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= ⚡ THE REINCARNATION – QUICK START GUIDE =
 
= ⚡ THE REINCARNATION – QUICK START GUIDE =
  
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.
+
'''Platform:''' All Server '''Level:''' Basic
 +
 
 +
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.
  
 
== 1. 🌐 Pick a Server ==
 
== 1. 🌐 Pick a Server ==
  
 
+
Choose a server based on your preferred pace and playstyle:
  
{| border="1" cellpadding="5" cellspacing="0"
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{| class="wikitable"
 
|-
 
|-
! style="width: 111px; text-align: left;" | Server
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! Server
! style="width: 521px; text-align: left;" | Features
+
! Features
 
|-
 
|-
| style="width: 111px;" | Guildwar
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| Guildwar
| style="width: 521px;" | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
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| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
 
|-
 
|-
| style="width: 111px;" | Blitz
+
| Blitz
| style="width: 521px;" | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
+
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
 
|-
 
|-
| style="width: 111px;" | Arch
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| Arch
| style="width: 521px;" | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
+
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
 
|-
 
|-
| style="width: 111px;" | Solo
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| Solo
| style="width: 521px;" | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
+
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
 
|-
 
|-
| style="width: 111px;" | Lightning
+
| Lightning
| style="width: 521px;" | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
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| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
 
|-
 
|-
| style="width: 111px;" | Beta
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| Beta
| style="width: 521px;" | Unstable testing server, settings vary
+
| Unstable testing server, settings vary
 
|}
 
|}
 
💡 Tip: Choose a server based on your preferred pace and style of play.
 
  
 
== 2. 🎨 Choose a Color (Magic Type) ==
 
== 2. 🎨 Choose a Color (Magic Type) ==
  
Your color determines your magical affinity. Pick one that matches your preferred strategy:  
+
Your color determines your magical affinity. Pick one that matches your preferred strategy:
  
{| border="1" cellpadding="5" cellspacing="0"
+
{| class="wikitable"
 
|-
 
|-
! style="text-align: left; width: 110px;" | Color
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! Color
! style="text-align: left; width: 906px;" | Description
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! Description
 
|-
 
|-
| style="width: 110px;" | ⚪ Ascendent
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| ⚪ Ascendent
| style="width: 906px;" | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
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| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
 
|-
 
|-
| style="width: 110px;" | 🟢 Verdant
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| 🟢 Verdant
| style="width: 906px;" | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
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| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
 
|-
 
|-
| style="width: 110px;" | 🔴 Eradication
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| 🔴 Eradication
| style="width: 906px;" | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
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| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
 
|-
 
|-
| style="width: 110px;" | ⚫ Nether
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| ⚫ Nether
| style="width: 906px;" | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
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| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
 
|-
 
|-
| style="width: 110px;" | 🔵 Phantasm
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| 🔵 Phantasm
| style="width: 906px;" | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
+
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
 
|}
 
|}
 
💡 Tip: Your choice influences which spells and strategies are most effective.
 
  
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
  
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
+
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
  
 
=== ✅ What to Do First ===
 
=== ✅ What to Do First ===
  
 
*'''Familiarise Yourself with the Main Menu'''  
 
*'''Familiarise Yourself with the Main Menu'''  
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer  
+
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
**Each menu controls a core system of your kingdom<br/> &nbsp; 
+
**Each menu controls a core system of your kingdom.
*'''Choose a <<skill>>''' to train depending on your strategy. Default is set to the color you've chosen<br/> &nbsp;
+
**Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom. 
*'''Explore Land & Build Your First Buildings'''  
+
 
**'''Start by exploring turn by turn to gain new lands (wilderness)'''
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*'''Your First 120 Turns'''  
**'''Build into workshops once you have enough land to use a full turn (max/turn)'''
+
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
**Repeat until you reach your desired number of workshops (299, 399…599 etc.)  
+
**(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
**The more workshops you have, the faster you can build other buildings  
+
**Explore one turn at a time to gain new lands (wilderness).
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report >> Interior Info)  
+
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
**'''Proceed to explore and build into libraries'''
+
**Repeat until you have built your desired number of workshops (299, 399…599 etc.).
**The more libraries you have, the faster you can complete your research<br/> &nbsp;    
+
**(The more workshops you have, the faster you can build other buildings.)
*'''Reaching 120 Turns (before Exiting Apprentice Status)'''  
+
**Build farms/towns when necessary to maintain a positive net income.
**Wait till you have almost full turn before taking your 121st turn  
+
**(You can see this under Status Report >> Interior Info.)  
**'''Continue to explore and build into libraries'''
+
**Proceed to explore and build into libraries.
**Stop exploring when the amount of land explored per turn starts to flatten out<br/> ''(this means you are getting almost the same amount of land per turn compared to earlier)''
+
**(The more libraries you have, the faster you can complete your research.)
**You may also spend turns to double the research rate  
+
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.    
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   
+
 
