Difference between revisions of "Critical Strike"

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Critical Strike increases the [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]]
 
  
*MAGIC or PSYCHIC = +1.0 (Total: 1.5)
+
Critical Strike increases the Random [[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]] by 0.25
*ANY OTHER ATTACK TYPE = +0.25 (Total: 0.45-1.05)
 
  
As of 12/08/15 it appears that [[Phase Step]] is the only effect which adds Critical Strike to a stack.
+
*MAGIC or PSYCHIC: From 0.5 '''''TO''''' 0.75
 +
*ANY OTHER ATTACK TYPE: From a Range of [0.20 to 0.80] '''''TO''''' [0.45 to 1.05]
 +
 
 +
As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack.

Revision as of 03:54, 15 July 2019

Critical Strike increases the Random Damage Modifier of an attack by 0.25

  • MAGIC or PSYCHIC: From 0.5 TO 0.75
  • ANY OTHER ATTACK TYPE: From a Range of [0.20 to 0.80] TO [0.45 to 1.05]

As of 12/08/15 it appears that Phase Step is the only effect which adds Critical Strike to a stack.