Difference between revisions of "Quick start guide"

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= ⚡ THE REINCARNATION – QUICK START GUIDE =
 
= ⚡ THE REINCARNATION – QUICK START GUIDE =
  
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.
+
'''Platform:''' All Server '''Level:''' Basic
  
----
+
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.
  
 
== 1. 🌐 Pick a Server ==
 
== 1. 🌐 Pick a Server ==
  
{| data-end="988" data-start="417"
+
Choose a server based on your preferred pace and playstyle:
|- data-end="438" data-start="417"
+
 
! data-col-size="sm" data-end="426" data-start="417" | Server
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{| class="wikitable"
! data-col-size="md" data-end="438" data-start="426" | Features
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|-
|- data-end="550" data-start="461"
+
! Server
| data-col-size="sm" data-end="476" data-start="461" | '''Guildwar'''
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! Features
| data-col-size="md" data-end="550" data-start="476" | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
+
|-
|- data-end="631" data-start="551"
+
| Guildwar
| data-col-size="sm" data-end="563" data-start="551" | '''Blitz'''
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| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
| data-col-size="md" data-end="631" data-start="563" | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
+
|-
|- data-end="730" data-start="632"
+
| Blitz
| data-col-size="sm" data-end="643" data-start="632" | '''Arch'''
+
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
| data-col-size="md" data-end="730" data-start="643" | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
+
|-
|- data-end="823" data-start="731"
+
| Arch
| data-col-size="sm" data-end="742" data-start="731" | '''Solo'''
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| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
| data-col-size="md" data-end="823" data-start="742" | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
+
|-
|- data-end="934" data-start="824"
+
| Solo
| data-col-size="sm" data-end="840" data-start="824" | '''Lightning'''
+
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
| data-col-size="md" data-end="934" data-start="840" | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
+
|-
|- data-end="988" data-start="935"
+
| Lightning
| data-col-size="sm" data-end="946" data-start="935" | '''Beta'''
+
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
| data-col-size="md" data-end="988" data-start="946" | Unstable testing server, settings vary
+
|-
 +
| Beta
 +
| Unstable testing server, settings vary
 
|}
 
|}
 
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.
 
 
----
 
 
 
 
  
 
== 2. 🎨 Choose a Color (Magic Type) ==
 
== 2. 🎨 Choose a Color (Magic Type) ==
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Your color determines your magical affinity. Pick one that matches your preferred strategy:
 
Your color determines your magical affinity. Pick one that matches your preferred strategy:
  
*'''Ascendent '''⚪
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{| class="wikitable"
*'''Verdant '''🟢
+
|-
*'''Eradication '''🔴
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! Color
*'''Nether '''⚫
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! Description
*'''Phantasm '''🔵
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|-
 
+
| ⚪ Ascendent
----
+
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
 +
|-
 +
| 🟢 Verdant
 +
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
 +
|-
 +
| 🔴 Eradication
 +
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
 +
|-
 +
| ⚫ Nether
 +
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
 +
|-
 +
| 🔵 Phantasm
 +
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
 +
|}
  
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
  
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.
+
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
  
 
=== ✅ What to Do First ===
 
=== ✅ What to Do First ===
  
#'''Familiarise Yourself with the Main Menu'''  
+
*'''Familiarise Yourself with the Main Menu'''  
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy
+
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
#*Each menu controls a core system of your kingdom   
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**Each menu controls a core system of your kingdom.
#'''Understand Turns (Ticks)'''  
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**Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.    
#*Almost every action consumes turns
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#*Use them wisely—efficiency matters more than speed    
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*'''Your First 120 Turns'''  
#'''Explore Land & Build Your First Buildings'''  
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**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
#*Start with economy-focused buildings
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**(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
#*Unlock population and resource generation    
+
**Explore one turn at a time to gain new lands (wilderness).
 +
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
 +
**Repeat until you have built your desired number of workshops (299, 399…599 etc.).
 +
**(The more workshops you have, the faster you can build other buildings.)
 +
**Build farms/towns when necessary to maintain a positive net income.
 +
**(You can see this under Status Report >> Interior Info.)
 +
**Proceed to explore and build into libraries.
 +
**(The more libraries you have, the faster you can complete your research.)
 +
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.    
 +
 
