Difference between revisions of "Section 5 - The Gods"

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Return to: [[General Mechanics Guide]]<br>
 
Return to: [[General Mechanics Guide]]<br>
Compiled god information can also be found [[GodFavour | Here]]
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Compiled god information can also be found [[God Favour | Here]]
 
[[Category:Chapters]]
 
[[Category:Chapters]]

Latest revision as of 13:20, 29 August 2008

Most Favored
Each god has a unique bonus at the time of gaining Most Favored, these bonuses will not be mentioned in this FAQ, and neither will the methods of gaining Most Favored.
Most Favored reduces to Favored, and then to Neutral over time.
 

Nature = +20% Geld income, +20% population income
Sun = +6% accuracy for all your units
Moon = +20% mana Income
Magic = -20% casting cost, +40 SL
Science = Increased Item Generation
Satan = -20% Unit Upkeep
Lucifer = +20% Summon Rate, +20% AP for your units.
 
Favor
Nature = +10% geld income, +10% population income
Sun = +3% accuracy for all your units
Moon = +10% mana income
Magic = -10% casting cost, +20 SL
Science = Increased Item Generation
Satan = -10% unit upkeep
Lucifer = +10% unit summon rate (also boosts unit generation from things like Black Sabbath, Blood Ritual, Nature's Favor, etc.), +10% AP for all your units.
 
Random Effects of Favor
- Enchantments: A god can cast a favorable enchantment on you for a small number of turns. This enchantment will be SL 777, and have the effect as if cast by an on-color mage (some 'unique to color' functions will not appear though).
--- Possible Enchantments: Nature's Lore, Weather Summoning, Sunray, The Holy Light, Love and Peace, Protection from Evil, Resist Elements, Hallucination, Mind Bar, Concentration, Black Sabbath, Shroud of Darkness.
- Other Effects: Good Luck, Random Lesser Item, Extra Mana (20k-60k), Hero (lvl 8-18 reported), Fanatics.
 
Gaining Favor
A general rules of thumb can be applied to gaining favor (I would like to thank several members of the guild "The White Raven" for inspiring further research into this, and providing some of the base information):
 
Rules of Thumb
- Do not donate while buying/selling items on the market, it is still possible to get favor, but the chances of finding the right amount are beyond slim.
- Donate 10% rounded up of your current geld, with 1 exception - the case that 10% is LESS than the minimum donation for favor on the server.

Example of 10%
Current Geld: 436,521,732 geld
Donation: 43,652,174 geld.


 
Minimum Donations (It is possible to get favor with lower amounts, but the chances of success drop drastically):
Apprentice: 12,000,000 geld. (14,000,000 recommended min)
Server Guild: 14,000,000 geld. (16,000,000 recommended min)
Blitz: 18,000,000 geld. (20,000,000 recommended min)
 
The mentioned method has produced a 95% success rate of gaining favor from the chosen god.
 
Gaining Disfavor/Hatred
Disfavor can usually only be gained from getting favor from the god first, then either donating to a competing god, or donating an 'insulting amount of geld' (1 geld works). The only way to get it without first getting favor is to attain a god's Most Favored status (you get a negative response from one of the other gods).
 
Removing Disfavor/Hatred
While exact amounts have not been studied by me (or those I research topics with) - it is usually recommended to donate 2x the cost of Favor to alleviate Disfavor. The cost of moving Hatred to Disfavor is currently unknown. Hatred and Disfavor both expire over time (Hatred becomes Disfavor then Neutral)
 
Disfavor
Nature = -10% geld income, -10% population income
Sun = -3% accuracy for all your units
Moon = -10% mana income
Magic = +10% casting cost, -20 SL
Science = Unknown (most likely reduced item generation?)
Satan = +10% Unit Upkeep
Lucifer = -10% Unit Summon Rate, -10% AP.
 
Hatred
Nature = -20% geld income, -20% Population income
Sun = -6% accuracy for all your units
Moon = -20% mana income
Magic = +20% casting cost, -40 SL
Science = Unknown (most likely reduced item generation?)
Satan = +20% Unit Upkeep
Lucifer = -20% Unit Summon Rate, -20% AP
 
Random Effects of Hatred/Disfavor
These are less researched than favor - so you may get results in addition to what is listed here (although this will cover a majority of them):
 
- Enchantments: Negative enchantments for disfavor and hatred (Hatred = 2x duration compared to disfavor)
--- Disfavor: Meteor Storm, Call Lightning, Summon Locust Swarm, Confuse, Death and Decay.
--- Hatred: All of the above + Battle Chant, Fury of God (1 turn).
- Other Effects (some may be unique to Hatred): Bad Luck, Test Hero (can kill hero), Removal of Hero, "Speak against Council" (no protection), Instant Effects (Destroy Artifact, Fools Gold, Serenity, Atomic Bomb, etc.).
 
Instant Effects are more powerful when done with Hatred (Atomic Bomb is unique to hatred).


Return to: General Mechanics Guide
Compiled god information can also be found Here