 +
*'''Reaching 120 Turns (Before Exiting Apprentice Status)'''  
 +
**Wait until you have almost full turns before taking your 121st turn.
 +
**Continue to explore and build into libraries.
 +
**Stop exploring when the amount of land explored per turn starts to flatten out.
 +
**(This means you are getting almost the same amount of land per turn compared to earlier.)  
 +
**You may also spend extra turns to double the research rate.
 +
**Once research is complete, congratulations! You're now ready to move on to your next step. 
 +
 
 +
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==
 +
 
 +
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:
 +
 
 +
*'''1. Prepare for Your First Open Turn'''
 +
**Wait until you have almost full turns before taking your 121st turn.
 +
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.   
  
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!
+
*'''2. Continue Researching'''
 +
**Continue exploring new land turn by turn and build into libraries.
 +
**Stop exploring when the amount of land explored per turn starts to flatten out.
 +
**Once you have enough libraries, you can spend extra turns to research faster.
 +
**Ensure to maintain a positive income (check Status Report >> Interior Info).
 +
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage). 
  
 +
*'''3. Mid-Research Strategy Options'''
 +
**Armyless – no army; continue to explore, rebuild, and research until complete.
 +
**Partial Defense – summon some units to deter/defend attacks while focusing on research.
 +
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit. 
  
== 4. 💡 Beginner Tips ==
+
*'''4. Post-Research Paths'''
 +
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
 +
**Gelding (taxing) – focus on taxing to gain tons of gelds.
 +
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
 +
**Climbing – focus on attacking other players or bots to gain more lands. 
  
*Don’t rush combat—focus on growing your kingdom first
 
*Concentration (phantasm spell) can help to reduce research time
 
*Plan multiple turns ahead—turns are your most valuable resource
 
*Experiment with spells and army combinations early
 
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress
 
  
== 5. 🚀 Quick Summary ==
+
== 5. ⚠️ Common Mistakes to Avoid ==
  
*'''Server choice''' → determines game pace and rules
+
*&nbsp;
*'''Color choice''' → defines magical affinity and strategy
 
*'''First 120 turns''' → focus on menus, exploration, and building
 
*'''Turns (ticks)''' → spend wisely; efficiency is key
 

Latest revision as of 16:24, 25 March 2026

⚡ THE REINCARNATION – QUICK START GUIDE

Platform: All Server Level: Basic

The Reincarnation is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, expand your magical influence, and build formidable armies. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the Hall of Fame.

1. 🌐 Pick a Server

Choose a server based on your preferred pace and playstyle:

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.

3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you will be learning the basics. You cannot be attacked or affected by spells, and vice versa.

✅ What to Do First

  • Familiarise Yourself with the Main Menu
    • Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
    • Each menu controls a core system of your kingdom.
    • Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.
  • Your First 120 Turns
    • Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
    • (You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
    • Explore one turn at a time to gain new lands (wilderness).
    • Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
    • Repeat until you have built your desired number of workshops (299, 399…599 etc.).
    • (The more workshops you have, the faster you can build other buildings.)
    • Build farms/towns when necessary to maintain a positive net income.
    • (You can see this under Status Report >> Interior Info.)
    • Proceed to explore and build into libraries.
    • (The more libraries you have, the faster you can complete your research.)
    • Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.
  • Reaching 120 Turns (Before Exiting Apprentice Status)
    • Wait until you have almost full turns before taking your 121st turn.
    • Continue to explore and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • (This means you are getting almost the same amount of land per turn compared to earlier.)
    • You may also spend extra turns to double the research rate.
    • Once research is complete, congratulations! You're now ready to move on to your next step.

4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status

Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:

  • 1. Prepare for Your First Open Turn
    • Wait until you have almost full turns before taking your 121st turn.
    • At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.
  • 2. Continue Researching
    • Continue exploring new land turn by turn and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • Once you have enough libraries, you can spend extra turns to research faster.
    • Ensure to maintain a positive income (check Status Report >> Interior Info).
    • If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).
  • 3. Mid-Research Strategy Options
    • Armyless – no army; continue to explore, rebuild, and research until complete.
    • Partial Defense – summon some units to deter/defend attacks while focusing on research.
    • One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.
  • 4. Post-Research Paths
    • Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
    • Gelding (taxing) – focus on taxing to gain tons of gelds.
    • Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
    • Climbing – focus on attacking other players or bots to gain more lands.


5. ⚠️ Common Mistakes to Avoid

  •