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| Line 11: |
Line 11: |
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| | -HP = Unithitpoints/UnitNP | | -HP = Unithitpoints/UnitNP |
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| − | -AccMod = sum of all [[Accuracy Modifiers]]
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| − |
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| − | *+15 ; unit makes 50% more dmg
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| − | *+10 ; unit makes 33% more dmg
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| − | *+6 ; unit makes 20% more dmg
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| − | *+5 ; unit makes 17% more dmg
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| − | *+3 ; unit makes 10% more dmg
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| − | *0 - basic (1)
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| − | *-5 ; unit is *1.2 tougher to beat
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| − | *-10 ; unit is *1.5 tougher to beat
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| − | *-15 ; units is *2 tougher to beat
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| − | *-20 ; unit is *2.5 tougher to beat
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| − | *-25 ; unit is *3.33 tougher
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| − | *-30 ; unit is *5 tougher to beat
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| − | *-35 ; unit is *6 tougher to beat
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| − | *-40 ; unit is *7.5 tougher to beat
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| − | *-45 ; unit is *10 tougher to beat
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| − | *-50 ; unit is *15 tougher to beat
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Revision as of 01:33, 25 December 2007
this is a quick&easy formula to calculate how much dmg will a unit do to another unit:
the formula:
dmg done = 15%*A/B
Attackdmg = (UnitprimaryORsecondaryDMG/unitNP)
-HP = Unithitpoints/UnitNP