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= ⚡ THE REINCARNATION – QUICK START GUIDE =
 
= ⚡ THE REINCARNATION – QUICK START GUIDE =
  
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.
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'''Platform:''' All Server '''Level:''' Basic
  
----
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'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.
  
 
== 1. 🌐 Pick a Server ==
 
== 1. 🌐 Pick a Server ==
  
{| data-end="1395" data-start="466" style="width: 714px;"
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Choose a server based on your preferred pace and playstyle:
|- data-end="580" data-start="466"
+
 
! data-col-size="sm" data-end="482" data-start="466" style="text-align: left; width: 105px;" | Server
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{| class="wikitable"
! data-col-size="md" data-end="580" data-start="482" style="text-align: left; width: 595px;" | Features
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|-
|- data-end="813" data-start="698"
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! Server
| data-col-size="sm" data-end="714" data-start="698" style="width: 105px;" | '''Guildwar'''
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! Features
| data-col-size="md" data-end="813" data-start="714" style="width: 595px;" | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
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|-
|- data-end="929" data-start="814"
+
| Guildwar
| data-col-size="sm" data-end="830" data-start="814" style="width: 105px;" | '''Blitz'''
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| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
| data-col-size="md" data-end="929" data-start="830" style="width: 595px;" | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
+
|-
|- data-end="1045" data-start="930"
+
| Blitz
| data-col-size="sm" data-end="946" data-start="930" style="width: 105px;" | '''Arch'''
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| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
| data-col-size="md" data-end="1045" data-start="946" style="width: 595px;" | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
+
|-
|- data-end="1160" data-start="1046"
+
| Arch
| data-col-size="sm" data-end="1062" data-start="1046" style="width: 105px;" | '''Solo'''
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| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
| data-col-size="md" data-end="1160" data-start="1062" style="width: 595px;" | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
+
|-
|- data-end="1279" data-start="1161"
+
| Solo
| data-col-size="sm" data-end="1177" data-start="1161" style="width: 105px;" | '''Lightning'''
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| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
| data-col-size="md" data-end="1279" data-start="1177" style="width: 595px;" | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
+
|-
|- data-end="1395" data-start="1280"
+
| Lightning
| data-col-size="sm" data-end="1296" data-start="1280" style="width: 105px;" | '''Beta'''
+
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
| data-col-size="md" data-end="1395" data-start="1296" style="width: 595px;" | Unstable testing server, settings vary
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|-
 +
| Beta
 +
| Unstable testing server, settings vary
 
|}
 
|}
 
 
 
 
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.
 
 
----
 
 
 
 
  
 
== 2. 🎨 Choose a Color (Magic Type) ==
 
== 2. 🎨 Choose a Color (Magic Type) ==
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Your color determines your magical affinity. Pick one that matches your preferred strategy:
 
Your color determines your magical affinity. Pick one that matches your preferred strategy:
  
{| style="width: 643px;"
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{| class="wikitable"
 
|-
 
|-
! style="text-align: left; width: 123px;" | Color
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! Color
! style="text-align: left; width: 506px;" | Description
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! Description
 
|-
 
|-
| style="width: 123px;" | ⚪ '''Ascendent'''
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| ⚪ Ascendent
| style="width: 506px;" | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
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| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
 
|-
 
|-
| style="width: 123px;" | 🟢 '''Verdant'''
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| 🟢 Verdant
| style="width: 506px;" | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
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| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
 
|-
 
|-
| style="width: 123px;" | 🔴 '''Eradication'''
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| 🔴 Eradication
| style="width: 506px;" | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
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| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
 
|-
 
|-
| style="width: 123px;" | ⚫ '''Nether'''
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| ⚫ Nether
| style="width: 506px;" | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
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| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
 
|-
 
|-
| style="width: 123px;" | 🔵 '''Phantasm'''
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| 🔵 Phantasm
| style="width: 506px;" | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
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| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
 
|}
 
|}
  
 
+
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
  
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.
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During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
  
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=== ✅ What to Do First ===
 
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
 
  
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.
+
*'''Familiarise Yourself with the Main Menu'''
 +
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
 +
**Each menu controls a core system of your kingdom.
 +
**Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.  
  
=== ✅ What to Do First ===
+
*'''Your First 120 Turns'''
 +
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
 +
**(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
 +
**Explore one turn at a time to gain new lands (wilderness).
 +
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
 +
**Repeat until you have built your desired number of workshops (299, 399…599 etc.).
 +
**(The more workshops you have, the faster you can build other buildings.)
 +
**Build farms/towns when necessary to maintain a positive net income.
 +
**(You can see this under Status Report >> Interior Info.)
 +
**Proceed to explore and build into libraries.
 +
**(The more libraries you have, the faster you can complete your research.)
 +
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks. 
  
