Difference between revisions of "Quick start guide"
| (33 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| + | |||
| + | | ||
= ⚡ THE REINCARNATION – QUICK START GUIDE = | = ⚡ THE REINCARNATION – QUICK START GUIDE = | ||
| − | '''The Reincarnation''' is a | + | '''Platform:''' All Server '''Level:''' Basic |
| + | |||
| + | '''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''. | ||
| − | + | | |
== 1. 🌐 Pick a Server == | == 1. 🌐 Pick a Server == | ||
| − | {| | + | Choose a server based on your preferred pace and playstyle: |
| − | |- | + | |
| − | ! | + | {| class="wikitable" style="background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;" |
| − | ! | + | |- |
| − | |- | + | ! style="background-color: #2d2d2d; color: #ffffff;" | Server |
| − | + | ! style="background-color: #2d2d2d; color: #ffffff;" | Features | |
| − | + | |- style="background-color: #1a1a1a;" | |
| − | |- | + | | Guildwar |
| − | + | | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed | |
| − | + | |- style="background-color: #222222;" | |
| − | |- | + | | Blitz |
| − | + | | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed | |
| − | + | |- style="background-color: #1a1a1a;" | |
| − | |- | + | | Arch |
| − | + | | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed | |
| − | + | |- style="background-color: #222222;" | |
| − | |- | + | | Solo |
| − | + | | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed | |
| − | + | |- style="background-color: #1a1a1a;" | |
| − | |- | + | | Lightning |
| − | + | | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed | |
| − | + | |- style="background-color: #222222;" | |
| + | | Beta | ||
| + | | Unstable testing server, settings vary | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
== 2. 🎨 Choose a Color (Magic Type) == | == 2. 🎨 Choose a Color (Magic Type) == | ||
| Line 42: | Line 42: | ||
Your color determines your magical affinity. Pick one that matches your preferred strategy: | Your color determines your magical affinity. Pick one that matches your preferred strategy: | ||
| − | ⚪ | + | {| class="wikitable" style="background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;" |
| − | + | |- | |
| − | + | ! style="background-color: #2d2d2d; color: #ffffff;" | Color | |
| − | + | ! style="background-color: #2d2d2d; color: #ffffff;" | Description | |
| − | + | |- style="background-color: #1a1a1a;" | |
| + | | ⚪ Ascendent | ||
| + | | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players. | ||
| + | |- style="background-color: #222222;" | ||
| + | | 🟢 Verdant | ||
| + | | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable. | ||
| + | |- style="background-color: #1a1a1a;" | ||
| + | | 🔴 Eradication | ||
| + | | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players. | ||
| + | |- style="background-color: #222222;" | ||
| + | | ⚫ Nether | ||
| + | | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players. | ||
| + | |- style="background-color: #1a1a1a;" | ||
| + | | 🔵 Phantasm | ||
| + | | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master. | ||
| + | |} | ||
| − | |||
== 3. 🧙♂️ First 120 Turns (Apprentice Status) == | == 3. 🧙♂️ First 120 Turns (Apprentice Status) == | ||
| − | During your first 120 turns, you | + | During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.''' |
=== ✅ What to Do First === | === ✅ What to Do First === | ||
#'''Familiarise Yourself with the Main Menu''' | #'''Familiarise Yourself with the Main Menu''' | ||
| − | #*Learn the menus: Interior, | + | #*Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. |
| − | #*Each menu controls a core system of your kingdom | + | #*Each menu controls a core system of your kingdom. |
| − | #''' | + | #*Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.<br/> |
| − | #* | + | #'''Your First 120 Turns''' |
| − | #* | + | #*Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.<br/> ''(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)'' |
| − | #''' | + | #*Explore one turn at a time to gain new lands (wilderness). |
| − | #* | + | #*Build this wilderness into workshops once you have enough land to use a full turn (max/turn). |
| − | + | #*Repeat until you have built your desired number of workshops (299, 399…599 etc.).<br/> ''(The more workshops you have, the faster you can build other buildings.)'' | |
| − | + | #*Build farms/towns when necessary to maintain a positive net income.<br/> ''(You can see this under Status Report >> Interior Info.)'' | |
| − | + | #*Proceed to explore and build into libraries.<br/> ''(The more libraries you have, the faster you can complete your research.)''<br/> <br/> '''Important:''' Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.<br/> | |
| − | + | #'''Reaching 120 Turns (Before Exiting Apprentice Status)''' | |
| − | + | #*Wait until you have almost full turns before taking your 121st turn. | |
| − | + | #*Continue to explore and build into libraries. | |
| − | + | #*Stop exploring when the amount of land explored per turn starts to flatten out.<br/> ''(This means you are getting almost the same amount of land per turn compared to earlier.)'' | |
| − | |||
| − | * | ||
| − | * | ||
| − | * | ||
| − | + | == 4. 🧙♂️ After 120 Turns – Exiting Apprentice Status == | |
| − | + | Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully: | |
| − | + | #'''Prepare for Your First Opening Turn''' | |
| − | + | #*Wait until you have almost full turns before taking your 121st turn. | |
