Difference between revisions of "Critical Strike"

From TheReincarnation
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
 
Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25
 
Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25
  
*MAGIC or PSYCHIC: From 0.5 '''''TO''''' 0.75
+
*MAGIC or PSYCHIC: From 0.5 '''''TO'''''&nbsp;<span style="color:#2ecc71;">1.5</span>
*ANY OTHER ATTACK TYPE: From a Range of [0.20 to&nbsp;0.80] '''''TO''''' [0.45 to 1.05]  
+
*ANY OTHER ATTACK TYPE: From a Range of [0.25&nbsp;to&nbsp;0.75] '''''TO''''' [0.50&nbsp;to 1.00]  
  
 
As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack.
 
As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack.

Latest revision as of 11:41, 23 August 2023

Critical Strike increases the Random Damage Modifier of an attack by 0.25

  • MAGIC or PSYCHIC: From 0.5 TO 1.5
  • ANY OTHER ATTACK TYPE: From a Range of [0.25 to 0.75] TO [0.50 to 1.00]

As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.