 
 +
*'''Familiarise Yourself with the Main Menu'''
 +
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
 +
**Each menu controls a core system of your kingdom.
 +
**Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom. 
 +
 
 +
*'''Your First 120 Turns'''
 +
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
 +
**(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
 +
**Explore one turn at a time to gain new lands (wilderness).
 +
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
 +
**Repeat until you have built your desired number of workshops (299, 399…599 etc.).
 +
**(The more workshops you have, the faster you can build other buildings.)
 +
**Build farms/towns when necessary to maintain a positive net income.
 +
**(You can see this under Status Report >> Interior Info.)
 +
**Proceed to explore and build into libraries.
 +
**(The more libraries you have, the faster you can complete your research.)
 +
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks. 
 +
 
 +
*'''Reaching 120 Turns (Before Exiting Apprentice Status)'''
 +
**Wait until you have almost full turns before taking your 121st turn.
 +
**Continue to explore and build into libraries.
 +
**Stop exploring when the amount of land explored per turn starts to flatten out.
 +
**(This means you are getting almost the same amount of land per turn compared to earlier.)
 +
**You may also spend extra turns to double the research rate.
 +
**Once research is complete, congratulations! You're now ready to move on to your next step. 
 +
 
 +
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==
 +
 
 +
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:
 +
 
 +
*'''1. Prepare for Your First Open Turn'''
 +
**Wait until you have almost full turns before taking your 121st turn.
 +
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa. 
 +
 
 +
*'''2. Continue Researching'''
 +
**Continue exploring new land turn by turn and build into libraries.
 +
**Stop exploring when the amount of land explored per turn starts to flatten out.
 +
**Once you have enough libraries, you can spend extra turns to research faster.
 +
**Ensure to maintain a positive income (check Status Report >> Interior Info).
 +
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage). 
 +
 
 +
*'''3. Mid-Research Strategy Options'''
 +
**Armyless – no army; continue to explore, rebuild, and research until complete.
 +
**Partial Defense – summon some units to deter/defend attacks while focusing on research.
 +
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit. 
 +
 
 +
*'''4. Post-Research Paths'''
 +
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
 +
**Gelding (taxing) – focus on taxing to gain tons of gelds.
 +
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
 +
**Climbing – focus on attacking other players or bots to gain more lands. 
 +
 
 +
 
 +
== 5. ⚠️ Common Mistakes to Avoid ==
 +
 
 +
*&nbsp;

Latest revision as of 16:24, 25 March 2026

⚡ THE REINCARNATION – QUICK START GUIDE

Platform: All Server Level: Basic

The Reincarnation is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, expand your magical influence, and build formidable armies. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the Hall of Fame.

1. 🌐 Pick a Server

Choose a server based on your preferred pace and playstyle:

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.

3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you will be learning the basics. You cannot be attacked or affected by spells, and vice versa.

✅ What to Do First

  • Familiarise Yourself with the Main Menu
    • Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
    • Each menu controls a core system of your kingdom.
    • Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.
  • Your First 120 Turns
    • Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
    • (You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
    • Explore one turn at a time to gain new lands (wilderness).
    • Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
    • Repeat until you have built your desired number of workshops (299, 399…599 etc.).
    • (The more workshops you have, the faster you can build other buildings.)
    • Build farms/towns when necessary to maintain a positive net income.
    • (You can see this under Status Report >> Interior Info.)
    • Proceed to explore and build into libraries.
    • (The more libraries you have, the faster you can complete your research.)
    • Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.
  • Reaching 120 Turns (Before Exiting Apprentice Status)
    • Wait until you have almost full turns before taking your 121st turn.
    • Continue to explore and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • (This means you are getting almost the same amount of land per turn compared to earlier.)
    • You may also spend extra turns to double the research rate.
    • Once research is complete, congratulations! You're now ready to move on to your next step.

4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status

Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:

  • 1. Prepare for Your First Open Turn
    • Wait until you have almost full turns before taking your 121st turn.
    • At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.
  • 2. Continue Researching
    • Continue exploring new land turn by turn and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • Once you have enough libraries, you can spend extra turns to research faster.
    • Ensure to maintain a positive income (check Status Report >> Interior Info).
    • If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).
  • 3. Mid-Research Strategy Options
    • Armyless – no army; continue to explore, rebuild, and research until complete.
    • Partial Defense – summon some units to deter/defend attacks while focusing on research.
    • One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.
  • 4. Post-Research Paths
    • Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
    • Gelding (taxing) – focus on taxing to gain tons of gelds.
    • Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
    • Climbing – focus on attacking other players or bots to gain more lands.


5. ⚠️ Common Mistakes to Avoid

  •