Items

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Revision as of 13:41, 30 January 2006 by 132.203.244.6 (talk) (Added unique item affects)
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Lesser item effect:


Ash of Invisibility

All of your units' Primary and Secondary attacks gain +6 Initiative. Anything above Initiative 6 after all modifiers are made are treated as having Initiative 6.

Note: Paralyze will nullify this effect, but the unit will still be able to attack as normal. /// All your units' Primary and Secondary attack gain +5 initiative. /// Sets all your units' Primary and Secondary attack initiative to 6.


Blood Stained Map - You have a 10% chance of getting one of the 5 Holy Grails.


Book of Golem Summoning - Summons 7-25 Iron Golems.


Book of Prophecy - Steals 4,000-12,000 of targets population.


Bottle of Eversmoking - Increases accuracy of Orcs by 10% on both sides.


Brooch of Protection - All your units gain +40 to their melee resistance.


Bubble Wine - Decreases accuracy by -10%, increases Hit Points by +10%.


Candle of Sleeping - Lowers enemy units resistances and slightly lowers efficiency. (Not sure about this.. but i think it's 15% for all resistances)


Capsule Monster - Summons 1,000 Capsule Monsters in battle that only last that fight.


Carpet of Flying - All your units gain the flying ability if they did not have it already.


Coffin - The item version of Night of the Living Dead, but it summons a set amount of units. 1000 ghouls or 500 wraith or 20 liches or 20 vampires. Can also summon 2000 zombies.


Cosmetics - Gives all Human and Elven units the "Beauty" ability.


Crystal Ball - Spies on an enemy mage for information like the Scrying Mirror spell, but less efficient.


Dozens of Silver-Tipped Arrows - Adds Holy attack type to units with a missile attack.


Drums of War - Reduces all enemy attack power by 10%.


Figurine of the Ice Queen - Deals a small amount of cold damage to all enemy units.


Flasks of Holy Water - Deals a small amount of damage to all undead units.


Horn of Valhalla - Summon 2,000-4,000 knights.


Javelin of Lightning Bolt - Deals some Lightning damage and reduces enemy units' counterattack damage by 25%.


Letters of the Thieves Guild - Steal some gold or an item or some population from the target, or destroys some of the target's turns.


Magical Compass - Gain roughly 100-200 acres (usually on the less side).


Mana Crystal - Gain 30,000-70,000 mana.


Mana Vortex - Destroy 3,000-9,000 of the target's mana.


Missile Shield - Increases Ranged resistance for your units by 30%.


Monkey Brains - Doubles the primary attack power of all units with a Psychic attack.


Official List of Demands - Destroy's some geld or population or some turns of the target.


Oil Flasks - Reduces the enemy's fire resistance by 30%, which CAN put resistances BELOW 0. /// Gives the ability "Weakness to Fire" to all enemy units.


Ointment of Healing - Acts like the White mage spell "Healing" and heals a set amount of hit points. Also gives some poison resistance to all your units.


Peaches - Summons 1,500-5,000 gorillas


Pipes of the Sewer - Use on a target to destroy 500,000 gold and 15,000 population (unless they have less).


Potion of Valor - +25% AP to primary attack and counter attack only (not secondary)


Pouch of Herbs - Ressurect 10% of your casualties (barring ultimates). Acts like a weakened Platinum Hand of Healing.


Powder Keg - Deals only a small ammount fire damage to all enemy units


Ring of Animal Command - Increase the stats of your animal units while decreasing the stats of the opponent's animal units.


Rotten Food - Destroys 10,000-30,000k of the target's population.


Sage Stone - You gain 1,000,000-2,000,000 geld.


Satchel of Mist - Reduces the accuracy of all units on both sides with 10%.


Scroll of Protection from Fire - Gives all units a 30% bonus to their Fire Resistance.


Staff of Illusion - Deal a small ammount of Psychic damage.


Strange Metallic Can - Reduces your units attack power by 10% but ressurects a 10% percentage of your casualties.


The Head of Medusa - Kills 0-9 units of one enemy stack.


The Spider's Web - Reduce all enemy units initiatives by 1.


Total Newbie Handbook - Summons 5,000 frogs or squirrels.


Treasure Chest - Get either nothing, 300,000 geld, 2-3 items, or a unique.


Treasure Map - Get either nothing, 500,000 geld, 5 items, or a unique.


Vial of Venom - Adds Poison attack type to ALL your units primary attacks.


Voodoo Doll - Destroy's 4-8 turns from the targetted mage. A mage can get negative turns.


Wine of the Three Whips - You gain 10% of your current population.




Unique Item Effects:



Altar of Blood Increases mana production by 5,000 mp Upkeep: 5,000 pop Both are hidden, and does not show on status report.


Ancient Staff of Pure Quartz Reduce casting cost by 20% Raises Attack Power by 5% Increases summon results by 5%


Ancient Tome Instantly finishes researching current spell


Apparatus Summons 100 Hellhounds, 100 Salamander, 50 Hydra or 50 Chimera per turn.


Archmage Strategic Guide reduce casting cost by 10% and reduces chance of failure.


Atomic Bomb Destroys 25% of target's mana, buildings forts, land, units, gold and population. think buildings is 25% but units is 33%


Basin of Far Seeing Gives information about a country like scrying Mirror spell OR Grants owner unlimited scrying.


Black Ankh Raises holy attack resistance by 50%. Raises ascendant magic resistance by 50%. Raise undead HP by 10%


Blue Ice Reduces all units attack power by 30%, yours and your opponents. In return all units, again both yours and your opponents ice attack is increased by 50% instead of decreased by 30%. Another side effect is it will drain 5k mana per turn.


