Difference between revisions of "Hell Fire"
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*For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP. | *For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP. | ||
*For all your units with Fire in primary/secondary attack type, add three times the same percentage. | *For all your units with Fire in primary/secondary attack type, add three times the same percentage. | ||
− | *Reduces MP income by 5% | + | *Reduces MP income by 5%. |
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Revision as of 13:26, 10 December 2013
Battle Items |
Offensive Items |
Summoning Items
Unique Items |
Lesser Items
This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.
Item Details | ||
Name | Hell Fire | |
Attribute | Unique Permanent |
|
Charge turn | 0 |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Effects
- For all your units without Fire in primary or secondary attack type, adds 10% primary, secondary and counter AP.
- For all your units with Fire in primary/secondary attack type, add three times the same percentage.
- Reduces MP income by 5% (2.5% for non-OS servers).
Effects on Aw/Arch
- For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP.
- For all your units with Fire in primary/secondary attack type, add three times the same percentage.
- Reduces MP income by 5%.