ResMod
Revision as of 01:30, 25 December 2007 by 84.94.89.214 (talk)
-ResMod = (100-avg of attack types) + sum of all Resistance Modifiers
- 100 ; basic (1)
- 95% ; unit is *20 tougher to beat
- 92.5% ; unit is *13.33 tougher to beat
- 90% ; unit is *10 tougher to beat
- 87.5% ; unit is *8 tougher to beat
- 85% ; unit is *6.67 tougher to beat
- 82.5% ; unit is *5.7 tougher to beat
- 80% ; unit is *5 tougher to beat
- 75% ; unit is *4 tougher to beat
- 67.5% ; unit is *3 tougher to beat
- 60% ; unit is *2.5 tougher to beat
- 50% ; unit is *2 tougher to beat
- 40% ; unit is *1.67 tougher to beat
- 33% ; unit is *1.5 tougher to beat
- 25% ; unit is *1.33 tougher to beat
- 20% ; unit is 1.25 tougher to beat