Difference between revisions of "Grand Enchanter"
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<br>''Bonuses''<br> | <br>''Bonuses''<br> | ||
− | * Level 10 : All enchantments take 1 turn less to cast (with a minimum of 1) | + | * Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1) |
* Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1) | * Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1) | ||
Revision as of 10:28, 20 October 2006
Barrier Proficiency | Animal Mastery | Spell Penetration | Undead Mastery | Spell Mastery
Grand Enchanter | Legendary Commander | Augment Summoning | Grand Conquerer
This skill will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast in less turns.
Effects
- Level 1-5 : increases SL of all enchantments by 2 per level.
- Level 6-10 : increases SL of all enchantments by 4 per level.
- Level 11-15 : increases SL of all enchantments by 6 per level.
- Level 16-20 : increases SL of all enchantments by 8 per level.
Bonuses
- Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1)
- Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1)
Level By Level
- L1 : Enchantments get + 2 SL
- L2 : Enchantments get + 4 SL
- L3 : Enchantments get + 6 SL
- L4 : Enchantments get + 8 SL
- L5 : Enchantments get + 10 SL
- L6 : Enchantments get + 14 SL
- L7 : Enchantments get + 18 SL
- L8 : Enchantments get + 22 SL
- L9 : Enchantments get + 26 SL
- L10: Enchantments get + 30 SL
- L11: Enchantments get + 36 SL
- L12: Enchantments get + 42 SL
- L13: Enchantments get + 48 SL
- L14: Enchantments get + 54 SL
- L15: Enchantments get + 60 SL
- L16: Enchantments get + 68 SL
- L17: Enchantments get + 76 SL
- L18: Enchantments get + 84 SL
- L19: Enchantments get + 92 SL
- L20: Enchantments get + 100 SL