Difference between revisions of "The Eye Formula"

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-HP = Unithitpoints/UnitNP
 
-HP = Unithitpoints/UnitNP
 
 
-ResMod = (100-avg of attack types) + sum of all [[Resistance Modifiers]]
 
*100 ; basic (1)
 
*95% ; unit is *20 tougher to beat
 
*92.5% ; unit is *13.33 tougher to beat
 
*90% ; unit is *10 tougher to beat
 
*87.5% ; unit is *8 tougher to beat
 
*85% ; unit is *6.67 tougher to beat
 
*82.5% ; unit is *5.7 tougher to beat
 
*80% ; unit is *5 tougher to beat
 
*75% ; unit is *4 tougher to beat
 
*67.5% ; unit is *3 tougher to beat
 
*60% ; unit is *2.5 tougher to beat
 
*50% ; unit is *2 tougher to beat
 
*40% ; unit is *1.67 tougher to beat
 
*33% ; unit is *1.5 tougher to beat
 
*25% ; unit is *1.33 tougher to beat
 
*20% ; unit is 1.25 tougher to beat
 
 
 
  
 
-EffMod = 100%+sum of all [[Efficiency Modifiers]] :  
 
-EffMod = 100%+sum of all [[Efficiency Modifiers]] :  

Revision as of 01:31, 25 December 2007

this is a quick&easy formula to calculate how much dmg will a unit do to another unit:

the formula:

dmg done = 15%*A/B


Attackdmg = (UnitprimaryORsecondaryDMG/unitNP)

-HP = Unithitpoints/UnitNP

-EffMod = 100%+sum of all Efficiency Modifiers :

100% ; basic factor (1)

  • 90% ; enemy unit is *1.1 tougher to beat
  • 85% ; enemy unit is *17 tougher to beat
  • 80% ; enemy unit is *25 tougher to beat
  • 75% ; enemy unit is *1.33 tougher to beat
  • 70% ; enemy unit is *1.43 tougher to beat
  • 60% ; enemy unit is *1.66 tougher to beat
  • 55% ; enemy unit is *1.8 tougher to beat
  • 50% ; enemy unit is *2 tougher to beat
  • 40% ; enemy unit is *2.5 tougher to beat
  • 30% ; enemy unit is *3.33 tougher to beat
  • 25% ; enemy unit is *4 tougher to beat
  • 20% ; enemy unit is *5 tougher to beat
  • 15% ; enemy unit is *6.67 tougher to beat
  • 10% ; enemy unit is *10 tougher to beat
  • 0% ; no dmg is done.


-AccMod = sum of all Accuracy Modifiers

  • +15 ; unit makes 50% more dmg
  • +10 ; unit makes 33% more dmg
  • +6 ; unit makes 20% more dmg
  • +5 ; unit makes 17% more dmg
  • +3 ; unit makes 10% more dmg
  • 0 - basic (1)
  • -5 ; unit is *1.2 tougher to beat
  • -10 ; unit is *1.5 tougher to beat
  • -15 ; units is *2 tougher to beat
  • -20 ; unit is *2.5 tougher to beat
  • -25 ; unit is *3.33 tougher
  • -30 ; unit is *5 tougher to beat
  • -35 ; unit is *6 tougher to beat
  • -40 ; unit is *7.5 tougher to beat
  • -45 ; unit is *10 tougher to beat
  • -50 ; unit is *15 tougher to beat