Difference between revisions of "Quick start guide"

From TheReincarnation
Jump to: navigation, search
Line 1: Line 1:
 +
 +
 
  
 
= ⚡ THE REINCARNATION – QUICK START GUIDE =
 
= ⚡ THE REINCARNATION – QUICK START GUIDE =
Line 65: Line 67:
 
=== ✅ What to Do First ===
 
=== ✅ What to Do First ===
  
*'''Familiarise Yourself with the Main Menu'''  
+
#'''Familiarise Yourself with the Main Menu'''  
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.  
+
#*Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.  
**Each menu controls a core system of your kingdom.  
+
#*Each menu controls a core system of your kingdom.  
**Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.   
+
#*Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.<br/> &nbsp;    
 
+
#'''Your First 120 Turns'''  
*'''Your First 120 Turns'''  
+
#*Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.<br/> ''(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)''
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.  
+
#*Explore one turn at a time to gain new lands (wilderness).  
**(You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)  
+
#*Build this wilderness into workshops once you have enough land to use a full turn (max/turn).  
**Explore one turn at a time to gain new lands (wilderness).  
+
#*Repeat until you have built your desired number of workshops (299, 399…599 etc.).<br/> ''(The more workshops you have, the faster you can build other buildings.)''
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn).  
+
#*Build farms/towns when necessary to maintain a positive net income.<br/> ''(You can see this under Status Report >> Interior Info.)''
**Repeat until you have built your desired number of workshops (299, 399…599 etc.).  
+
#*Proceed to explore and build into libraries.<br/> ''(The more libraries you have, the faster you can complete your research.)''<br/> <br/> '''Important:''' Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.<br/> &nbsp;    
**(The more workshops you have, the faster you can build other buildings.)  
+
#'''Reaching 120 Turns (Before Exiting Apprentice Status)'''  
**Build farms/towns when necessary to maintain a positive net income.  
+
#*Wait until you have almost full turns before taking your 121st turn.  
**(You can see this under Status Report >> Interior Info.)  
+
#*Continue to explore and build into libraries.  
**Proceed to explore and build into libraries.  
+
#*Stop exploring when the amount of land explored per turn starts to flatten out.<br/> ''(This means you are getting almost the same amount of land per turn compared to earlier.)''
**(The more libraries you have, the faster you can complete your research.)  
+
#*You may also spend extra turns to double the research rate.  
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.   
+
#*Once research is complete, congratulations! You're now ready to move on to your next step.   
 
 
*'''Reaching 120 Turns (Before Exiting Apprentice Status)'''  
 
**Wait until you have almost full turns before taking your 121st turn.  
 
**Continue to explore and build into libraries.  
 
**Stop exploring when the amount of land explored per turn starts to flatten out.  
 
**(This means you are getting almost the same amount of land per turn compared to earlier.)  
 
**You may also spend extra turns to double the research rate.  
 
**Once research is complete, congratulations! You're now ready to move on to your next step.   
 
  
 
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==
 
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==
Line 95: Line 89:
 
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:
 
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:
  
*'''1. Prepare for Your First Open Turn'''  
+
#'''Prepare for Your First Opening Turn'''  
**Wait until you have almost full turns before taking your 121st turn.  
+
#*Wait until you have almost full turns before taking your 121st turn.  
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.   
+
#*From this point onwards, you are fully exposed: you can be attacked by other players and&nbsp;bots and affected by spells, and vice versa.<br/> &nbsp;    
 
+
#'''Continue Researching'''  
*'''2. Continue Researching'''  
+
#*Continue exploring new land turn by turn and build into libraries.  
**Continue exploring new land turn by turn and build into libraries.  
+
#*Stop exploring when the amount of land explored per turn starts to flatten out.  
**Stop exploring when the amount of land explored per turn starts to flatten out.  
+
#*Once you have enough libraries, you can spend extra turns to research faster.  
**Once you have enough libraries, you can spend extra turns to research faster.  
+
#*Ensure to maintain a positive income (check Status Report >> Interior Info).  
**Ensure to maintain a positive income (check Status Report >> Interior Info).  
+
#*If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).<br/> &nbsp;    
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).   
+
#'''Mid-Research Strategy Options'''  
 
+
#*Armyless – no army; continue to explore, rebuild, and research until complete.  
*'''3. Mid-Research Strategy Options'''  
+
#*Partial Defense – summon some units to deter/defend attacks while focusing on research.  
**Armyless – no army; continue to explore, rebuild, and research until complete.  
+
#*One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).<br/> &nbsp;    
**Partial Defense – summon some units to deter/defend attacks while focusing on research.  
+
#'''Post-Research Paths'''  
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.   
+
#*Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.  
 
