Difference between revisions of "Magic Favor"

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==Description==
 
* '''Magic, the Mother of All and Nothing'''
 
  
* The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities.
+
== Description ==
==Favor==
 
===Requirements===
 
* Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)
 
  
===Effects===
+
*'''Magic, the Mother of All and Nothing'''
* +20 SL and decreases casting cost by 10%
 
  
==Most Favored==
+
*The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities.
===Requirements (Unverified)===
 
* Favoured by Magic
 
* Not favoured by any other god
 
* Hatred or Disfavour from Science
 
* Must only be stacking units with magic attacks
 
* Must have an SL higher than your max SL
 
* Top 10 Donators
 
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)
 
  
===Effects===
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== Favor ==
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).
+
 
* 777 Concentration for 400 turns, 500 nodes.
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=== Requirements ===
 +
 
 +
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)
 +
 
 +
=== Duration ===
 +
 
 +
*Arch, Guildwar, Blitz, Solo - 48 hours
 +
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours)
 +
 
 +
=== Effects ===
 +
 
 +
*+20 Spell Level
 +
*<span style="color:#2ecc71;">+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)</span>
 +
*-10% Casting cost for all [[Spells|Spells]]
 +
 
 +
== Most Favored ==
 +
 
 +
=== Requirements ===
 +
 
 +
*Favoured by Magic
 +
*Not favoured by any other god
 +
*Hatred or Disfavour from Science
 +
*Must only be stacking units with magic attacks
 +
*Must have an SL higher than your max SL
 +
*Top 10 Donators
 +
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)
 +
 
 +
=== <span style="color:#2ecc71;">Duration</span> ===
 +
 
 +
*<span style="color:#2ecc71;">Arch, Guildwar, Blitz, Solo - 96 hours</span>
 +
*<span style="color:#2ecc71;">Beta, Lightning&nbsp;- 48 hours (Based on 2 Cycles per 24 hour)</span>
 +
 
 +
=== <span style="color:#2ecc71;">Effects</span> ===
 +
 
 +
*<span style="color:#2ecc71;">+40 Spell Level</span>
 +
*<span style="color:#2ecc71;">+15% Concentration&nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)</span>
 +
*<span style="color:#2ecc71;">-20% Casting cost for all </span><span style="color:#2ecc71;">[[Spells|Spells]]</span>
 +
*<span style="color:#2ecc71;">Level 777 God Concentration for 400 turns</span>
 +
*<span style="color:#2ecc71;">+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)</span>

Revision as of 01:47, 29 August 2019

Description

  • Magic, the Mother of All and Nothing
  • The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities.

Favor

Requirements

  • Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)

Duration

  • Arch, Guildwar, Blitz, Solo - 48 hours
  • Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours)

Effects

  • +20 Spell Level
  • +5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)
  • -10% Casting cost for all Spells

Most Favored

Requirements

  • Favoured by Magic
  • Not favoured by any other god
  • Hatred or Disfavour from Science
  • Must only be stacking units with magic attacks
  • Must have an SL higher than your max SL
  • Top 10 Donators
  • Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)

Duration

  • Arch, Guildwar, Blitz, Solo - 96 hours
  • Beta, Lightning - 48 hours (Based on 2 Cycles per 24 hour)

Effects

  • +40 Spell Level
  • +15% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)
  • -20% Casting cost for all Spells
  • Level 777 God Concentration for 400 turns
  • +500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)