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= ⚡ THE REINCARNATION – QUICK START GUIDE =
 
= ⚡ THE REINCARNATION – QUICK START GUIDE =
  
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.
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'''Platform:''' All Server '''Level:''' Basic
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'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.
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== 1. 🌐 Pick a Server ==
 
== 1. 🌐 Pick a Server ==
  
 
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Choose a server based on your preferred pace and playstyle:
  
{| border="1" cellpadding="5" cellspacing="0"
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{| class="wikitable" style="background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;"
|-
 
! style="width: 111px; text-align: left;" | Server
 
! style="width: 521px; text-align: left;" | Features
 
|-
 
| style="width: 111px;" | Guildwar
 
| style="width: 521px;" | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
 
|-
 
| style="width: 111px;" | Blitz
 
| style="width: 521px;" | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
 
|-
 
| style="width: 111px;" | Arch
 
| style="width: 521px;" | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
 
|-
 
| style="width: 111px;" | Solo
 
| style="width: 521px;" | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
 
 
|-
 
|-
| style="width: 111px;" | Lightning
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! style="background-color: #2d2d2d; color: #ffffff;" | Server
| style="width: 521px;" | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
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! style="background-color: #2d2d2d; color: #ffffff;" | Features
|-
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|- style="background-color: #1a1a1a;"
| style="width: 111px;" | Beta
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| Guildwar
| style="width: 521px;" | Unstable testing server, settings vary
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| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
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|- style="background-color: #222222;"
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| Blitz
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| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
 +
|- style="background-color: #1a1a1a;"
 +
| Arch
 +
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
 +
|- style="background-color: #222222;"
 +
| Solo
 +
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
 +
|- style="background-color: #1a1a1a;"
 +
| Lightning
 +
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
 +
|- style="background-color: #222222;"
 +
| Beta
 +
| Unstable testing server, settings vary
 
|}
 
|}
 
💡 Tip: Choose a server based on your preferred pace and style of play.
 
  
 
== 2. 🎨 Choose a Color (Magic Type) ==
 
== 2. 🎨 Choose a Color (Magic Type) ==
  
Your color determines your magical affinity. Pick one that matches your preferred strategy:  
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Your color determines your magical affinity. Pick one that matches your preferred strategy:
  
{| border="1" cellpadding="5" cellspacing="0"
+
{| class="wikitable" style="background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;"
|-
 
! style="text-align: left; width: 110px;" | Color
 
! style="text-align: left; width: 906px;" | Description
 
|-
 
| style="width: 110px;" | ⚪ Ascendent
 
| style="width: 906px;" | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
 
|-
 
| style="width: 110px;" | 🟢 Verdant
 
| style="width: 906px;" | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
 
 
|-
 
|-
| style="width: 110px;" | 🔴 Eradication
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! style="background-color: #2d2d2d; color: #ffffff;" | Color
| style="width: 906px;" | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
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! style="background-color: #2d2d2d; color: #ffffff;" | Description
|-
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|- style="background-color: #1a1a1a;"
| style="width: 110px;" | ⚫ Nether
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| ⚪ Ascendent
| style="width: 906px;" | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
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| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
|-
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|- style="background-color: #222222;"
| style="width: 110px;" | 🔵 Phantasm
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| 🟢 Verdant
| style="width: 906px;" | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
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| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
 +
|- style="background-color: #1a1a1a;"
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| 🔴 Eradication
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| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
 +
|- style="background-color: #222222;"
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| ⚫ Nether
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| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
 +
|- style="background-color: #1a1a1a;"
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| 🔵 Phantasm
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| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.
 
|}
 
|}
  
💡 Tip: Your choice influences which spells and strategies are most effective.
 
  
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
  
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
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During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
  
 
=== ✅ What to Do First ===
 
=== ✅ What to Do First ===
  
*'''Familiarise Yourself with the Main Menu'''  
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#'''Familiarise Yourself with the Main Menu'''  
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer  
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#*Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
**Each menu controls a core system of your kingdom<br/> &nbsp; 
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#*Each menu controls a core system of your kingdom.
*'''Choose a <<skill>>''' to train depending on your strategy. Default is set to the color you've chosen<br/> &nbsp;  
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#*Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.<br/> &nbsp;  
*'''Explore Land & Build Your First Buildings'''  
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#'''Your First 120 Turns'''  
**'''Start by exploring turn by turn to gain new lands (wilderness)'''
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#*Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.<br/> ''(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)''  
**'''Build into workshops once you have enough land to use a full turn (max/turn)'''
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#*Explore one turn at a time to gain new lands (wilderness).
**Repeat until you reach your desired number of workshops (299, 399…599 etc.)  
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#*Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
**The more workshops you have, the faster you can build other buildings  
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#*Repeat until you have built your desired number of workshops (299, 399…599 etc.).<br/> ''(The more workshops you have, the faster you can build other buildings.)''
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report >> Interior Info)  
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#*Build farms/towns when necessary to maintain a positive net income.<br/> ''(You can see this under Status Report >> Interior Info.)''
**'''Proceed to explore and build into libraries'''
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#*Proceed to explore and build into libraries.<br/> ''(The more libraries you have, the faster you can complete your research.)''<br/> <br/> '''Important:''' Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.<br/> &nbsp;   
**The more libraries you have, the faster you can complete your research<br/> &nbsp;   
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#'''Reaching 120 Turns (Before Exiting Apprentice Status)'''  
*'''Reaching 120 Turns (before Exiting Apprentice Status)'''  
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#*Wait until you have almost full turns before taking your 121st turn.
**Wait till you have almost full turn before taking your 121st turn  
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#*Continue to explore and build into libraries.
**'''Continue to explore and build into libraries'''
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#*Stop exploring when the amount of land explored per turn starts to flatten out.<br/> ''(This means you are getting almost the same amount of land per turn compared to earlier.)''
**Stop exploring when the amount of land explored per turn starts to flatten out<br/> ''(this means you are getting almost the same amount of land per turn compared to earlier)''  
 
