User:Requi3m1001

From TheReincarnation
Revision as of 17:41, 31 March 2012 by Requi3m1001 (talk | contribs)
Jump to: navigation, search

Dominuiem's Guide to Nether First Edit: 01 / 04 / 12

First off, let me say this this guide is probably one of the most unconventional way to play TR (as it does not conform to the hit/grow rule) but instead grow slowly through Nether's ability to whore with their population need while summoning a very diverse stack which is almost close to impossible to crack with Nether's Ultimate defense. The reason I am writing this guide is that I have finally decided to retire from this color as I have considered to achieve enough know-how to play this color masterfully, and even though I've never halled (this is mostly due to the lack of time I actually put into this game) I generally limp around in the top 20 every set in Blitz and Beta. The concept that I will share I do not know exactly how this will play out on other server, but they have been proven very successful in my time. I've played with multiple hallers in my guild, many whom of shared their knowledge of this color with me and they were great contribution and much of it I will share here. If you want the basic of how to play nether, what unit is good with what pairing, what spells to use on what occasion I believe its better you visit other guide first.

  • This guide is meant for players who are already familiar with the general mechanics of the game.

CONCEPT
Explore Vs Attack
The conventional way that most people are taught to play this game is that with Nether you have to be doing alot of attack. Although true that attacking can give you alot of land fast (and albeit one of the main ways to gain land apart from