| − | *''' | + | #*From this point onwards, you are fully exposed: you can be attacked by other players and bots and affected by spells, and vice versa.<br/> |
| − | *''' | + | #'''Continue Researching''' |
| + | #*Continue exploring new land turn by turn and build into libraries. | ||
| + | #*Stop exploring when the amount of land explored per turn starts to flatten out. | ||
| + | #*Once you have enough libraries, you can spend extra turns to research faster. | ||
| + | #*Ensure to maintain a positive income (check Status Report >> Interior Info). | ||
| + | #*If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).<br/> | ||
| + | #'''Mid-Research Strategy Options''' | ||
| + | #*Armyless – no army; continue to explore, rebuild, and research until complete. | ||
| + | #*Partial Defense – summon some units to deter/defend attacks while focusing on research. | ||
| + | #*One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).<br/> | ||
| + | #'''Post-Research Paths''' | ||
| + | #*Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. | ||
| + | #*Gelding (taxing) – focus on taxing to gain tons of gelds. | ||
| + | #*Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). | ||
| + | #*Climbing – focus on attacking other players or bots to gain more lands. | ||
| | ||
Latest revision as of 11:54, 16 June 2026
Contents
⚡ THE REINCARNATION – QUICK START GUIDE
Platform: All Server Level: Basic
The Reincarnation is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, expand your magical influence, and build formidable armies. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the Hall of Fame.
1. 🌐 Pick a Server
Choose a server based on your preferred pace and playstyle:
| Server | Features |
|---|---|
| Guildwar | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed |
| Blitz | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed |
| Arch | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed |
| Solo | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed |
| Lightning | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed |
| Beta | Unstable testing server, settings vary |
2. 🎨 Choose a Color (Magic Type)
Your color determines your magical affinity. Pick one that matches your preferred strategy:
| Color | Description |
|---|---|
| ⚪ Ascendent | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players. |
| 🟢 Verdant | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable. |
| 🔴 Eradication | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players. |
| ⚫ Nether | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players. |
| 🔵 Phantasm | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master. |
3. 🧙♂️ First 120 Turns (Apprentice Status)
During your first 120 turns, you will be learning the basics. You cannot be attacked or affected by spells, and vice versa.
✅ What to Do First
- Familiarise Yourself with the Main Menu
- Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
- Each menu controls a core system of your kingdom.
- Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.
- Your First 120 Turns
- Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.) - Explore one turn at a time to gain new lands (wilderness).
- Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
- Repeat until you have built your desired number of workshops (299, 399…599 etc.).
(The more workshops you have, the faster you can build other buildings.) - Build farms/towns when necessary to maintain a positive net income.
(You can see this under Status Report >> Interior Info.) - Proceed to explore and build into libraries.
(The more libraries you have, the faster you can complete your research.)
Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.
- Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
- Reaching 120 Turns (Before Exiting Apprentice Status)
- Wait until you have almost full turns before taking your 121st turn.
- Continue to explore and build into libraries.
- Stop exploring when the amount of land explored per turn starts to flatten out.
(This means you are getting almost the same amount of land per turn compared to earlier.)
4. 🧙♂️ After 120 Turns – Exiting Apprentice Status
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:
- Prepare for Your First Opening Turn
- Wait until you have almost full turns before taking your 121st turn.
- From this point onwards, you are fully exposed: you can be attacked by other players and bots and affected by spells, and vice versa.
- Continue Researching
- Continue exploring new land turn by turn and build into libraries.
- Stop exploring when the amount of land explored per turn starts to flatten out.
- Once you have enough libraries, you can spend extra turns to research faster.
- Ensure to maintain a positive income (check Status Report >> Interior Info).
- If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).
- Mid-Research Strategy Options
- Armyless – no army; continue to explore, rebuild, and research until complete.
- Partial Defense – summon some units to deter/defend attacks while focusing on research.
- One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).
- Post-Research Paths
- Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
- Gelding (taxing) – focus on taxing to gain tons of gelds.
- Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
- Climbing – focus on attacking other players or bots to gain more lands.