 +
*'''Reaching 120 Turns (Before Exiting Apprentice Status)'''  
 +
**Wait until you have almost full turns before taking your 121st turn.
 +
**Continue to explore and build into libraries.
 +
**Stop exploring when the amount of land explored per turn starts to flatten out.
 +
**(This means you are getting almost the same amount of land per turn compared to earlier.)
 +
**You may also spend extra turns to double the research rate.
 +
**Once research is complete, congratulations! You're now ready to move on to your next step.    
 +
 
 +
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==
  
----
+
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:
  
== 4. 💡 Beginner Tips ==
+
*'''1. Prepare for Your First Open Turn'''
 +
**Wait until you have almost full turns before taking your 121st turn.
 +
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa. 
  
*'''Don’t rush combat'''—grow your kingdom first
+
*'''2. Continue Researching'''  
*'''Check enemy info in Soothsayer''' before attacking
+
**Continue exploring new land turn by turn and build into libraries.
*'''Plan multiple turns ahead'''—turns are precious
+
**Stop exploring when the amount of land explored per turn starts to flatten out.
*'''Experiment with spells and army combos''' early
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**Once you have enough libraries, you can spend extra turns to research faster.
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress
+
**Ensure to maintain a positive income (check Status Report >> Interior Info).
 +
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage). 
  
----
+
*'''3. Mid-Research Strategy Options'''
 +
**Armyless – no army; continue to explore, rebuild, and research until complete.
 +
**Partial Defense – summon some units to deter/defend attacks while focusing on research.
 +
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit. 
  
== 5. 🚀 Quick Summary ==
+
*'''4. Post-Research Paths'''
 +
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
 +
**Gelding (taxing) – focus on taxing to gain tons of gelds.
 +
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
 +
**Climbing – focus on attacking other players or bots to gain more lands. 
  
*Server choice → determines pace & rules
 
*Color choice → defines magic type & strategy
 
*First 120 turns → focus on learning menus, exploring, and building
 
*Turns (ticks) → the most valuable resource—spend wisely
 
  
*&nbsp;
+
== 5. ⚠️ Common Mistakes to Avoid ==
  
&nbsp;
+
*&nbsp;

Latest revision as of 16:24, 25 March 2026

⚡ THE REINCARNATION – QUICK START GUIDE

Platform: All Server Level: Basic

The Reincarnation is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, expand your magical influence, and build formidable armies. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the Hall of Fame.

1. 🌐 Pick a Server

Choose a server based on your preferred pace and playstyle:

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.

3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you will be learning the basics. You cannot be attacked or affected by spells, and vice versa.

✅ What to Do First

  • Familiarise Yourself with the Main Menu
    • Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
    • Each menu controls a core system of your kingdom.
    • Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.
  • Your First 120 Turns
    • Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
    • (You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
    • Explore one turn at a time to gain new lands (wilderness).
    • Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
    • Repeat until you have built your desired number of workshops (299, 399…599 etc.).
    • (The more workshops you have, the faster you can build other buildings.)
    • Build farms/towns when necessary to maintain a positive net income.
    • (You can see this under Status Report >> Interior Info.)
    • Proceed to explore and build into libraries.
    • (The more libraries you have, the faster you can complete your research.)
    • Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.
  • Reaching 120 Turns (Before Exiting Apprentice Status)
    • Wait until you have almost full turns before taking your 121st turn.
    • Continue to explore and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • (This means you are getting almost the same amount of land per turn compared to earlier.)
    • You may also spend extra turns to double the research rate.
    • Once research is complete, congratulations! You're now ready to move on to your next step.

4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status

Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:

  • 1. Prepare for Your First Open Turn
    • Wait until you have almost full turns before taking your 121st turn.
    • At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.
  • 2. Continue Researching
    • Continue exploring new land turn by turn and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • Once you have enough libraries, you can spend extra turns to research faster.
    • Ensure to maintain a positive income (check Status Report >> Interior Info).
    • If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).
  • 3. Mid-Research Strategy Options
    • Armyless – no army; continue to explore, rebuild, and research until complete.
    • Partial Defense – summon some units to deter/defend attacks while focusing on research.
    • One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.
  • 4. Post-Research Paths
    • Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
    • Gelding (taxing) – focus on taxing to gain tons of gelds.
    • Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
    • Climbing – focus on attacking other players or bots to gain more lands.


5. ⚠️ Common Mistakes to Avoid

  •