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− | Health Points (also commonly referred to as "Life", "HP", and "Health"), determine how much damage a unit can suffer in battle before being killed.<br> <br>
| + | #redirect [[Hit Points]] |
− | Partially damaged units are tracked during battle (for example: if a unit with 100 life, takes 50 damage, it will be considered at 50 life until it is killed or the battle ends).<br> <br>
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− | Partially damaged units are restored to full health at the end of every battle.<br> <br>
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− | Steal Life/Healing effects - these effects restore units to life, these effects occur only during the battle resolution, and show in distinct fashions seperate from each other:<br>
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− | Steal Life: Displays as a reduction in the number of units killed (400 units may die in combat, but it only says 350 died in the 'battle results' section - this is caused by steal life) or as a "created" statement (if more are generated than those that die).<br>
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− | Healing: Restores units to life at the end of battle - displays as a second line commenting on how many units were resurrected from death. This cannot create additional units.
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− | [[Category:Battle Factors]] | |