Difference between revisions of "Quick start guide"

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= ⚡ THE REINCARNATION – QUICK START GUIDE =
 
= ⚡ THE REINCARNATION – QUICK START GUIDE =
  
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.
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'''Platform:''' All Server '''Level:''' Basic
  
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'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.
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== 1. 🌐 Pick a Server ==
 
== 1. 🌐 Pick a Server ==
  
{| data-end="988" data-start="417"
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Choose a server based on your preferred pace and playstyle:
|- data-end="438" data-start="417"
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! data-col-size="sm" data-end="426" data-start="417" | Server
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{| class="wikitable" style="background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;"
! data-col-size="md" data-end="438" data-start="426" | Features
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|-
|- data-end="550" data-start="461"
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! style="background-color: #2d2d2d; color: #ffffff;" | Server
| data-col-size="sm" data-end="476" data-start="461" | '''Guildwar'''
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! style="background-color: #2d2d2d; color: #ffffff;" | Features
| data-col-size="md" data-end="550" data-start="476" | No AI mages, 1 turn per 7 min, 200 turn storage, Oversummoning allowed
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|- style="background-color: #1a1a1a;"
|- data-end="631" data-start="551"
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| Guildwar
| data-col-size="sm" data-end="563" data-start="551" | '''Blitz'''
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| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
| data-col-size="md" data-end="631" data-start="563" | AI mages, 1 turn per 2.5 min, 400 turn storage, No Oversummoning
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|- style="background-color: #222222;"
|- data-end="730" data-start="632"
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| Blitz
| data-col-size="sm" data-end="643" data-start="632" | '''Arch'''
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| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
| data-col-size="md" data-end="730" data-start="643" | No ultimate spells/units, 1 turn per 8 min, 180 turn storage, Oversummoning allowed
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|- style="background-color: #1a1a1a;"
|- data-end="823" data-start="731"
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| Arch
| data-col-size="sm" data-end="742" data-start="731" | '''Solo'''
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| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
| data-col-size="md" data-end="823" data-start="742" | Mage names & IDs hidden, 1 turn per 7 min, 200 turn storage, No Oversummoning
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|- style="background-color: #222222;"
|- data-end="934" data-start="824"
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| Solo
| data-col-size="sm" data-end="840" data-start="824" | '''Lightning'''
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| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
| data-col-size="md" data-end="934" data-start="840" | Increased turn rate & storage, 1 turn per 1.5 min, 500 turn storage, Oversummoning allowed
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|- style="background-color: #1a1a1a;"
|- data-end="988" data-start="935"
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| Lightning
| data-col-size="sm" data-end="946" data-start="935" | '''Beta'''
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| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
| data-col-size="md" data-end="988" data-start="946" | Unstable testing server, settings vary
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|- style="background-color: #222222;"
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| Beta
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| Unstable testing server, settings vary
 
|}
 
|}
 
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.
 
 
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== 2. 🎨 Choose a Color (Magic Type) ==
 
== 2. 🎨 Choose a Color (Magic Type) ==
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Your color determines your magical affinity. Pick one that matches your preferred strategy:
 
Your color determines your magical affinity. Pick one that matches your preferred strategy:
  
*'''Ascendent '''⚪
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{| class="wikitable" style="background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;"
*'''Verdant '''🟢
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|-
*'''Eradication '''🔴  
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! style="background-color: #2d2d2d; color: #ffffff;" | Color
*'''Nether '''⚫  
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! style="background-color: #2d2d2d; color: #ffffff;" | Description
*'''Phantasm '''🔵  
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|- style="background-color: #1a1a1a;"
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| ⚪ Ascendent
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| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
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|- style="background-color: #222222;"
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| 🟢 Verdant
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| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
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|- style="background-color: #1a1a1a;"
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| 🔴 Eradication
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| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
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|- style="background-color: #222222;"
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| Nether
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| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
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|- style="background-color: #1a1a1a;"
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| 🔵 Phantasm
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| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
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|}
  
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== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
  
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.
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During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
  
 
=== ✅ What to Do First ===
 
=== ✅ What to Do First ===
  
 
#'''Familiarise Yourself with the Main Menu'''  
 
#'''Familiarise Yourself with the Main Menu'''  
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy
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#*Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
#*Each menu controls a core system of your kingdom   
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#*Each menu controls a core system of your kingdom.
#'''Understand Turns (Ticks)'''  
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#*Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.<br/> &nbsp;    
#*Almost every action consumes turns
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#'''Your First 120 Turns'''  
#*Use them wisely—efficiency matters more than speed 
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#*Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.<br/> ''(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)''  
#'''Explore Land & Build Your First Buildings'''  
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#*Explore one turn at a time to gain new lands (wilderness).
#*Start with economy-focused buildings
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#*Build this wilderness into workshops once you have enough land to use a full turn (max/turn).  
#*Unlock population and resource generation 
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#*Repeat until you have built your desired number of workshops (299, 399…599 etc.).<br/> ''(The more workshops you have, the faster you can build other buildings.)''  
 