**You may also spend turns to double the research rate
 
**Once research is complete, congratulations! You're now ready to go on a conquest journey. 
 
  
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!
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== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==
  
== 4. 💡 Beginner Tips ==
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Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:
  
*Don’t rush combat—focus on growing your kingdom first
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#'''Prepare for Your First Opening Turn'''
*Check enemy info in Soothsayer before attacking
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#*Wait until you have almost full turns before taking your 121st turn.
*Plan multiple turns ahead—turns are your most valuable resource
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#*From this point onwards, you are fully exposed: you can be attacked by other players and&nbsp;bots and affected by spells, and vice versa.<br/> &nbsp; 
*Experiment with spells and army combinations early
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#'''Continue Researching'''
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress
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#*Continue exploring new land turn by turn and build into libraries.
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#*Stop exploring when the amount of land explored per turn starts to flatten out.
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#*Once you have enough libraries, you can spend extra turns to research faster.
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#*Ensure to maintain a positive income (check Status Report >> Interior Info).
 +
#*If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).<br/> &nbsp; 
 +
#'''Mid-Research Strategy Options'''
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#*Armyless – no army; continue to explore, rebuild, and research until complete.
 +
#*Partial Defense – summon some units to deter/defend attacks while focusing on research.
 +
#*One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).<br/> &nbsp; 
 +
#'''Post-Research Paths'''
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#*Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
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#*Gelding (taxing) – focus on taxing to gain tons of gelds.
 +
#*Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
 +
#*Climbing – focus on attacking other players or bots to gain more lands. 
  
== 5. 🚀 Quick Summary ==
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&nbsp;
 
 
*'''Server choice''' → determines game pace and rules
 
*'''Color choice''' → defines magical affinity and strategy
 
*'''First 120 turns''' → focus on menus, exploration, and building
 
*'''Turns (ticks)''' → spend wisely; efficiency is key
 

Latest revision as of 11:54, 16 June 2026

 

⚡ THE REINCARNATION – QUICK START GUIDE

Platform: All Server Level: Basic

The Reincarnation is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, expand your magical influence, and build formidable armies. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the Hall of Fame.

 

1. 🌐 Pick a Server

Choose a server based on your preferred pace and playstyle:

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.


3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you will be learning the basics. You cannot be attacked or affected by spells, and vice versa.

✅ What to Do First

  1. Familiarise Yourself with the Main Menu
    • Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
    • Each menu controls a core system of your kingdom.
    • Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.
       
  2. Your First 120 Turns
    • Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
      (You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
    • Explore one turn at a time to gain new lands (wilderness).
    • Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
    • Repeat until you have built your desired number of workshops (299, 399…599 etc.).
      (The more workshops you have, the faster you can build other buildings.)
    • Build farms/towns when necessary to maintain a positive net income.
      (You can see this under Status Report >> Interior Info.)
    • Proceed to explore and build into libraries.
      (The more libraries you have, the faster you can complete your research.)

      Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.
       
  3. Reaching 120 Turns (Before Exiting Apprentice Status)
    • Wait until you have almost full turns before taking your 121st turn.
    • Continue to explore and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
      (This means you are getting almost the same amount of land per turn compared to earlier.)

4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status

Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:

  1. Prepare for Your First Opening Turn
    • Wait until you have almost full turns before taking your 121st turn.
    • From this point onwards, you are fully exposed: you can be attacked by other players and bots and affected by spells, and vice versa.
       
  2. Continue Researching
    • Continue exploring new land turn by turn and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • Once you have enough libraries, you can spend extra turns to research faster.
    • Ensure to maintain a positive income (check Status Report >> Interior Info).
    • If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).
       
  3. Mid-Research Strategy Options
    • Armyless – no army; continue to explore, rebuild, and research until complete.
    • Partial Defense – summon some units to deter/defend attacks while focusing on research.
    • One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).
       
  4. Post-Research Paths
    • Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
    • Gelding (taxing) – focus on taxing to gain tons of gelds.
    • Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
    • Climbing – focus on attacking other players or bots to gain more lands.