Difference between revisions of "Heroes2"

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Heros Abilities
 
Heros Abilities
  
Im trying to make the guild the most simply as possible,
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Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There are also hidden mana upkeep around 1% per lvl)  
 
Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There are also hidden mana upkeep around 1% per lvl)  
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Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal  
 
Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal  
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Animate Dead (Crypt Keeper 9, Necromencer 16): I found out its something like 1% of undead units per level that will be resurected.  
 
Animate Dead (Crypt Keeper 9, Necromencer 16): I found out its something like 1% of undead units per level that will be resurected.  
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Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hit one stack  
 
Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hit one stack  
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Beast Master (Amazon 14): + 5% AP/lvl for animals  
 
Beast Master (Amazon 14): + 5% AP/lvl for animals  
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Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troop  
 
Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troop  
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Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?)  
 
Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?)  
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Bulding (Engineer 9): 6% + 3%/Lvl Incress bulding rate  
 
Bulding (Engineer 9): 6% + 3%/Lvl Incress bulding rate  
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Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl  
 
Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl  
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Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl  
 
Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl  
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Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage  
 
Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage  
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Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack  
 
Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack  
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Demon Hunter (Vampire Hunter 18 ): ?  
 
Demon Hunter (Vampire Hunter 18 ): ?  
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Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon  
 
Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon  
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Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)  
 
Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)  
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Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks).  
 
Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks).  
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Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl  
 
Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl  
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Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl  
 
Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl  
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Honor (White Knight 16): 5-9 Knight/turn at lvl 16  
 
Honor (White Knight 16): 5-9 Knight/turn at lvl 16  
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Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?)  
 
Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?)  
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Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?)  
 
Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?)  
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Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl  
 
Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl  
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Leadership (Mercenary 14): +5%/lvl for mercenary units  
 
Leadership (Mercenary 14): +5%/lvl for mercenary units  
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Mind Blast (Illusionist 9): ?? Physic dmg per lvl  
 
Mind Blast (Illusionist 9): ?? Physic dmg per lvl  
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Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit  
 
Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit  
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Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep.  
 
Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep.  
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Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl  
 
Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl  
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Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit  
 
Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit  
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Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?)  
 
Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?)  
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Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops  
 
Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops  
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Researching (Sage 9): -6% - 3%/ lvl spell cost in research  
 
Researching (Sage 9): -6% - 3%/ lvl spell cost in research  
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Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect.  
 
Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect.  
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Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?)  
 
Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?)  
Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given chance to resist)  
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Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given  
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chance to resist)  
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Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons  
 
Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons  
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Spell Lore (Sage 16): -2%, -1%/lvl casting cost?  
 
Spell Lore (Sage 16): -2%, -1%/lvl casting cost?  
Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your targeted spells/item & hero'll not lead them without loosing NP)  
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Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your
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targeted spells/item & hero'll not lead them without loosing NP)  
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Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl  
 
Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl  
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Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops  
 
Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops  
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Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1  
 
Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1  
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Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl  
 
Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl  
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Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl  
 
Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl  
Unholy Aura (Dread Knight 16): ?
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Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected)
 
Vampire Hunter (Vampire Hunter 16): ?
 
Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg)
 
  
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Unholy Aura (Dread Knight 16): Will grant all units some protection against holy attack
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Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected)
 
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Still need info for this abbility:  
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Vampire Hunter (Vampire Hunter 16): Will kill some undead (improved version of turn undead??)
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Dragonslayer (White Knight 20): ?
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Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg)  
Terror (Dread Knight 18 ): Reduce enemy accuracy by 6% at lvl 1  
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Unholy Aura (Dread Knight 16): ?
 
Demon Hunter (Vampire Hunter 18 ): ?
 
Vampire Hunter (Vampire Hunter 16): ?
 
 
 
Polymorph (Witch 16): It will turn a number of enemy basic units into frogs(Anyone know how it work?)
 
Mind Blast (Illusionist 9): ?? Physic dmg per lvl
 
Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?) -> A other kind of Squirel dance
 
Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?)  
 
Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)
 

Revision as of 18:21, 20 February 2006


For now, refer to the encyclopedia.


Headline text

Heros Abilities




Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There are also hidden mana upkeep around 1% per lvl)


Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal


Animate Dead (Crypt Keeper 9, Necromencer 16): I found out its something like 1% of undead units per level that will be resurected.


Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hit one stack


Beast Master (Amazon 14): + 5% AP/lvl for animals


Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troop


Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?)


Bulding (Engineer 9): 6% + 3%/Lvl Incress bulding rate


Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl


Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl


Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage


Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack


Demon Hunter (Vampire Hunter 18 ): ?


Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon


Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)


Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks).


Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl


Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl


Honor (White Knight 16): 5-9 Knight/turn at lvl 16


Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?)


Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?)


Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl


Leadership (Mercenary 14): +5%/lvl for mercenary units


Mind Blast (Illusionist 9): ?? Physic dmg per lvl


Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit


Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep.


Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl


Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit


Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?)


Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops


Researching (Sage 9): -6% - 3%/ lvl spell cost in research


Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect.


Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?)


Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given chance to resist)


Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons


Spell Lore (Sage 16): -2%, -1%/lvl casting cost?


Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your targeted spells/item & hero'll not lead them without loosing NP)


Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl


Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops


Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1


Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl


Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl


Unholy Aura (Dread Knight 16): Will grant all units some protection against holy attack


Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected)


Vampire Hunter (Vampire Hunter 16): Will kill some undead (improved version of turn undead??)


Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg)