Difference between revisions of "Helm of ESP"
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{{Itemstats | {{Itemstats | ||
| − | | description = This looks like a helm with strange buttons on it. It is one of the creations of the Alchemists of the Old World. It is designed to enhance the psychic power of its wearer. | + | | description = |
| + | |||
| + | This looks like a helm with strange buttons on it. It is one of the creations of the Alchemists of the Old World. It is designed to enhance the psychic power of its wearer. | ||
| + | |||
}} | }} | ||
| + | |||
| + | ==Effects== | ||
| + | ==Current== as of 12/01/2011 - Guild Server | ||
| + | |||
| + | * +50% Attack power to the Primary, Secondary and Counter Attack of any units with a psychic attack | ||
| + | |||
| + | With 50% Boost Mind Ripper ?????? 12000 24000 6000 (Primary AP / Secondary AP / Counter) | ||
| + | |||
| + | Without 50% Boost Mind Ripper ?????? 8000 16000 4000 (Primary AP / Secondary AP / Counter) | ||
| + | |||
| + | ==Obsolete== | ||
| + | |||
| + | *+100% attack power to the primary attack of any units with a psychic attack | ||
| + | |||
| + | That means, it will not boost MRs Psychic-Ranged attack (because its the secondary attack). It will double the AP of the primary Magic-Ranged attack | ||
| + | |||
| + | Same goes for Sirene. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | [[Unique Items]] | ||
<noinclude> | <noinclude> | ||
| − | [[Category:Items]] | + | [[Category:Items]] [[Category:Unique Items]] |
| − | [[Category:Unique Items]] | ||
</noinclude> | </noinclude> | ||
Revision as of 21:41, 30 October 2011
Battle Items |
Offensive Items |
Summoning Items
Unique Items |
Lesser Items
This looks like a helm with strange buttons on it. It is one of the creations of the Alchemists of the Old World. It is designed to enhance the psychic power of its wearer.
| Item Details | ||
| Name | Helm of ESP | |
| Attribute | Unique Permanent |
|
| Charge turn | 0 | |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
Effects
==Current== as of 12/01/2011 - Guild Server
- +50% Attack power to the Primary, Secondary and Counter Attack of any units with a psychic attack
With 50% Boost Mind Ripper ?????? 12000 24000 6000 (Primary AP / Secondary AP / Counter)
Without 50% Boost Mind Ripper ?????? 8000 16000 4000 (Primary AP / Secondary AP / Counter)
Obsolete
- +100% attack power to the primary attack of any units with a psychic attack
That means, it will not boost MRs Psychic-Ranged attack (because its the secondary attack). It will double the AP of the primary Magic-Ranged attack
Same goes for Sirene.