Item generation

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Revision as of 04:35, 18 August 2014 by Paralytic (talk | contribs)
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guild (Library) item generation

  • $guild_percentage = 0.1 * sqrt($mage->getGuilds() / $mage->getLand());

bonus item generation

  • $bonus_percentage = $mage->{mage_generatebonus};

random roll

  • if ($rand < $guild_percentage) {
  •  %item_hash = item::GenerateLesserItems(1,1);
  • } elsif ($rand < $guild_percentage + $bonus_percentage) {
  •  %item_hash = item::GenerateLesserItems(1);
  • }

if the roll just succeeded because of bonuses, you can only get normal items and not MI or compass