Difference between revisions of "Butter & Broke's Battle Booklet"

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'''Blah-blah:''' The battlelust defense for black mages was developed from a joke to see what would happen if Battle Lust (BL), certain items, and some units were used for a black army. Its goal is to provide any black mage, who willing to try about anything, an enjoyable reset in getting some thorough whooping and in DOING some thorough whooping on Severs. This battle method is FOR SURE NOT the best out there, but it will give entertaining results and will be updated periodically to include your comments and suggestions, whatever new finding, and especially grammatical corrections. So don’t hold back any comment, suggestion, and especially jokes/other stuffs---the driving forces behind this battle method. So, Hit Edit, G'Dammit!
 
'''Blah-blah:''' The battlelust defense for black mages was developed from a joke to see what would happen if Battle Lust (BL), certain items, and some units were used for a black army. Its goal is to provide any black mage, who willing to try about anything, an enjoyable reset in getting some thorough whooping and in DOING some thorough whooping on Severs. This battle method is FOR SURE NOT the best out there, but it will give entertaining results and will be updated periodically to include your comments and suggestions, whatever new finding, and especially grammatical corrections. So don’t hold back any comment, suggestion, and especially jokes/other stuffs---the driving forces behind this battle method. So, Hit Edit, G'Dammit!
  

Latest revision as of 21:54, 10 April 2008

Blah-blah: The battlelust defense for black mages was developed from a joke to see what would happen if Battle Lust (BL), certain items, and some units were used for a black army. Its goal is to provide any black mage, who willing to try about anything, an enjoyable reset in getting some thorough whooping and in DOING some thorough whooping on Severs. This battle method is FOR SURE NOT the best out there, but it will give entertaining results and will be updated periodically to include your comments and suggestions, whatever new finding, and especially grammatical corrections. So don’t hold back any comment, suggestion, and especially jokes/other stuffs---the driving forces behind this battle method. So, Hit Edit, G'Dammit!



Defending

When playing as a black mage, you’re going to be handicapped by mostly whites and greens. Whites will aim for holy damage and lighting damage against your units with doms, unicorns, spirit warriors (SW’s), knight templars (KT’s), crusaders, holy priest (HP’s), and titian. Greens will aim for melee, magic ranged, and psychic ranged damaged w/ treants, mandrakes, phoenixes (nixs), earth elementals (EE), and nymphs.

You can get around these attackers by stacking 3-4 solidly sized units (13%-20% or +) and filler sized units (3%-10%) and using the spell Battle Lust (BL) and either Brooch of Protection, (Bouch) Missile Shield (MS), Bubble Wine (BW), Ash of Invisibility (Ash), and Spider Web (Web) as the item. Bouch is specifically for boosting melee resistance (+50%) against treants, mandrakes, and titians to near melee immunity for some units. MS is specifically against phoenixes, nymphs, and other ranged units (+50% ranged attack). BW (+20% PrimaryAP and +30%HP) and ash is for doing damage. Web is great overall.

[Items--different set of items--then are very important and should be collected in numbers per run. MS, bouch, and bubblewine are usually cheap. So, you can easily amass them all together at affordable prices. W/out items, you will feel handicapped w/ your choices of stacking. Try to buy a bunch of one item on one run, the next bunch of another item on the next, and alternate your stacking and setup accordingly to the item on the next day round...or not:P.]

Solidly sized units units (13%-20% or +) that are usually stacked at all times are: efreeti, lich, and horned demon (HD’s). Unholy reavers (UR’s) are incorporated, once you have the lands and population and demote HD to the filler rank. The 3-4 filler units of choices (3%-10%) can come and go and depend on you and what your can summon, disband, and keep. The frequent filler units include: djini, medusa, salamanders, wraiths, and slyphs. They don’t have to be all stacked and shouldn’t. (Lowed stacked sylphs are the most obvious example. They die to the counter of top stacked treants in a short stack army.)

Since a solid stack of ranged units can be easily stacked low, your fillers units, especailly the flying ones, can be pushed over your ranged uints. Your mid to low ranged units can then have a field day hitting lower and more vulnerable units and still be in position to absorb damaged if there are no other units on the ground stacked above them from the heavy ground hitters of whites and greens. Flexibility in stacking can then be easily attained with flyers and ranged units. Good to Full barriers (2.5%) are needed for 70-75% of blocking incoming battle spell and items.

