Difference between revisions of "Quick start guide"

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== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
 
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==
  
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During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
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During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''
  
 
✅ '''What to Do First'''
 
✅ '''What to Do First'''
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**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer  
 
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer  
 
**Each menu controls a core system of your kingdom  
 
**Each menu controls a core system of your kingdom  
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**Important: <<Status Report>> is the core of your kingdom. It tells you everything about your kingdom<br/> &nbsp;   
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**Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom<br/> &nbsp;   
 
*'''Your First 120 Turns'''  
 
*'''Your First 120 Turns'''  
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**Start by getting Lady Luck - increases exploration rate and gives additional bonuses<br/> ''(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions)''  
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**Start by getting Lady Luck - it increases your exploration rate and gives additional bonuses<br/> ''(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions)''  
 
**Next, explore one turn at a time to gain new lands (wilderness)  
 
**Next, explore one turn at a time to gain new lands (wilderness)  
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**Build this wilderness&nbsp;into workshops once you have enough to use a full turn (max/turn)  
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**Build this wilderness&nbsp;into workshops once you have enough land to use a full turn (max/turn)  
 
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)<br/> ''(The more workshops you have, the faster you can build other buildings)''  
 
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)<br/> ''(The more workshops you have, the faster you can build other buildings)''  
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**Build&nbsp;farms/towns (when necessary) to maintain&nbsp;a positive net income<br/> ''(You can see this under status report >> interior info)''  
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**Build&nbsp;farms/towns (when necessary) to maintain&nbsp;a positive net income<br/> ''(You can see this under Status Report >> Interior Info)''  
 
**Proceed to explore and build into libraries<br/> ''(The more libraries you have, the faster you can complete your research)''  
 
**Proceed to explore and build into libraries<br/> ''(The more libraries you have, the faster you can complete your research)''  
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**Important: Do not use more than 120 turns. You'll exit the apprentice status and open to attacks<br/> &nbsp;   
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**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks<br/> &nbsp;   
 
*'''Reaching 120 Turns (before Exiting Apprentice Status)'''  
 
*'''Reaching 120 Turns (before Exiting Apprentice Status)'''  
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**Wait until&nbsp;you have almost full turn before taking your 121st turn  
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**Wait until&nbsp;you have almost full turns before taking your 121st turn  
 
**Continue to explore and build into libraries  
 
**Continue to explore and build into libraries  
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**Stop exploring when the amount of land explored per turn starts to flatten out<br/> ''(this means you are getting almost the same amount of land per turn compared to earlier)''  
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**Stop exploring when the amount of land explored per turn starts to flatten out<br/> ''(This means you are getting almost the same amount of land per turn compared to earlier)''  
 
**You may also spend turns to double the research rate  
 
**You may also spend turns to double the research rate  
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**Once research is complete, congratulations! You're now ready to go on to your next step
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**Once research is complete, congratulations! You're now ready to move on to your next step  
  
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== 4. 💡 Beginner Tips ==
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== 4. 🚀After 120 Turns - What's Next? ==
  
 
*Don’t rush combat—focus on growing your kingdom first  
 
*Don’t rush combat—focus on growing your kingdom first  
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*Keep exploring the menus—the better you understand the systems, the faster you’ll progress  
 
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress  
  
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== 5. 🚀 Quick Summary ==
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== 5. ⚠️ Common Mistakes to Avoid ==
  
 
*'''Server choice''' → determines game pace and rules  
 
*'''Server choice''' → determines game pace and rules  

Revision as of 10:32, 25 March 2026

⚡ THE REINCARNATION – QUICK START GUIDE

Platform: All Server
Level: Basic

The Reincarnation is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, expand your magical influence and build formidable armies. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the Hall of Fame.

1. 🌐 Pick a Server

Choose a server based on your preferred pace and playstyle.

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

 

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:  

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.

 

 

3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you will be learning the basics. You cannot be attacked or affected by spells, and vice versa.

✅ What to Do First

  • Familiarise Yourself with the Main Menu
    • Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer
    • Each menu controls a core system of your kingdom
    • Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom
       
  • Your First 120 Turns
    • Start by getting Lady Luck - it increases your exploration rate and gives additional bonuses
      (You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions)
    • Next, explore one turn at a time to gain new lands (wilderness)
    • Build this wilderness into workshops once you have enough land to use a full turn (max/turn)
    • Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)
      (The more workshops you have, the faster you can build other buildings)
    • Build farms/towns (when necessary) to maintain a positive net income
      (You can see this under Status Report >> Interior Info)
    • Proceed to explore and build into libraries
      (The more libraries you have, the faster you can complete your research)
    • Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks
       
  • Reaching 120 Turns (before Exiting Apprentice Status)
    • Wait until you have almost full turns before taking your 121st turn
    • Continue to explore and build into libraries
    • Stop exploring when the amount of land explored per turn starts to flatten out
      (This means you are getting almost the same amount of land per turn compared to earlier)
    • You may also spend turns to double the research rate
    • Once research is complete, congratulations! You're now ready to move on to your next step

4. 🚀After 120 Turns - What's Next?

  • Don’t rush combat—focus on growing your kingdom first
  • Concentration (phantasm spell) can help to reduce research time
  • Plan multiple turns ahead—turns are your most valuable resource
  • Experiment with spells and army combinations early
  • Keep exploring the menus—the better you understand the systems, the faster you’ll progress

5. ⚠️ Common Mistakes to Avoid

  • Server choice → determines game pace and rules
  • Color choice → defines magical affinity and strategy
  • First 120 turns → focus on menus, exploration, and building
  • Turns (ticks) → spend wisely; efficiency is key