Difference between revisions of "The Eye Formula"
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-HP = Unithitpoints/UnitNP | -HP = Unithitpoints/UnitNP | ||
+ | |||
+ | |||
+ | -ResMod = (100-avg of attack types) + sum of all [[Resistance Modifiers]] | ||
+ | *100 ; basic (1) | ||
+ | *95% ; unit is *20 tougher to beat | ||
+ | *92.5% ; unit is *13.33 tougher to beat | ||
+ | *90% ; unit is *10 tougher to beat | ||
+ | *87.5% ; unit is *8 tougher to beat | ||
+ | *85% ; unit is *6.67 tougher to beat | ||
+ | *82.5% ; unit is *5.7 tougher to beat | ||
+ | *80% ; unit is *5 tougher to beat | ||
+ | *75% ; unit is *4 tougher to beat | ||
+ | *67.5% ; unit is *3 tougher to beat | ||
+ | *60% ; unit is *2.5 tougher to beat | ||
+ | *50% ; unit is *2 tougher to beat | ||
+ | *40% ; unit is *1.67 tougher to beat | ||
+ | *33% ; unit is *1.5 tougher to beat | ||
+ | *25% ; unit is *1.33 tougher to beat | ||
+ | *20% ; unit is 1.25 tougher to beat | ||
+ | |||
+ | |||
-EffMod = 100%+sum of all [[Efficiency Modifiers]] : | -EffMod = 100%+sum of all [[Efficiency Modifiers]] : |
Revision as of 01:16, 25 December 2007
this is a quick&easy formula to calculate how much dmg will a unit do to another unit:
the formula:
dmg done = 15%*A/B
- A = Attackdmg*Misc
- B = HP*ResMod*EffMod*AccMod*resMod*Misc
Attackdmg = (UnitprimaryORsecondaryDMG/unitNP)
-HP = Unithitpoints/UnitNP
-ResMod = (100-avg of attack types) + sum of all Resistance Modifiers
- 100 ; basic (1)
- 95% ; unit is *20 tougher to beat
- 92.5% ; unit is *13.33 tougher to beat
- 90% ; unit is *10 tougher to beat
- 87.5% ; unit is *8 tougher to beat
- 85% ; unit is *6.67 tougher to beat
- 82.5% ; unit is *5.7 tougher to beat
- 80% ; unit is *5 tougher to beat
- 75% ; unit is *4 tougher to beat
- 67.5% ; unit is *3 tougher to beat
- 60% ; unit is *2.5 tougher to beat
- 50% ; unit is *2 tougher to beat
- 40% ; unit is *1.67 tougher to beat
- 33% ; unit is *1.5 tougher to beat
- 25% ; unit is *1.33 tougher to beat
- 20% ; unit is 1.25 tougher to beat
-EffMod = 100%+sum of all Efficiency Modifiers :
100% ; basic factor (1)
- 90% ; enemy unit is *1.1 tougher to beat
- 85% ; enemy unit is *17 tougher to beat
- 80% ; enemy unit is *25 tougher to beat
- 75% ; enemy unit is *1.33 tougher to beat
- 70% ; enemy unit is *1.43 tougher to beat
- 60% ; enemy unit is *1.66 tougher to beat
- 55% ; enemy unit is *1.8 tougher to beat
- 50% ; enemy unit is *2 tougher to beat
- 40% ; enemy unit is *2.5 tougher to beat
- 30% ; enemy unit is *3.33 tougher to beat
- 25% ; enemy unit is *4 tougher to beat
- 20% ; enemy unit is *5 tougher to beat
- 15% ; enemy unit is *6.67 tougher to beat
- 10% ; enemy unit is *10 tougher to beat
- 0% ; no dmg is done.
-AccMod = sum of all Accuracy Modifiers
- +15 ; unit makes 50% more dmg
- +10 ; unit makes 33% more dmg
- +6 ; unit makes 20% more dmg
- +5 ; unit makes 17% more dmg
- +3 ; unit makes 10% more dmg
- 0 - basic (1)
- -5 ; unit is *1.2 tougher to beat
- -10 ; unit is *1.5 tougher to beat
- -15 ; units is *2 tougher to beat
- -20 ; unit is *2.5 tougher to beat
- -25 ; unit is *3.33 tougher
- -30 ; unit is *5 tougher to beat
- -35 ; unit is *6 tougher to beat
- -40 ; unit is *7.5 tougher to beat
- -45 ; unit is *10 tougher to beat
- -50 ; unit is *15 tougher to beat