An army stacking could be something like below (1900ish-2400ish acres):

1st: HD’s
2nd: Djini/Efreeti
3rd: Efreeti/Djini/Lich--
4th: Wraith/Lich/Efreeti
5th: Medusa/Salamander/Wraith
6th-9th?: Wraith/Medusa/Salamander
10th: DEM
Battle Lust
Brooch of Protection
--Lich can be 2nd stacked and would work.

Yeah. There are many units that are can be switched around—too many. The foundation is still the same. With bouch HD’s and efreeti provide you a good defense against the teeth of white units and trees. In addition, you use djini, medusa, salamanders through out your stacking to lower and cover your lich from white units. Likewise, you can use djini, lich, and wraith to suppress and cover your medusa and salamander from trees and EE.



For your safety, you are going to jack up your troops’ primary attackpoint (AP) by 80% w/ BL (battlelust) and by 10% with Battle Chant at a cost of 30% and 5% to your troops’ healthpoint (HP). That’s a boost of 90% to your primary AP at acoust of -35%HP. Since you don’t want the HP reduction, your forts then must be built to at least 1.00% or higher to get some fort bonuses on defense to compensate for the loss of HP. You can also use bubblewine (+20%AP and +30%HP) to compensate for your loss of HP and boost your primary AP further. Units with moderate to high primary AP ratio, moderate or above HP ratio, and moderate or better resistances will greatly benefits. You are basically doubling the numbers of HD’s, medusa, wraiths, salamanders, DEM, nymphs (get from market only!!), reengage wizards, hydras (have not tried yet), and whatever else with the mentioned recommendations via doubling their primary attack points. Your fort bonus should cover your HP loss from BL. Overall, the loss of HP for that much gain of primary AP for your moderate or high primary AP ratio endowed units.

If you do use bubblewine, then stack:

HD
Lich
Djini
Efreeti/Wraith (Wraith are difficult to place sometime)
Efreeti
Salamanders (at least 7-10%; for attacking top stacked treant in a short army stack)/Wraith
Medusa/Wraith
Etc…



In the 1900 to 2300, you ideally either enter damage protection after the third or fourth attacks. Battle Chant and over-summoning comes in handy here. You can more easily out-damage and enter protection sooner with Battle Chant and over-summoning w/ 1900-2400ish acres and 8-12mil-ish power ranking. If you lose land, then damage protection will come after the 2nd or third attack. To enter damage, 30% of your power must be lost. So, you just oversummon to like 12-13mil of power and then drop to 8-9mil of power (that's about 30% loss from 12-13mil) after 2-3 attacks. Yeah, you will lose that much net power in army power. Since you're land-skinny and oversummoned, you won't be teethless after some whacking. Also, Around 2300 to 3500, you might want to use bubblewine in combination with battlelust, battlechant, and sun’s accuracy favor. W/ a few cheap valor heroes(2), you can jack up ur primary AP to 120% and will probably get some interesting battle reports with this combo on defense. On offense you get a thorough disbanding of your stacking if you get battlelust through:'O


Overall, you will tend to end up in protection, losing some lands or not at all, and hurting your attackers dearly. The odds are not that bad. (C'mon:) You're super-oversummoned, considering how land skinny you are and how you’re jacking up your primary AP for an army w/ moderate to high primary AP wielding units.)


As you move beyond 2400 of lands and into the 10million power, what you want to incorporate are more defensive and moderately offensive unit—Unholy Reavers (UR’s) and vampires (vamps). The problem is your pop upkeep, keeping mind the lich, HD’s, wraiths, & DEM costs and effects in pop. You can not really have them ALL. UR’s are most costly because you can easily summon 35-42 of them per casting. Disbanding UR’s requires pillaging mages to kill off the UR’s down to 15 to 20. Wraiths, lich, and vamps can easily and cheaply attained from Night of the Living Dead spell (NLVD). Disband all disbandable units from NLVD if you do use the spell to get the undead units. Don’t get greedy in using it--stop using it immediately if you have 1900 wraiths or 100-150 vamps because wraiths and vamps are difficult to stack mid to low. Wait till you have more pop to really use it often. Avoiding getting a stack of 20-26 UR’s might be better. In which case, you are using the previous stack though will more flexibility because by now you have not seen top doms your way.