Burning Incense Reduces casting failure. Reduces casting cost by 10%


Chaos Ward Reduces damage from Eradication spells, but does not block them.


Crimson Banner Increases Units' Attack Power. (Same effect as Bloodlust)


The Crystal of Tear Increases mana production by 5,000 OR Has the same effect on enemy army in battle as the Figurine of the Ice Queen.


Dead Sea Scroll There is a minute chance of learning the 'Heavenly Protection' spell if used by a white mage, others lose all of their mana.


Dragon Slayer Increases Attack Power by 10%. Gives high efficiency vs dragons.


Efreeti Bottle Gives 2 heroes, 2 million mana, 200 million gold or 30 lesser items Can be used on others !


Egg of Time Gives you 25 to 50 turns. Egg of time gives 1-100 turns. Don't use when you allready have max turns or you won't get them.


Excalibur Increases units' attack power by 15%.


Hand of Negation Dispels target's enchantments reguardless of barriers. Assume this item is a charged item meaning you can't use it again for 200 turns after using it. It CAN be blocked... a week ago I lost the hand of negation when it fizzled after use on a blue mage with BD. This is what is probably the fact. The hand of negation can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!). chance to be blocked: (targets SL - your SL) / 10 %


Hell Fire Gives you resistance to fire, increases fire magic power, but adds weakness to cold. OR Doubles the PRIMARY ATTACK of units which deal fire damage with any attack 5% less mana income


Helm of ESP Believed to increase Psychic attacks by 50%


Holy Grail The dull copper Holy Grail is the real one. It will resurrect 15% of dead units. It is rumored to increase Knights attack power. It is rumored to increase your recruit rate It is rumored to double the knights gained from horn of Valhalla. Hidden Upkeep: Lowers mana production by 10% Hidden Upkeep: Will disappear whenever someone successfully uses Blood Stained Map


Iron Golem User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases


Lipstick of Enslavement Allows you to steal an opponents male hero


Love Potion #9 Grants 2 random female heroes.


Lucky Charm You will gain 10% resistance to each color and increased chance of casting success, item generation, and accuracy. The resistances are all 10% except phantasm, which was 5% Also, cursed items such as blood altar or skull ring (which i had) takes 1/3 of non-nether units HP.


Magical Compass Grants the user land


Magic Mirror Summons two female heroines with an upkeep of 5,000 for the mirror...use it fast. The Magic Mirror only gave one female hero and had no upkeep this reset when I used it.


Minor Indulgence It has a chance to remove all "dispellable" enchantments cast upon you, offensive & defensive. It can also dispel the undispellable Blessings and Curses cast by the gods. 'Fury of God', the soul trademark power of Mercy, cannot be dispelled. It is unknown if this item dispells normal undispellables such as "Contract of Souls".


Mirror of the Grey Witch Reflects 33% of spells cast on you back to the caster at a cost of 5,000 mana per turn. Believed to force the enemies top stack to attack it's own army 1/3 of the time.


Nether Parchment There is a minute chance of learning the 'Corruption' spell if used by a Black Mage, others lose all of their mana.


Orb of Protection Gives 24 hrs protection from all attacks


Pan's Flute Decreases enemies initiative by 10%. Good with Fog Cloud, or Satchel of Mist.


Pouch of Infinite Wealth It adds 500k geld income


Protector All units gain 100% resistance to breath attacks.


Ring of Amethyst Reduces research turns in half.


Ring of Djinni Summoning Casts a very improved version of Wish (like 3 wish at a time)


Sceptre of Rulership Increases your units HP by 10% on 30% of all battles. (Note: A player got the item and this was what he discovered about it. I don't know if it effects all units or one stack. He claimed that it works about 30% of the time.) I have the Scepter of Rulership and honestly I haven't noticed any changes in about 20 battles!


Scroll of Insight There is a minute chance of learning the 'Wall of Silence' spell if used by a Blue Mage, others lose all of their mana.


Skull Ring Gives 9-10% more mana and have a hidden 1% pop upkeep


The Sinner Increases resistance to magic while lessening your ability to use it.


Soul Eater Believed to reduce your armies hp by 5% for undead and 20% for the rest and grants random % of resistance to fire, magic, missile, melee, ranged, and cold attacks for your units and sometimes the enemies.


Spectacles of True Seeing Grants country 75% resistance to Phantasm magic


St. Nara's Lock of Hair Grants 10% to each Magic Speciality. Turns small amount of Undead in Battle OR Bestows Holy Word and Protection from Undead on wielder. (10% resistance to all colors) OR I also have had this one. It does *not* kill any undead, but rather reduces their AP and counter by 20% (only seen proof on offense, but I assume it works on defense too). The 10% resistance to all colours is right though.


Staff of the Archmage Inflicts (randomly) Lightning, Cold, Fire, or Psychic Damage in Battle.


Thor Hammer Said to reduce Target Army's Attack Power by 25% and HP by 5%. OR Kills a small amount of your enemies non-flying units in battle, and in return drains your mana.


Thunder Blade Adds lightning to your units attacks (adding 50% more to Air Elem.) while adding/increasing Lightning resistance. Upkeep is 5k a turn


Wand of the Moon Inflicts (randomly) Lightning, Cold, Fire, or Psychic Damage in Battle.


Wings of Glory Increases the attack power of Angels by 15% (white mages) and 10% for non-white mages


World Peace Increases Income by 40% and decreases your and enemy units attack power by 40% OR Gain 40% more gold per turn, and reduces attack power of you and enemy by 5%