Difference between revisions of "Ring of Animal Command"
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− | <td>'''Attribute:'''</td><td>Lesser OneUse Battle</td> | + | <td>'''Attribute:'''</td><td>[[Lesser]] [[OneUse]] [[Battle]]</td> |
<td rowspan="5" valign="top"><td>'''Charge turn'''</td><td>0</td> | <td rowspan="5" valign="top"><td>'''Charge turn'''</td><td>0</td> | ||
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==Effects== | ==Effects== | ||
− | Increases the AP of Primary Attack and Counter Attack of your animal units by 100% while reducing the AP of Primary Attack and Counter Attack of your opponent's animal units by 100%. | + | Increases the [[Attack Power|AP]] of [[Primary Attack]] and [[Counter Attack]] of your [[Animals|animal units]] by 100% while reducing the [[Attack Power|AP]] of [[Primary Attack]] and [[Counter Attack]] of your opponent's [[Animals|animal units]] by 100%. |
==Note== | ==Note== |
Revision as of 01:45, 3 June 2006
This ring is made from moose bones and is enchanted with magic. When worn on the finger of a mage, it can be used to wield control over a herd of animals, rendering them helpless and unable to move, therefore making them unable to attack. Area of Effect: all units, all enemy units.
Attribute: | Lesser OneUse Battle | Charge turn | 0 |
Effects
Increases the AP of Primary Attack and Counter Attack of your animal units by 100% while reducing the AP of Primary Attack and Counter Attack of your opponent's animal units by 100%.
Note
The 100% increase is based on unchanged AP of Primary Attack and Counter Attack.