Difference between revisions of "Critical Strike"

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A unit that has Critical Strike and [[attack type]] MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5.
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A unit that has Critical Strike and [[Attack_Type|Attack Type]] MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5.
  
A unit that has Critical Strike but not any of the above [[attack type|attack types]], the damage modifier is increased by 0.25.
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A unit that has Critical Strike but not any of the above [[Attack_Type|attack types]], the damage modifier is increased by 0.25.
  
 
As of 12/08/15 it appears that [[Phase Step]] is the only effect which adds Critical Strike to a stack.
 
As of 12/08/15 it appears that [[Phase Step]] is the only effect which adds Critical Strike to a stack.

Revision as of 06:53, 12 August 2015

A unit that has Critical Strike and Attack Type MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5.

A unit that has Critical Strike but not any of the above attack types, the damage modifier is increased by 0.25.

As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.