1st: HD/Djini
2nd: Lich
3rd: Djini
4th: Efreeti/HD/Wraith (Wraith are difficult to place sometime)
5th: Efreeti
6th: Salamanders (at least 7-10%; for attacking top stacked treant in a short army stack)/Wraith
Medusa/Wraith
7th: DEM
8th-10th: Skeleton/zombs/vamps & wraith left over/whatever

Use Missle Shield to protect your djini from nix. (I’m assuming MS give djini’s 145% resistance to ranged attack and not just 100%; sorry didn’t have the figures to calculate) Battelust

Try UR’s out though. They’re decent, like titian. Get them when you have build up more farms and towns (around 2700 acres) and only after you have disbanded some of your HD’s and lich, disbanded most or all of your vamps (wraiths will die on their own:P), and have around 250-300 djini. Disbanding the number of UR’s that you want to get rid off depends on luck and target selection (prefer super skinny blacks who are probably stacking zombs for ~5-8UR killed, and then whites/greens/blues/blacks/reds~12-17+URs). After killing off some of your UR’s, stack djini on top of them.


1st: Djini
2nd: UR’s (~18-22)/Lich
3rd: -Lich/UR’s
4th: Efreeti (700 and no more!)/Lich
5th: Efreeti/HD’s
6th: Medusa/HD’s/Slyphs
7th: Salamander
8th: DEM
9th-10th: etc...

-Prefer lich 2nd stacked, though UR’s would be a good unit to match up w/ top stacked titian. Missle Shield (esp. if your are expecting top nixs, assuming MS give djini’s 145% resistance to ranged attack and not just 100%; sorry didn’t have the figures to calculate) Battle Lust or Giant Strength


Staring around 2500 and especially beyond 2700, get your country ready to use night of the living dead!! See Maintenance and Attacking on attack run w/ night of the living dead and the below stacking. Also, staring around 2700 acres, limit the number of efreeti to 700-900 to keep them in the mid to low stacking. At the mid section and higher they won’t last as long and are just too costly to resummon. Resummoning get painful if you fizzle your spell for efreeti twice or thrice. You can’t afford that many anyway without losing your diversification.

1st: Djini/HD’s/Lich
2nd: Lich
3rd: Djini/UR’s
4th: Vamps
5th: Efreeti/HD’s
6th: wraith
7th: HD’s/Efreeti
8th: medusa
9th-10th: salamander (should be lower than medusa to avoid cost of resummoning to get the #’s) sprite/DEM

Battle Lust MShield if you're using top djini Bwine if you'are using top lich Brouch if you're using top HD

Note: you need to watch your pop upkeep with a stackulator, keeping in mind that for every 900-1000 pop upkeep you will need about 100,000 of population in order move many turns with your pop-eaters. Get rid of some HD's and lich if you need to get your pop down. With wraiths, you might need vamps and/or djini to cover them from good ranged units.

If doms are attacking, get rid of the wraiths and vamps, switch the top stacked w/ HD's, place the djini where 3rd or 4th, and DON'T use battlust. Get rid of some lich and MR's ( too if you happen to have too many MR's.

1st: HD's
2nd: UR's or lich
3rd: lich or UR's
4th: djini
5th: efreeti
6th: medusa
7th: sal
8th: MR
9th: Dem
1oth: etc

Use Brouch Use stun, bloodcruse, giant strength, etc. Do use flameblade only if the SAME greens keep on attacking. Note: Always try to counter the attacking greens and whites, even if you have to oversummon. Don't be at a psychological disadvantaged by not knowing what the attacker stack on defense so that you can come up with better attacking stack next time…



After Defending: Maintenances and Attacking

Maintenances for black mages mean doing some attacking to get lands or just to disband. There is no other way. Undisbandable units were meant to die in battles. Hence, in order to mp charge like other colors, you are going to strip yourself of your pop eaters for a positive mana income (700-2000mp; 2000mp=clean house; avoid losing too many efreeti; too costly to summon) and importantly a positive pop income (at least 300 w/ some whips of the 3 tails). You should commit to mp charging then only. Get moon’s favor for a boost in mana production, which is well worth it for Sabbath. While you’re at it, get Lucifer’s summoning and AP boost as well. Moon and Lucifer get along.


