Difference between revisions of "Building"

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At level 15, improves building rate by 27% for all buildings except [[barriers]].
 
At level 15, improves building rate by 27% for all buildings except [[barriers]].
  
Therefore, building rate is increased by 6% + 3% per level.
+
Therefore, building rate is increased by 3*(Level - 6)%.
  
 
This can be a very valuable ability.  For instance, 299 workshops build 10 towns.  With a level 15 engineer, you can have now 239 workshops that produce the same effect (8 * 1.27 = 10.16).  This means those 60 acres can be used for other structures.   
 
This can be a very valuable ability.  For instance, 299 workshops build 10 towns.  With a level 15 engineer, you can have now 239 workshops that produce the same effect (8 * 1.27 = 10.16).  This means those 60 acres can be used for other structures.   
  
 
The engineer becomes even more valuable if you want faster build rates.  With 299 workshops, a level 16 engineer is the equivalent of an additional 90 workshops since you increase your build rate by 30%.
 
The engineer becomes even more valuable if you want faster build rates.  With 299 workshops, a level 16 engineer is the equivalent of an additional 90 workshops since you increase your build rate by 30%.

Latest revision as of 19:04, 12 June 2010

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June 20, 2008, Blitz server: At level 14, improves building rate by 24% for all buildings except barriers.

June 14, 2009, Guild server: At level 15, improves building rate by 27% for all buildings except barriers.

Therefore, building rate is increased by 3*(Level - 6)%.

This can be a very valuable ability. For instance, 299 workshops build 10 towns. With a level 15 engineer, you can have now 239 workshops that produce the same effect (8 * 1.27 = 10.16). This means those 60 acres can be used for other structures.

The engineer becomes even more valuable if you want faster build rates. With 299 workshops, a level 16 engineer is the equivalent of an additional 90 workshops since you increase your build rate by 30%.