#'''Familiarise Yourself with the Main Menu'''  
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*'''Reaching 120 Turns (Before Exiting Apprentice Status)'''  
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&nbsp;Soothsayer
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**Wait until you have almost full turns before taking your 121st turn.
#*Each menu controls a core system of your kingdom 
+
**Continue to explore and build into libraries.  
#Choose a skill&nbsp;to train depending on your strategy. Default is set to your color.  
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**Stop exploring when the amount of land explored per turn starts to flatten out.
#'''Explore Land & Build Your First Buildings'''
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**(This means you are getting almost the same amount of land per turn compared to earlier.)
#*Start by exploring&nbsp;to gain new lands
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**You may also spend extra turns to double the research rate.
#*Build workshops as you gradually acquire more land  
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**Once research is complete, congratulations! You're now ready to move on to your next step.    
#*The more workshops you have, the faster you can construct other buildings
 
#*&nbsp;    
 
  
&nbsp;
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== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==
  
💡 '''Tip:'''&nbsp;Lady Luck increases your exploration rate and gives additional bonus!
+
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:
  
----
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*'''1. Prepare for Your First Open Turn'''
 +
**Wait until you have almost full turns before taking your 121st turn.
 +
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa. 
  
== 4. 💡 Beginner Tips ==
+
*'''2. Continue Researching'''
 +
**Continue exploring new land turn by turn and build into libraries.
 +
**Stop exploring when the amount of land explored per turn starts to flatten out.
 +
**Once you have enough libraries, you can spend extra turns to research faster.
 +
**Ensure to maintain a positive income (check Status Report >> Interior Info).
 +
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).  
  
*Don’t rush combat—focus on growing your kingdom first
+
*'''3. Mid-Research Strategy Options'''
*Check enemy info in Soothsayer before attacking
+
**Armyless – no army; continue to explore, rebuild, and research until complete.
*Plan multiple turns ahead—turns are your most valuable resource
+
**Partial Defense – summon some units to deter/defend attacks while focusing on research.
*Experiment with spells and army combinations early
+
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit. 
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress
 
  
----
+
*'''4. Post-Research Paths'''
 +
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
 +
**Gelding (taxing) – focus on taxing to gain tons of gelds.
 +
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
 +
**Climbing – focus on attacking other players or bots to gain more lands. 
  
== 5. 🚀 Quick Summary ==
 
  
*'''Server choice''' → determines game pace and rules
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== 5. ⚠️ Common Mistakes to Avoid ==
*'''Color choice''' → defines magical affinity and strategy
 
*'''First 120 turns''' → focus on menus, exploration, and building
 
*'''Turns (ticks)''' → spend wisely; efficiency is key
 
  
&nbsp;
+
*&nbsp;

Latest revision as of 16:24, 25 March 2026

⚡ THE REINCARNATION – QUICK START GUIDE

Platform: All Server Level: Basic

The Reincarnation is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, expand your magical influence, and build formidable armies. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the Hall of Fame.

1. 🌐 Pick a Server

Choose a server based on your preferred pace and playstyle:

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.

3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you will be learning the basics. You cannot be attacked or affected by spells, and vice versa.

✅ What to Do First

  • Familiarise Yourself with the Main Menu
    • Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
    • Each menu controls a core system of your kingdom.
    • Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.
  • Your First 120 Turns
    • Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
    • (You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
    • Explore one turn at a time to gain new lands (wilderness).
    • Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
    • Repeat until you have built your desired number of workshops (299, 399…599 etc.).
    • (The more workshops you have, the faster you can build other buildings.)
    • Build farms/towns when necessary to maintain a positive net income.
    • (You can see this under Status Report >> Interior Info.)
    • Proceed to explore and build into libraries.
    • (The more libraries you have, the faster you can complete your research.)
    • Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.
  • Reaching 120 Turns (Before Exiting Apprentice Status)
    • Wait until you have almost full turns before taking your 121st turn.
    • Continue to explore and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • (This means you are getting almost the same amount of land per turn compared to earlier.)
    • You may also spend extra turns to double the research rate.
    • Once research is complete, congratulations! You're now ready to move on to your next step.

4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status

Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:

  • 1. Prepare for Your First Open Turn
    • Wait until you have almost full turns before taking your 121st turn.
    • At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.
  • 2. Continue Researching
    • Continue exploring new land turn by turn and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • Once you have enough libraries, you can spend extra turns to research faster.
    • Ensure to maintain a positive income (check Status Report >> Interior Info).
    • If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).
  • 3. Mid-Research Strategy Options
    • Armyless – no army; continue to explore, rebuild, and research until complete.
    • Partial Defense – summon some units to deter/defend attacks while focusing on research.
    • One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.
  • 4. Post-Research Paths
    • Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
    • Gelding (taxing) – focus on taxing to gain tons of gelds.
    • Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
    • Climbing – focus on attacking other players or bots to gain more lands.


5. ⚠️ Common Mistakes to Avoid

  •