With damage protection, you can take additional advantages of Sabbath and/or moon’s favor by mp charging per turn to get an extra 1000mp per turn. Sadly, YES, you’re mp charging per turn. The mp you get is random when charging. For some reason, you can get more mana doing per turn charging for some amount of turns (3-4) than you do when charging all at once; call it a short term effect that can be extended…


Attacking in damage protection is where black mage can bank lands. You can somewhat safely feed and even bottom feed. If you are lucky to be damaged and have an intact army core (lich, efreeti, and 2-3 other units), what you can do is use night of the living dead to grab some vamps, wraiths, or lich in a quick amount of turns. Then pump out some HD’s, sylphs, and sprites and go attack reds, blues, and greens after adjusting your stack. Before you hunt, get Sun’s accuracy favor or Lucifer’s primary AP boost (&summoning boost) if you don’t have moon’s favor all ready. As you hunt, you grab some more units from night of the living dead and summon the cheap units to adjust stacking. You then continue to attack and repeat till you are ready to mp charge and oversummon.


To stretch out your attack run, attack some blues, especially. They are unpredictable but don’t deal that much damage to your lich and efreeti (MR’s do kill efreeti very well though).

Blues Djini/Lich Lich/Djini Vamps/HD’s (light enough to hover above efreeti) Vamps/HD’s (light)/Efreeti Efreeti Vamps Salamander Medusa Etc


The top lich are really just aiming for top djini. This stacking will usually be used as red targets are no where to be found. You’re really hunting reds with top lich. Otherwise, go w/ a top but very light stacking of djini or vamps. Any good offensive matchups from djini, lich, HD’s, and vamps would be great. The real teeth of the attack will probably come from low stacked efreeti and salamander targeting leviathans and elementals, and your folder-killing units. Slow, however, will neutralize salamander. Without slow or web, salamander will be amazing against levi and grounded elementals.




Reds 1st: HD
2nd: Lich
3rd: Efreeti/Djini
4th: Efreeti/Djini
5th: Wraith/Vamps
6th: Vamps/Wraith
7th: Slyphs (Slyphs should be used if you think the reds are deep stacked.)
7th –8th-10th Medusa/Salamander/DEM/Sprite
--Reds’ foddlers will likely be killed off before you attack. Sprite are then prefer for fatigue over DEM.

--HD’s is the best unit to take hit from RD’s w/out using any item. Lich will still target top RD’s and are there to absorb chimera attack (best unit to do so). Efreeti is to take on red’s efreeti/hydras. Vamps are there to absorb any ranged unit’s attack away from wraiths if the stacking is in order. Other units are there to do damage to hydras and other grounded units.

You can also just use top lich if you like and bump HD’s below or above efreeti. Just make sure to have sprites and a more dense stacking of lich, efreeti, and wraith: 1st: Lich
2nd: Efreeti
3rd: Djini/Vamps for coverage of wraiths
4th: Wraiths
5th: HD’s
… …



Greens (at 8mil-12mil) 1st: Vamps/Lich/HD’s*
2nd: Lich/Vamps
3rd: Djini
4th: UR’s/Efeeti
5th: Wraith/HD’s/UR’s
6th: Vamps (enough to lower efreeti)/Efreeti
7th: Efreeti/Vamps
8th: Salamander
9th-10th: Medusa/HD’s/DEM

--HD’s usually get disbanded in matchup against trees and nixs.

--Attacks= disbanding too!

--Treants are too tough to kill in numbers. So, you’re targeting the other units. Starting at 9mil of power, greens trend to have many other units. You’re aiming for those other units. Call hurricane is often used. So, ideally you don’t encounter rust armour or sword of light. The top units of greens is what could make things painfully—losing many efreeti. Top lich aim for nixs or to absorb top treants. Top HD’s is to get 2nd stacked lich to aim at nix and getting 2nd stacked treants to hit lich. UR’s is to absorb mandrakes and treants attacks. Low salamander is to target treants of green with few stacking. Everthing else is there to do damage to folders.



Whites

Whites tend to go with all flyers: AA and Dom. You can attack the ground-stacking one if you want, though you might have to look for one thru pillages and good record keeping. Just bump lich and vamps down to about mid stacking stacking. Do get rid of vamps if that would help with your pop!