+
#*Gelding (taxing) – focus on taxing to gain tons of gelds.  
*'''4. Post-Research Paths'''  
+
#*Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).  
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.  
+
#*Climbing – focus on attacking other players or bots to gain more lands.   
**Gelding (taxing) – focus on taxing to gain tons of gelds.  
 
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).  
 
**Climbing – focus on attacking other players or bots to gain more lands.   
 
 
 
 
 
== 5. ⚠️ Common Mistakes to Avoid ==
 
  
*&nbsp;
+
&nbsp;

Revision as of 11:47, 16 June 2026

 

⚡ THE REINCARNATION – QUICK START GUIDE

Platform: All Server Level: Basic

The Reincarnation is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by "turns" and tactical depth, you must manage a fantasy kingdom, expand your magical influence, and build formidable armies. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the Hall of Fame.

1. 🌐 Pick a Server

Choose a server based on your preferred pace and playstyle:

Server Features
Guildwar No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed
Blitz AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed
Arch No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed
Solo Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed
Lightning Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed
Beta Unstable testing server, settings vary

2. 🎨 Choose a Color (Magic Type)

Your color determines your magical affinity. Pick one that matches your preferred strategy:

Color Description
⚪ Ascendent Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.
🟢 Verdant Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.
🔴 Eradication Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.
⚫ Nether Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.
🔵 Phantasm Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.

3. 🧙‍♂️ First 120 Turns (Apprentice Status)

During your first 120 turns, you will be learning the basics. You cannot be attacked or affected by spells, and vice versa.

✅ What to Do First

  1. Familiarise Yourself with the Main Menu
    • Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer.
    • Each menu controls a core system of your kingdom.
    • Important: <<Status Report>> is the core of your kingdom. It shows you everything about your kingdom.
       
  2. Your First 120 Turns
    • Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.
      (You can get Lady Luck by heading over to the Discord server >> Oracle >> #help >> follow the instructions.)
    • Explore one turn at a time to gain new lands (wilderness).
    • Build this wilderness into workshops once you have enough land to use a full turn (max/turn).
    • Repeat until you have built your desired number of workshops (299, 399…599 etc.).
      (The more workshops you have, the faster you can build other buildings.)
    • Build farms/towns when necessary to maintain a positive net income.
      (You can see this under Status Report >> Interior Info.)
    • Proceed to explore and build into libraries.
      (The more libraries you have, the faster you can complete your research.)

      Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.
       
  3. Reaching 120 Turns (Before Exiting Apprentice Status)
    • Wait until you have almost full turns before taking your 121st turn.
    • Continue to explore and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
      (This means you are getting almost the same amount of land per turn compared to earlier.)
    • You may also spend extra turns to double the research rate.
    • Once research is complete, congratulations! You're now ready to move on to your next step.

4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status

Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:

  1. Prepare for Your First Opening Turn
    • Wait until you have almost full turns before taking your 121st turn.
    • From this point onwards, you are fully exposed: you can be attacked by other players and bots and affected by spells, and vice versa.
       
  2. Continue Researching
    • Continue exploring new land turn by turn and build into libraries.
    • Stop exploring when the amount of land explored per turn starts to flatten out.
    • Once you have enough libraries, you can spend extra turns to research faster.
    • Ensure to maintain a positive income (check Status Report >> Interior Info).
    • If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).
       
  3. Mid-Research Strategy Options
    • Armyless – no army; continue to explore, rebuild, and research until complete.
    • Partial Defense – summon some units to deter/defend attacks while focusing on research.
    • One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).
       
  4. Post-Research Paths
    • Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time.
    • Gelding (taxing) – focus on taxing to gain tons of gelds.
    • Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns).
    • Climbing – focus on attacking other players or bots to gain more lands.