Difference between revisions of "Plant Growth"
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==Effects== | ==Effects== | ||
− | *Increases the [[Healt Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]]. | + | *Increases the [[:Healt Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]]. |
** The % increase is proportionate to your spell level and your magic speciality. | ** The % increase is proportionate to your spell level and your magic speciality. | ||
** For normal green spell level (ultimate server) it is 3x normal. | ** For normal green spell level (ultimate server) it is 3x normal. |
Revision as of 13:32, 25 March 2006
Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 500 MP
Effects
- Increases the HP, counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vines.
- The % increase is proportionate to your spell level and your magic speciality.
- For normal green spell level (ultimate server) it is 3x normal.
- Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
- The boost works for the base power (as indicated in the Encyclopedia).
Usage Tip
- (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
- Nature's most-favoured status gives extreme Plant Growth enchantment.