Difference between revisions of "Critical Strike"
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Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25 | Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25 | ||
− | *MAGIC or PSYCHIC: From 0.5 '''''TO''''' | + | *MAGIC or PSYCHIC: From 0.5 '''''TO''''' <span style="color:#2ecc71;">1.5</span> |
− | *ANY OTHER ATTACK TYPE: From a Range of [0. | + | *ANY OTHER ATTACK TYPE: From a Range of [0.25 to 0.75] '''''TO''''' [0.50 to 1.00] |
As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack. | As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack. |
Latest revision as of 11:41, 23 August 2023
Critical Strike increases the Random Damage Modifier of an attack by 0.25
- MAGIC or PSYCHIC: From 0.5 TO 1.5
- ANY OTHER ATTACK TYPE: From a Range of [0.25 to 0.75] TO [0.50 to 1.00]
As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.