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#*Build farms/towns when necessary to maintain a positive net income.<br/> ''(You can see this under Status Report >> Interior Info.)''  
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#*Proceed to explore and build into libraries.<br/> ''(The more libraries you have, the faster you can complete your research.)''<br/> <br/> '''Important:''' Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.<br/> &nbsp; 
 
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#'''Reaching 120 Turns (Before Exiting Apprentice Status)'''  
== 4. 💡 Beginner Tips ==
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#*Wait until you have almost full turns before taking your 121st turn.
 
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#*Continue to explore and build into libraries.
*'''Don’t rush combat'''—grow your kingdom first
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#*Stop exploring when the amount of land explored per turn starts to flatten out.<br/> ''(This means you are getting almost the same amount of land per turn compared to earlier.)''
*'''Check enemy info in Soothsayer''' before attacking
 
*'''Plan multiple turns ahead'''—turns are precious
 
*'''Experiment with spells and army combos''' early
 
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress
 
 
 
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== 5. 🚀 Quick Summary ==
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== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==
  
*Server choice → determines pace & rules
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Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:
*Color choice → defines magic type & strategy
 
*First 120 turns → focus on learning menus, exploring, and building
 
*Turns (ticks) → the most valuable resource—spend wisely
 
  
*&nbsp;  
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#'''Prepare for Your First Opening Turn'''
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#*Wait until you have almost full turns before taking your 121st turn.
 +
#*From this point onwards, you are fully exposed: you can be attacked by other players and&nbsp;bots and affected by spells, and vice versa.<br/> &nbsp; 
 +
#'''Continue Researching'''
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#*Continue exploring new land turn by turn and build into libraries.
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#*Stop exploring when the amount of land explored per turn starts to flatten out.
 +
#*Once you have enough libraries, you can spend extra turns to research faster.
 +
#*Ensure to maintain a positive income (check Status Report >> Interior Info).
 +
#*If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).<br/> &nbsp;  
 +
#'''Mid-Research Strategy Options'''
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#*Armyless – no army; continue to explore, rebuild, and research until complete.
 +
#*Partial Defense – summon some units to deter/defend attacks while focusing on research.
 +
#*One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).<br/> &nbsp; 
 +
#'''Post-Research Paths'''
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#*Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
 +
#*Gelding (taxing) – focus on taxing to gain tons of gelds.
 +
#*Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
 +
#*Climbing – focus on attacking other players or bots to gain more lands. 
  
 
&nbsp;
 
&nbsp;

Latest revision as of 11:54, 16 June 2026

 

⚡ THE REINCARNATION – QUICK START GUIDE

Platform: All Server Level: Basic

The Reincarnation is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, expand your magical influence, and build formidable armies. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the Hall of Fame.

 

1. 🌐 Pick a Server

Choose a server based on your preferred pace and playstyle:

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.


3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you will be learning the basics. You cannot be attacked or affected by spells, and vice versa.

✅ What to Do First

  1. Familiarise Yourself with the Main Menu
    • Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
    • Each menu controls a core system of your kingdom.
    • Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.
       
  2. Your First 120 Turns
    • Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
      (You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
    • Explore one turn at a time to gain new lands (wilderness).
    • Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
    • Repeat until you have built your desired number of workshops (299, 399…599 etc.).
      (The more workshops you have, the faster you can build other buildings.)
    • Build farms/towns when necessary to maintain a positive net income.
      (You can see this under Status Report >> Interior Info.)
    • Proceed to explore and build into libraries.
      (The more libraries you have, the faster you can complete your research.)

      Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.
       
  3. Reaching 120 Turns (Before Exiting Apprentice Status)
    • Wait until you have almost full turns before taking your 121st turn.
    • Continue to explore and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
      (This means you are getting almost the same amount of land per turn compared to earlier.)

4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status

Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:

  1. Prepare for Your First Opening Turn
    • Wait until you have almost full turns before taking your 121st turn.
    • From this point onwards, you are fully exposed: you can be attacked by other players and bots and affected by spells, and vice versa.
       
  2. Continue Researching
    • Continue exploring new land turn by turn and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • Once you have enough libraries, you can spend extra turns to research faster.
    • Ensure to maintain a positive income (check Status Report >> Interior Info).
    • If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).
       
  3. Mid-Research Strategy Options
    • Armyless – no army; continue to explore, rebuild, and research until complete.
    • Partial Defense – summon some units to deter/defend attacks while focusing on research.
    • One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).
       
  4. Post-Research Paths
    • Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
    • Gelding (taxing) – focus on taxing to gain tons of gelds.
    • Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
    • Climbing – focus on attacking other players or bots to gain more lands.