1st: HD’s/Djini/UR’s (avoid djini if you think expect to see top Dom’s, AA, pegs)
2nd: UR’s/HD’s/Djini
3rd: Djini/HD’s/UR’s/Efreeti
4th: HD’s/Efreeti/Lich/Wraith
5th: Efreeti/Wraith/Medusa/Lich
6th: Medusa/Slyphs
7th: Salamanders/Slyphs
Etc…

--Top Demons are there to prevent get other unit matching with top Dom. Djini are there to attack SW and Unicorn and mainly to bump down efreeti, lich, wraith, vamps, and sylphs. UR’s is there to go after SW too. HD’s, wraiths, and sylphs are there to go after titian. Medusa, HD’s, wraith, and salamanders are there to go after KT’s and white foddlers.


Sometime you just want to disband.
Pillage is the safest way to disband. Regular or seige if you need to get disband multiple units; send in the lich/vamps/wraiths/hd together for a quick overall disband. You can still also gain land if you risk losing your overall stacking more by selecting certain targets depending on how your stacks can be move around. Blues are the best targets in not getting your units banged up.


As you may notice, the high you go up, the lesser times you get attacked. After 10-12mil of power (assuming you are playing from the beginning of reset), whites tend to not use heavy doms and rely more on ground units. Doms are the toughest units to deal with if you don’t want to use HD’s and UR’s high. Against white grounders, you have a better chance of defending if you pack in more wraiths (mid stack) and get low stacking HD’s and medusa to outdamage attacking whites. Wraiths and low stacked HD’s and medusa can hurt whites. Accept that some lich will be kill in numbers, and that lich are needed against other colors in defending and attacking. Fewer greens (esp. the same ones) will attack you; you can end their attack run with Battle Lust. Their ranged set units are very vulnerable to your mid stacked ranged sets. Plus, devils can really hurt or at least, seem like it to them. For deviling see Doz’s guide!


Eventually, you get attacked twice at most, which is AMAZING and SO ODD!!! Take advantage of the situation and gain lands and make room for mind rippers (MR’s) once you get the lands. Until you reach 13-16mil of power with 3650-3850 lands, you may or may not want to use Battle Lust for defense. Once you do reach the 15+ mil of power and around 3750, you need to get the good items—ash, carpet, or web—in order to use battlelust and become damaged without losing lands. Battle Lust gets difficult to use because you can drop from14mil of power to 9mil of power, be very land fat in one successful defensive stands, and not be in protection or not long enough for you to come back to your mage and play. It’s better just to lose power gradually with around 3700acres. This way you still have an intact army to defend with everything moving around. Additionally, get MR’s and lose the vamps if you need to.


In this case, consider switching to the 9 stacks below (not counting succubus summon from dream of seduction. With the nerfing, DoS may still be effective. Forget top succubus though! 1st: Djini
2nd: Succubus
3rd: UR’s/Lich
4th: UR’s/Lich/HD’s
5th: HD’s/Lich/Wraith
6th: Efreeti/Wraith
7th: Lich/HD’s/Efreeti/Hydras/MR’s
8th: Efreeti (700max)/HD’s
9th: Medusa/Salamander/MR’s
10th: Salamander/DEM

DoS Missle Shield



Or... Lose the DoS. Get more MR's. Lose some vamps if needed. 1st: Djini 2nd: Lich 3rd: UR’s 4th: Vamps/Wraith (mid-vamps can be too costly and may require disbanding and resummoning) 5th: Efreeti/HD/MR's 6th: MR’s/Medusa 7th-10th: MR’s, etc


Tips

always have some god's favor.

get magic's favor and recast conc. and BS.

get sun's favor if you want to do damage.

get moon and lucifer' favors if you want to mp charge faster and summon more.


Population-manipulation:

To have a much higher pop growth rate, have more residency(towns) than food production(farms). NOT MORE FARMS:D Having a higher pop growth rate allows you to build up your population to its max faster and without having to use wine of the 3 whips. You hopefully don't end up with an actual-pop: max-pop of 300,000/500,000 and a zero pop growth rate (which then some disbainding of your popeaters and many 3tails drinks).

So, if you have gained some lands and want to increase your pop faster, build up more towns than farms to get that higher pop growth rate. Then build the farms once you're about to max ur population w/ the pop reduction taken into account.


Warnings: MS might or might not boost djini resistance against magic ranged. I thought it did and have not played enough to find out:P Assuming--(natural resistance + item resistance boost) / (#of attack types)= modified resistance if value is not greater than 1 (100%)???

for djini=> (95%+40%+ 50%)/2= 92.5% magic ranged resistance


School usually ended my mage before ARM. I have no idea how people change their mages after mid-reset.

Best Wishes.