Difference between revisions of "The Eye Formula"
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-HP = Unithitpoints/UnitNP | -HP = Unithitpoints/UnitNP | ||
− | -EffMod | + | -EffMod = 100%+sum of all [[Efficiency Modifiers]] : |
+ | |||
+ | 100% ; basic factor (1) | ||
+ | *90% ; enemy unit is *1.1 tougher to beat | ||
+ | *85% ; enemy unit is *17 tougher to beat | ||
+ | *80% ; enemy unit is *25 tougher to beat | ||
+ | *75% ; enemy unit is *1.33 tougher to beat | ||
+ | *70% ; enemy unit is *1.43 tougher to beat | ||
+ | *60% ; enemy unit is *1.66 tougher to beat | ||
+ | *55% ; enemy unit is *1.8 tougher to beat | ||
+ | *50% ; enemy unit is *2 tougher to beat | ||
+ | *40% ; enemy unit is *2.5 tougher to beat | ||
+ | *30% ; enemy unit is *3.33 tougher to beat | ||
+ | *25% ; enemy unit is *4 tougher to beat | ||
+ | *20% ; enemy unit is *5 tougher to beat | ||
+ | *15% ; enemy unit is *6.67 tougher to beat | ||
+ | *10% ; enemy unit is *10 tougher to beat | ||
+ | *0% ; no dmg is done. | ||
+ | |||
+ | -AccMod : |
Revision as of 00:59, 25 December 2007
this is a quick&easy formula to calculate how much dmg will a unit do to another unit:
the formula:
dmg done = 15%*A/B A = attackdmg*Misc B = HP*ResMod*EffMod*AccMod*resMod*Misc
-attackdmg = (UnitprimaryORsecondaryDMG/unitNP)
-HP = Unithitpoints/UnitNP
-EffMod = 100%+sum of all Efficiency Modifiers :
100% ; basic factor (1)
- 90% ; enemy unit is *1.1 tougher to beat
- 85% ; enemy unit is *17 tougher to beat
- 80% ; enemy unit is *25 tougher to beat
- 75% ; enemy unit is *1.33 tougher to beat
- 70% ; enemy unit is *1.43 tougher to beat
- 60% ; enemy unit is *1.66 tougher to beat
- 55% ; enemy unit is *1.8 tougher to beat
- 50% ; enemy unit is *2 tougher to beat
- 40% ; enemy unit is *2.5 tougher to beat
- 30% ; enemy unit is *3.33 tougher to beat
- 25% ; enemy unit is *4 tougher to beat
- 20% ; enemy unit is *5 tougher to beat
- 15% ; enemy unit is *6.67 tougher to beat
- 10% ; enemy unit is *10 tougher to beat
- 0% ; no dmg is done.
-AccMod :