Difference between revisions of "Critical Strike"

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A unit that has Critical Strike and [[Attack_Type|Attack Type]] MAGIC, PSYCHIC or MEDIOCRITY, the damage modifier is 1.5 instead of 0.5.
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Critical Strike increases the [[Damage_Modifier|Damage Modifier]] of an attack.
  
A unit that has Critical Strike but not any of the above [[Attack_Type|attack types]], the damage modifier is increased by 0.25.
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[[Attack_Type|Attack Type]]
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*MAGIC, PSYCHIC or MEDIOCRITY = +1.0 (Total: 1.5)
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*ANY OTHER ATTACK TYPE = +0.25 (Total: 0.45-1.05)
  
 
As of 12/08/15 it appears that [[Phase Step]] is the only effect which adds Critical Strike to a stack.
 
As of 12/08/15 it appears that [[Phase Step]] is the only effect which adds Critical Strike to a stack.

Revision as of 07:49, 12 August 2015

Critical Strike increases the Damage Modifier of an attack.

Attack Type

  • MAGIC, PSYCHIC or MEDIOCRITY = +1.0 (Total: 1.5)
  • ANY OTHER ATTACK TYPE = +0.25 (Total: 0.45-1.05)

As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.